infovore + ux   25

Notes, links, etc | The Smithsonian's design museum just got some...
"Its weird really. You’re standing there in front of something, perhaps its an ancient artefact, buried for thousands of years - perhaps its a mummy, partially unwrapped. A real human being, you can see their face from all those years ago, see how they lived, what they ate. History, right there… But whatev’s. Look! There’s a telly over there!" Yep.
museums  ux  experience  interaction  technology  denisewilton 
march 2015 by infovore
Orange Cone: Smart Things: an outline
"Smart things: the design of things that have computers in them, but are not computers". Mike Kuniavsky outlines the book he's currently working on. Looks interesting.
design  interaction  hardware  ubicomp  ux  book  embedded  things  mikekuniavsky 
february 2009 by infovore
Bill Higgins :: the Uncanny Valley of user interface design
"I’d recommend that if you’re considering or actively building Ajax/RIA applications, you should consider the Uncanny Valley of user interface design and recognize that when you build a “desktop in the web browser”-style application, you’re violating users’ unwritten expectations of how a web application should look and behave. This choice may have significant negative impact on learnability, pleasantness of use, and adoption." Yes.
interaction  design  web  ux  usability  aesthetics  billhiggins 
december 2008 by infovore
The Disciplines of User Experience
"...what is user experience design by itself, those areas that aren’t filled up with other bubbles? I tried to answer some of that in an earlier post, but the short answer is: not much, aside from coordination between the various disciplines, or what used to be called creative direction. It’s about the joining of the different disciplines, and not particularly a discipline in and of itself... Without the “raw materials” of the disciplines that make up UX, UX would be empty indeed." Some nice thoughts, clearly delineated, from Dan.
userexperience  ux  design  diagram  visualisation  practice 
december 2008 by infovore
adaptive path » blog » Peter Merholz » Pen(cil) and paper to live prototype - where’d the wireframe go?
"I think the role of the architecture diagram, user flow, and wireframe belongs very much after the fact, after we’ve sketched and prototyped an experience. Those are tools to document what has been agreed through sketching and prototyping. They are not the best means for solving challenging design problems." That seems like a good way of putting it.
documentation  ux  userexperience  design  sketching  prototyping  wireframe  making 
august 2008 by infovore
OmniGraffle UX Template | Konigi
"In this template you'll find shared layers (masters) for a title page, wireframe, wireframe/storyboard hybrid, simple storyboard, and storyboard with notes. Column guides and a regular grid make it easy to use and keep your layout tight." Nice .graffle templates for UX designers.
design  ux  omnigraffle  template  layout  prototyping 
august 2008 by infovore
How to be a UX Team Of One » SlideShare
Leah Buley's IA Summit talk. Lots to take away from - a bit of a kick up the arse for me in regard to my failings as a designer. Ah well.
design  ux  methodology  interaction  interactiondesign  experiencedesign  userexperience  brainstorming  wireframe  product 
may 2008 by infovore
adaptive path » sketchboards: discover better + faster ux solutions
"The sketchboard is a low-fi technique that makes it possible for designers to explore and evaluate a range of interaction concepts while involving both business and technology partners"
design  ux  ixd  interaction  sketching  wireframe 
january 2008 by infovore
Interface Hall of Shame - Lotus Notes
Forgotten how wonderful(ly dreadful) this collection of interaction cock-ups from Lotus Notes was. Bits of it are just painful.
interaction  design  usability  software  ux  lotus  notes 
october 2007 by infovore
Dirty hands required, Why user experience people need to roll up their sleeves and get their hands dirty in development to get the best results
"...a user interface design conceived by someone without detailed understanding of the tools used to construct it often suggests good, but expensive to implement designs. There's a sweet-spot between good, and expensive to build..."
design  interaction  usability  ux  process  team  management 
october 2007 by infovore
Particletree » Visualizing Fitts’s Law
"Fitts’s Law is Made of Lines" is a rough summary of this, but in short - a neat graphical explanation of Fitt's Law, with some useful notes, too.
interaction  usability  hci  ux 
october 2007 by infovore
Peter Van Dijck’s Guide to Ease » Blog Archive » IA for beginners: long pages work.
"Scrolling works. Long pages work. Anything else tends to be informationarchitecturitis."
ia  ux  usability  design  informationarchitecture 
september 2007 by infovore
Halo 3: How Microsoft Labs Invented a New Science of Play
"Bungie's designers aren't just making a game: They're trying to divine the golden mean of fun." Large Wired article on how Bungie do UX research for Halo 3.
games  halo  bungie  play  flow  ux  interaction  design  testing 
august 2007 by infovore
blog all dog-eared pages: sketching user experiences (tecznotes)
Great write-up and series of notes on Bill Buxton's book, by Michal Migurski
design  sketching  process  development  ux  product 
august 2007 by infovore
On the ground running: Lessons from experience design « Speedbird
Remarkable piece from Adam Greenfield on experience design. The second time I've seen the Saarinen quotation pop-up, too. A must-read.
design  experience  interaction  ux  product  service  article 
june 2007 by infovore
Social science research influences computer product design
Initial press release for Microsoft's "Bob". Never mind!
bob  microsoft  interface  ixd  ux 
april 2007 by infovore
Magic Ink: Information Software and the Graphical Interface
"In this paper, I ... argue that interactivity is actually a curse for users and a crutch for designers, and users’ goals can be better satisfied through other means"
hci  interaction  design  interface  usability  ixd  ux  paper  essay 
april 2007 by infovore
Chris Heathcote: anti-mega: service design notes: tools, not services
"...this is tool thinking. It’s deferential, subservient and polite; normal web services are arrogant."
services  tools  design  interaction  applications  ux  politeness  behaviour  hci 
april 2007 by infovore
Clash of the Titans: Agile and UCD :: UXmatters
Resolving the conflicts between UCD and Agile processes. It's not necessarily as hard as it might seem...
agile  ucd  xp  development  process  usability  ux  methodology 
december 2006 by infovore
receiver - The space to play
"In "The space to play" [Jones] explores themes from his research at Nokia into the universal human urge to play – and how it relates to the way we design our technology, our environments and our future." - Matt Jones on play in Vodafone's receiver maga
interaction  design  play  ludic  ludism  flow  ux 
december 2006 by infovore
adaptive path » blog » blog archive » A new framework
Todd Williams from Adaptive Path looks at a new (mental/process) framework for design. Really good article - even if you don't ascribe to it, there's loads to think on in there.
design  usability  process  interaction  ux 
september 2006 by infovore

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