infovore + ui   31

No to NoUI – Timo Arnall
I won't do Timo a disservice by quoting one fragment of this essay; it's one of those lovely pieces of writing where not a word is wasted, where it all builds an argument, and you should just read the whole thing. Lots of topics I've been touching on in recent years, in part because of my time at Berg, and the designers who are my friends and peers. This is what needs to be beaten into the world, a little; the way to beat it in is to build it in, through our work and products. I should work on that more.
design  timoarnall  writing  ui  materials  readability  evidence 
march 2013 by infovore
Avengers - jayse
"This is just an image dump of marvel approved stills and screenshots of my work on the film. I'll do a proper post soon - this is a fraction of the work - But I had the distinct pleasure of working with Cantina Creative, leading the design of the glass screens for the Helicarier in the Avengers. I also led the design and animation of the all new and upgraded Mark VII Hud...

Included are some partial explanations of how the HUD diagnostic functions
Variations of it in 'all clear' mode, and a 'battle mode', after the suit has suffered damage and new windows have popped up to show depleted weapon stores and hazardous environmentals and general.

The flight menu was designed with input from an A-10 Fighter Pilot. I like to keep my stuff accurate.

I start all designs on paper so I included some ideas for the dock icons. In the final icons, the more detailed versions show system status based on the way they animate."

Lots of lovely detail in the work on all the fictional UI in the Avengers - looking forward to it being unpacked.
design  film  movies  ui  designfiction  avengers  hud 
may 2012 by infovore
elevation's event_calendar at master - GitHub
"Easily show multiple, overlapping events across calendar days and rows." Which is hard, and it is nice to know someone else has done the work.
rails  plugin  rubyonrails  development  ui  calendar 
november 2009 by infovore
Briefs: A Cocoa Touch Framework for Live Wireframes
"Briefs is a framework for packaging concept screens & control schemes that run live on the iPhone and iPod Touch. This allows you to experience the feel of your concept without the expense of development." Ooh.
iphone  ui  interaction  design  development  prototyping 
september 2009 by infovore
Interface nostalgia (blog.thoughtwax.com)
"Flicking over to the old graphics — and I, for one, found it almost impossible not to do so on every screen — shows you the game as you originally experienced it, and it looks completely different. Suddenly you remember the old imagery too. Conceptual memory gives way to visual memory, in a clear illustration of how the mind functions on different levels. It’s an odd experience, first thinking you recognise something, then discovering that the original was in fact quite different, but that you now remember that too, as additional detail. In one way it’s a contradiction, and in another it’s sharper focus." Emmett on the Monkey Island remake, and the ability to dynamically swap between old and new interfaces.
interface  ui  interaction  games  secretofmonkeyisland 
july 2009 by infovore
Insult Swordfighting: Using the sniper rifle in Killzone 2: A photo tutorial
"Here's a handy, step-by-step guide to using the sniper rifle in the smash-hit PlayStation 3 shooter, Killzone 2." Mitch Krpata has four hands.
games  ui  interface  crazy  killzone2  controls  overcomplex 
march 2009 by infovore
Introducing the LilUI Compilation : World of Matticus
Seriously, the UI customisation that some players go through amazes me. And yet: the level of customisation possible also amazes me. There's some good stuff in here not just on customising your UI, but also making it look functional and useful; UI design is still possible in the sea of plugins.
design  interaction  games  ui  wow  worldofwarcraft  interface 
march 2009 by infovore
Recreating the button | stopdesign
"The buttons are designed to look very similar to basic HTML input buttons. But they can handle multiple interactions with one basic design. The buttons we’re using are imageless, and they’re created entirely using HTML and CSS, plus some JavaScript to manage the behavior." Dark, dark voodoo, but very impressive - and excellently explained by Doug Bowman. It's nice to see Doug blogging again.
design  ui  javascript  markup  css  frontend  html 
february 2009 by infovore
Creating a Nice Slider With jQuery UI « Keep The Web Weird - Interface Musings from Buck Wilson
This was actually a pretty good tutorial for the jQuery UI Slider control, if only for illustrating how much code - notably markup/styles - you have to provide before the slider works.
tutorial  ui  javascript  jquery  screencast  slider 
january 2009 by infovore
Weightbot - Tapbots
Yes, it's an app about weight loss. But: the UI is superb in its touchability and suitability for task at hand, and the reporting functionality is solid (and looks like it'll get much better).
interaction  design  application  iphone  ui  usability  weightloss 
december 2008 by infovore
The Making of... Dune II | Edge Online
"Herzog Zwei was a lot of fun, but I have to say the other inspiration for Dune II was the Mac software interface. The whole design/interface dynamics of mouse clicking and selecting desktop items got me thinking, ‘Why not allow the same inside the game environment? Why not a context-sensitive playfield? To hell with all these hot keys, to hell with keyboard as the primary means of manipulating the game!" Brett Sperry, of Westwood, on the making of Dune II. Via Offworld.
edge  games  interface  ui  hci  interaction  design  rts  strategy  pointandclick 
december 2008 by infovore
Code: Flickr Developer Blog » On UI Quality (The Little Things): Client-side Image Resizing
"IE 6 is a riskier proposition, but can show improved image resizing when the AlphaImageLoader CSS filter is applied, the same filter commonly used for properly displaying PNGs with alpha transparency." Oh, that's interesting.
ui  polish  ie6  ie  internetexplore  web  development  image  sizing 
november 2008 by infovore
Screen Shots - Bulk Rename Utility
"The main screen of the application. All operations are performed using this screen." And you can tell, you know. What a UI!
ui  utility  pc  windows  interface  amazing 
october 2008 by infovore
Designing the UI of Things for iPhone
Cultured Code do a large behind-the-scenes look at how they designed their Things iPhone UI. Lots of detail, lots of working shown. Even if you don't agree with the choices they made, it's excellent to see somebody sharing at this level of detail.
design  sketch  prototype  iphone  things  application  interface  ui 
september 2008 by infovore
Balsamiq Mockups Home | Balsamiq
"Mockups feels like you are drawing, but it's digital, so you can tweak and rearrange controls easily, and the end result is much cleaner." Interesting-looking prototyping/wireframing tool.
wireframe  mockup  prototype  sketch  ui  interaction  design 
august 2008 by infovore
A Whole Lotta Nothing – Previous/Next and Back/Next pagination links considered harmful
Haughey is right. Some of the worst offenders in this regard are delicious and Wordpress' default templates. A useful reminder of what is, frankly, basic copywriting. Copy as interface, gang!
copy  ui  interface  interaction  design  web  pagination  antipattern  pattern 
july 2008 by infovore
That design is money! - physical interface
Wells Fargo hired Pentagram to overhaul the UI of their ATMs. Interesting article.
ui  interface  interaction  design  atm  banking  touchscreen 
june 2008 by infovore
OLPC Human Interface Guidelines - OLPC
There are no software applications in the traditional sense... The laptop focuses children around "activities." This is more than a new naming convention; it represents an intrinsic quality of the learning experience we hope the children will have"
xo  olpc  interface  hig  ui  design  interaction 
january 2008 by infovore
Summary of my Playful IAs argument (Leapfroglog)
"Designing playful IAs means taking care that you encourage discovery, support exploration and provide feedback on mastery." Kars' whole talk is great, really.
games  play  interface  ui  interaction  design  ia  experience  discovery 
october 2007 by infovore
Akismet Auntie Spam for WordPress – Userscripts.org
Greasmonkey script that "reskins the Akismet spambox page for WordPress admins". Might make things a bit better, I guess...
wordpress  plugin  greasemonkey  akismet  ui 
september 2007 by infovore
The Daydream Blog » Blog Archive » Searching for the HIG's Boson
Some nice, insightful commentary on the relevance of Apple's Human Interface Guidelines in 2007. Good stuff, for anyone interested in interface design.
mac  os  ui  interface  interaction  design  usability 
july 2007 by infovore
OmniGraffle Wireframe Palette | urlgreyhot
Nice, effective, comprehensive palette for wireframing webpages. A must-download for any Omnigrafflers.
omnigraffle  wireframe  design  ui  ia  webdesign  palette  template 
june 2007 by infovore
Yahoo! Bookmarks Beta (or Alpha) :: Off the Top :: vanderwal.net
Thomas Vanderwal on the new Yahoo! Bookmarks service. Quite dense.
tagging  bookmarking  ui  commentary  interface 
october 2006 by infovore
The dashed line in use · Touch
Timo Arnall catalogues the various uses of the dashed line as visual metaphor.
design  graphics  illustration  usability  ui 
october 2006 by infovore
magpiebrain » Blog Archive » The importance of Web 2.0
"...nowadays people are turning to cheap if not free alternatives such as the LAMP stack. Couple this with the low cost of hosting and bandwidth, and companies can focus their money on delivering what is most important – software that differentiates the
samnewman  web2.0  web20  software  development  ui 
august 2006 by infovore
Rails-compatible DatePicker: Demo
So I've looked at a ton of stupid js datepickers, and this might actually be the best - certainly the cleanest code and the best documented. Let's see if it'll do what I want...
javascript  date  calendar  rails  ui 
august 2006 by infovore
The 11 Most Groundbreaking Controllers of All Time Feature on Gamepro.com
Groundbreaking is hardly the word I'd use; it's a rather uninspiring list, and the copy is dreadfully average. But into del.icio.us it goes, anyhow...
interface  games  controllers  hardware  design  ui 
august 2006 by infovore
inessential.com: Weblog: Comments for 'NetNewsWire 2.1: Sorting by Attention'
Impressive; NNW 2.1 can sort feeds by the attention you pay them. This is the real impact of the attention economy - not securitizing it, not monetizing it, just using attention as a resource like anything else, and making your tools better as a result
rss  software  ui  attention  macosx 
march 2006 by infovore

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