infovore + userexperience   11

danielheaf.com: Building participatory democracies
Some great notes from Dan Heaf on Clay Shirky's talk a week or two ago; I particularly like the notions of building not-quite end-to-end functionality, forcing the user to do something for themselves.
barackobama  empowerment  userexperience  democracy  groups  clayshirky  lobbying 
february 2009 by infovore
The Disciplines of User Experience
"...what is user experience design by itself, those areas that aren’t filled up with other bubbles? I tried to answer some of that in an earlier post, but the short answer is: not much, aside from coordination between the various disciplines, or what used to be called creative direction. It’s about the joining of the different disciplines, and not particularly a discipline in and of itself... Without the “raw materials” of the disciplines that make up UX, UX would be empty indeed." Some nice thoughts, clearly delineated, from Dan.
userexperience  ux  design  diagram  visualisation  practice 
december 2008 by infovore
How people really use the iPhone - SlideShare
Some interesting user research, especially when it comes to understandings of the device, and perceptions of the App Store. It's amazing how people's attitude to price changes when you've got a small screen, a market saturated with cheap goods, and a product that isn't in a box.
usability  userexperience  design  interactiondesign  research  iphone  interaction 
november 2008 by infovore
Lost Garden: The Princess Rescuing Application: Slides
"My talk was on building an application that rescued princesses. The goal was to give interaction designers some insight into how game design might be applied to the domain of more utilitarian applications." Some really good insight, presented in a very clear manner. DanC is, as usual, on fire. Need to digest this slowly, but it certainly overlaps with a lot of my thinking.
games  design  play  application  interaction  web  userexperience 
october 2008 by infovore
adaptive path » blog » Peter Merholz » Pen(cil) and paper to live prototype - where’d the wireframe go?
"I think the role of the architecture diagram, user flow, and wireframe belongs very much after the fact, after we’ve sketched and prototyped an experience. Those are tools to document what has been agreed through sketching and prototyping. They are not the best means for solving challenging design problems." That seems like a good way of putting it.
documentation  ux  userexperience  design  sketching  prototyping  wireframe  making 
august 2008 by infovore
Chris Heathcote: anti-mega: this is not my beautiful house
"Just as the words consumer and user are condesending to people, the word experience is condesending to the activity of people, or life. And it’s condescending to the people who work hard to create the products and services. Everyone seems to be an experience manager these days, but we should be proud of what we do." When Heathcote blogs, he blogs big. Great post.
management  design  hr  experience  userexperience  brand  strategy  service 
august 2008 by infovore
bookofjoe: 'How Grandma Sees the Remote' — by Roz Chast
A nice reminder about the perception of interfaces (as opposed to the reality).
usability  interaction  userexperience  design  comic  cartoon  funny  psychology  interface 
june 2008 by infovore
iPhones trickle into the enterprise
"I don't think iPhone brings anything new to the table. It has a great user experience, but that's all." This is the problem with corporate IT condensed into a single quotation.
interactiondesign  interaction  design  userexperience  corporateit  iphone  enterprise  priorities 
june 2008 by infovore
How to be a UX Team Of One » SlideShare
Leah Buley's IA Summit talk. Lots to take away from - a bit of a kick up the arse for me in regard to my failings as a designer. Ah well.
design  ux  methodology  interaction  interactiondesign  experiencedesign  userexperience  brainstorming  wireframe  product 
may 2008 by infovore

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