infovore + unity   6

G-Audio Unity | Dynamic Audio for Unity
Good looking Unity audio library (as used in Mini Metro).
unity  games  audio  sound  music 
october 2016 by infovore
Unity 4.3 2D Tutorial: Getting Started | Ray Wenderlich
Unity 2D tutorial that's a) written in text and b) reasonably comprehensive. Certainly reminding me that the thing I had an idea for recently might be entirely possible. Filed for future reference!
2d  development  game  unity  tutorial 
july 2014 by infovore
Make Weird Stuff in Unity Tutorial
Using Sketchup as your modeller, and a few other neat things. Bookmarked for reference.
development  games  design  game  unity  tutorial  sketchup 
april 2014 by infovore
Specter Spelunker Shrinks - A Online Platformer Game | Game Jolt
Lovely little Unity game all about scale. You navigate the level as usual in a platformer, with one twist: the up and down arrow increase or decrease your size. And time goes faster when you're big, and slower when you're small. And from there, some fun begins. A short game - about twenty minutes, I reckon, to finish - but ingenious throughout. Worth your time.
games  unity  scale  platform  ingenious 
march 2010 by infovore
Game Prototype: Crane Wars
This is great: a 25-minute video from Blurst looking at a short prototype they built. During the retrospective, other members of the team question the designers/developers about their intentions, their goals, and examine ways to make the prototype into a better game. There's some good questioning, some nice explanation, and it's a great insight into a process built around rapid prototyping and execution on top of Unity. Interesting to see how another company work on rapid prototypes and then try to "find the fun". Also: making the prototype public is another great piece of explanatory work.
design  games  video  process  mechanics  prototyping  critique  unity  blurst  retrospective 
march 2009 by infovore
the-inbetween.com: [ Unity and the Future of Browser-Based Games ]
"If 2009 is going to see the emergence of high-quality browser-based games, then 2009 is going to be the year of Unity. It has: lots of powerful features; iPhone support; Wii publishing; a developing community; quality developers using it; and an upcoming upcoming PC version. In short, it is about to make a major splash. I feel compelled to jump in with it — the indie license is cheaper than the Flash IDE."
flash  games  platform  iphone  development  middleware  browser  embedded  unity 
february 2009 by infovore

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