infovore + understanding   6

Radiator Blog: Not a manifesto; on game development as cultural work
"That's how weird games are -- we make things while barely even knowing what they are. Your goal is to be really good at thinking about your own game, and to do that, you have to put in the work of thinking. Remember that there are many ways of thinking about your game, and writing is just one mode." This is all very good, but this particularly.
games  design  understanding  systems  robertyang 
october 2015 by infovore
Melanie Nailed It | 60210-A • Electronic Media Studio 2
"Incidentally, I would like to bring attention to the marvelous pseudocode system that Melanie developed for parsing Lewitt’s statement. (Others of you did something similar: notably Julia, Chloe and Miles.) As far as I’m concerned, Melanie has earned the right to title her pseudocode as she did. This document is really a gem: through its indentation and other typographic cues, Melanie presents a visualization of the structure of Lewitt’s work which is not otherwise available in either of the versions officially published by Pace." This is good (and how I still explain things to myself, slowly turning comments written and indented like this into code).
sollewitt  code  algorithms  art  understanding 
september 2013 by infovore
So Long 2010, and Thanks for All the Pageviews — Satellite — Craig Mod
"I'd go so far as to say an unarticulated experience or creative process is one left unresolved. By writing about your experience you close the loop, so to speak. When you publish, both the output of the experience (book, software, photographs, etc) and now the ability to replicate that experience is in the hands of your audience. That's a powerful thing. And I can say with absolute clarity, there is as much satisfaction in seeing your experience manifest in others as there is in the creative output alone." Craig's review of the year is marvellous, but this is a particularly salient point, for me, right now.
craigmod  2010  review  making  replication  understanding 
january 2011 by infovore
Game Design Advance » The Truth in Game Design
"Shouldn’t games be an opportunity for players to wrap their heads around counter-intuitive truths?" Yes, they should.
games  probability  chance  learning  understanding  franklantz 
march 2010 by infovore
Drawings of Scientists
In 2000, a group of seventh-graders were asked to draw what they thought scientists looked like and describe their pictures. Then, after visting Fermilab, they were asked to repeat the exercise. Some of the quotations are genuinely excellent, cf "Some people think that (scientists) are just some genius nerds in white coats, but they are actually people who are trying to live up to their dreams and learn more." Aren't we all?
science  illustration  children  understanding  scientists  representation  people  perception 
september 2008 by infovore
Four Principles of Interpersonal Communication
Communication is inescapable, irreversible, complicated, and contextual. Nice summation of many of the issues around communicating with other people. Reminds me how little I'm going to miss transatlantic teleconferencing.
communication  people  psychology  understanding  culture  context 
october 2007 by infovore

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