infovore + userexperience + interaction   5

How people really use the iPhone - SlideShare
Some interesting user research, especially when it comes to understandings of the device, and perceptions of the App Store. It's amazing how people's attitude to price changes when you've got a small screen, a market saturated with cheap goods, and a product that isn't in a box.
usability  userexperience  design  interactiondesign  research  iphone  interaction 
november 2008 by infovore
Lost Garden: The Princess Rescuing Application: Slides
"My talk was on building an application that rescued princesses. The goal was to give interaction designers some insight into how game design might be applied to the domain of more utilitarian applications." Some really good insight, presented in a very clear manner. DanC is, as usual, on fire. Need to digest this slowly, but it certainly overlaps with a lot of my thinking.
games  design  play  application  interaction  web  userexperience 
october 2008 by infovore
bookofjoe: 'How Grandma Sees the Remote' — by Roz Chast
A nice reminder about the perception of interfaces (as opposed to the reality).
usability  interaction  userexperience  design  comic  cartoon  funny  psychology  interface 
june 2008 by infovore
iPhones trickle into the enterprise
"I don't think iPhone brings anything new to the table. It has a great user experience, but that's all." This is the problem with corporate IT condensed into a single quotation.
interactiondesign  interaction  design  userexperience  corporateit  iphone  enterprise  priorities 
june 2008 by infovore
How to be a UX Team Of One » SlideShare
Leah Buley's IA Summit talk. Lots to take away from - a bit of a kick up the arse for me in regard to my failings as a designer. Ah well.
design  ux  methodology  interaction  interactiondesign  experiencedesign  userexperience  brainstorming  wireframe  product 
may 2008 by infovore

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