infovore + ubicomp   35

Ben Bashford - Notebook of Things - Emoticomp
"Unless the behaviours and personalities of these things that compute are designed well enough the things that are not so good about them or unavoidable have the potential to come across as flaws in the object’s character, break the suspension of disbelief and do more harm than good. Running out of batteries, needing a part to be replaced or the system crashing could be seen as getting sick, dying - or worse - the whole thing could be so ridiculous and annoying that it gets thrown out on its ear before long." Lots of cracking stuff in this: designing personas, making personalities that aren't annoying, persona-design as role-playing or improv.
ubicomp  personas  acting  improv  design  benbashford 
january 2011 by infovore
clipper futures (tecznotes)
"People are understandably jittery, after the numerous social networking data breach debacles of three years ago that seemingly turned a generation off of oversharing. MTC have gone to great pains to assure users of the system that their data is safe from "getting zucked", and they've begun to provide free personal monitoring services to users of Clipper." Mike writes future-history, and in the midst of it, coins a lovely neologism.
futurism  michalmigurski  travel  rfid  ubicomp  urbancomputing  zucked 
june 2010 by infovore
Gamasutra - News - DICE 2010: CMU's Schell On The Common Threads In Unexpected Successes
"Schell took this game-life integration to the extreme, describing a world chock-full of sensors, where you could earn experience points from a toothpaste company for brushing your teeth, or points from health insurance companies for walking to work instead of driving. Companies and even the government would have a vested financial interest in engaging consumers and citizens through game-like elements. It would be a world fraught with "crass commercialism," Schell said, but it would also be a world of opportunity for game designers." Hmmmmn.
games  experience  systems  ubicomp  ubiplay 
february 2010 by infovore
Anne Galloway - Everyday RFID
Anne on New Zealand's Snapper card, and getting used to the rhythm of its RFID reader. I found the fact that the government will sell you a USB reader - so you can top up at home - fascinating.
nz  rfid  annegalloway  design  ubicomp  behaviour 
january 2010 by infovore
Imagining Ruricomp « Neuromantics
"What data can we wring out of the rural environment that might prove of use to it’s residents and visitors? What embedded processes should have APIs opened up to the wider community?" Lovely lovely lovely design of little bits of Ruricomp and what they might look like from the lovely lovely Paul Pod (who was in the studio a week or two ago, and a joy to work with and around). The twitterbots are especially good.
ruricomp  ubicomp  rural  countryside  country  computing  ambient  awareness  messaging 
october 2009 by infovore
russell davies: ruricomp
"So much city thinking seems mad keen for a return to city states; autonomous islands, connected to each other through finance and fibre but not to land that surrounds them. It's a little bit collapsist; let's wrap the city around us while we still can. But maybe we could think about network technologies as a way to reintegrate rural and urban rather than accelerate the dominance of one over the other. Perhaps all this brilliant city thinking could lift its eyes a little and look beyond the city walls - I'd love to see what we'd come up with then."
ruricomp  ubicomp  urbancomputing  urbanism  cities  architecture  russelldavies  planning 
september 2009 by infovore
Orange Cone: Mashups with Atoms: Ubiquitous Computing and Web 2.0
Mike Kuniavsky being really good, again, about avatars, physical mashups, and mashups as opportunistic design. Loads of great stuff inside the pdf.
presentations  ubicomp  design  hardware  mikekuniavsky 
april 2009 by infovore
Lee Maguire – BPM
How did I miss this when Lee first wrote it? This is all-encompassing, wonderful stuff about visualisation, exercise, comics, futurism, privacy, and the whole shebang. Top notch stuff, worth a read.
ubicomp  privacy  everyware  visualisation  personal  comics  informatics  leemaguire  futures 
march 2009 by infovore
Purse Lip Square Jaw: On mobile cities, Archigram, invisible networks and ubicomp
"The question of responsibility and accountability gets sticky here - especially if we consider that technologies are too often viewed as neutral tools or isolated artefacts. If we draw out these flows, these networks, these interconnections, we find ourselves faced with the possibility of being connected to people/objects/places/activites/ideas that we may never see. And with intimacy always comes risk."
mobile  technology  socialsoftware  ubicomp  networks  connectivity  annegalloway  archigram 
march 2009 by infovore
Orange Cone: ETech 2009: The Dotted-Line World
Lots of great stuff in this talk from Mike Kuniavsiky from this year's ETech. I like this explanation of (the confusingly-titled) "avatar", and some of his points on service design are excellent. Lots of meat in here; make sure you get the PDF.
design  ubicomp  product  computing  service  mikekuniavsky  etech09 
march 2009 by infovore
The Demon-Haunted World
"...or the past and future of practical city magic". Jones drops the presentation bomb and it's really very very good; it doesn't feel "weird" as he suggests at all; instead, it's all one great big joined-up mishmash of coherent thought and a dash of wonder.
ubicomp  infrastructure  cities  everyware  mattjones  presentation  urban  psychogeography  webstock 
february 2009 by infovore
The City Is Here: Table of contents « Adam Greenfield’s Speedbird
"Goaded by Mike Kuniavsky’s publication last week of an outline to his forthcoming book, here’s a table of contents for The City Is Here For You To Use. It’s a little unusual, in that it takes the form of a skeletal argument, or maybe even an essay; I hope you enjoy it."
ubicomp  cities  architecture  urban  environment  adamgreenfield  networked  disruption 
february 2009 by infovore
Orange Cone: Smart Things: an outline
"Smart things: the design of things that have computers in them, but are not computers". Mike Kuniavsky outlines the book he's currently working on. Looks interesting.
design  interaction  hardware  ubicomp  ux  book  embedded  things  mikekuniavsky 
february 2009 by infovore
@ PSFK's Good Ideas Salon: What are the hot ideas in mobile? | Media | guardian.co.uk
"We should be an embodied person in the world rather than a disembodied finger tickling a screen walking down the street. We need to unfold and unpack the screen into the world." Wonderfully put. I love Jones.
interaction  mobile  ubicomp  awesome  mattjones  quotation  embodiment 
january 2009 by infovore
Jan Chipchase - Future Perfect: Contactless Confusion
"...as the cards become more prevalent, and the features of one card start to trump another people end up carrying multiple cards with overlapping functions. The only way for the user to know which card to use? Gosh - to remove the card from the wallet. Convenience indeed."
interaction  design  ubicomp  infrastructure  rfid 
january 2009 by infovore
Leapfroglog - Cities, systems, literacy, games
A nice post to end the year from Kars - it feels like a top-trump of so many things that have risen to the surface in my head in 2008.
games  play  design  space  ubicomp  cities  karsalfrink  systems  everyware  place  systemsliteracy  readwrite 
december 2008 by infovore
Twitter-enhanced Derivé « Magical Nihilism
"The city is here for me to use, and it tells me so." Indeed.
ubicomp  towerbridge  twitter  riverthames  messagingbus 
december 2008 by infovore
Public objects « Adam Greenfield’s Speedbird
"...most public objects - and certainly all municipal objects - should offer APIs. Furthermore, specifically with regard to public infrastructures like transit systems, I believe that this should be a matter of explicit government policy. What’s a public object? A sidewalk. A building facade. A parking meter. Any discrete object in the common spatial domain, intended for the use and enjoyment of the general public. Any artifact located in or bounding upon public rights-of-way. Any discrete object which is de facto shared by and accessible to the public, regardless of its ownership or original intention. How’s that for starters?"
public  objects  everyware  api  infrastructure  ubicomp 
december 2008 by infovore
Near Future Laboratory » Blog Archive » Ubicomp is like a 5 year old wishing for a pink pony
"Anytime I hear the alpha futurist-y featurists get all excited about some kind of idea for how the new ubicomp networked world will be so much more simpler and seamless and bug-free, I want to punch someone in the eye. They sound like a 5 year old who whines that they want a pink pony for their birthday." Julian has ubicomp fail.
ubicomp  fail  design  interaction  futurism  julianbleecker 
november 2008 by infovore
Tabs, Pads, and Boards (and Dots)
I really like the dot/tab/pad/board delineation, and the fraction/inch/foot/yard scale that accompanies it. A nice way of framing these issues.
ubicomp  interaction  design  hci 
november 2008 by infovore
uplog » » Coding a Networked Bike
"We’ve just finished a project for Yahoo called purple pedals (a.k.a. the yBike). In a nutshell, it’s a bike that takes pictures and uploads them to flickr in real time."
ubicomp  photography  flickr  yahoo  embedded  upload  mobile 
october 2008 by infovore
Trends in Japan - CScout Japan Blog » Bandai RPG Pedometers animate your steps
"Bandai will soon be releasing two new hybrid pedometer games to keep you entertained while racking up the miles as you go about your life. ... [The] idea is to set personal goals of exercise and achieve them in a fun way."
games  ubicomp  pedometer  talkingshoe  rpg  design  interaction 
october 2008 by infovore
russell davies: design engaged the second
"The dataspace of the well-tempered environment will soon be invaded by logos, credits, banners and offers. The financial temptations will, I suspect, be too hard to resist." Loads of excellent stuff in here besides this, though. Can't recommend enough.
ubicomp  spimes  design  spam  cities  totalexperiencedesign  data  visualisation  information  advertising 
october 2008 by infovore
[this is aaronland] Tree planting and tree hugging in the age of personal informatics
"Everything breaks, so what happens when we wire the world on the sort of massive scale being proposed and every day is more irritating than the next? Probably what will happen is that people will just walk away from the entire project damning it first with market insignificance and if that doesn't work then rendering it meaningless with government regulation. It's worth at least talking about." Aaron is awesome.
design  designengaged  metrics  planning  capacity  informatics  ubicomp  noise  flow 
october 2008 by infovore
Near Future Laboratory » Blog Archive » *-computing
"There's a weird conceit in here, that the activities and practices of normal human beings will involve data processing and algorithms of some sort, which is an awfully big assumption. So big, in fact, that it has distilled down to a way of seeing the world as consisting of bits of data that can be processed into information that then will naturally yield some value to people... Design for people, practices and interaction rituals before the assumptions about computation, data structures and algorithms get bolted onto normal human interaction rituals."
computing  data  ubicomp  julianbleecker  social  software  socialsoftware  design 
september 2008 by infovore
GameSetWatch - AGDC: Sterling Keynote: A Creative Call To Arms
"...then, after destroying his nano-network, as an admonition to the audience, extended [Arthur C Clarke's metaphor]: 'Any truly advanced technology is indistinguishable from garbage.'" Excellent summary of what sounds like a wonderful GDC Austin keynote from Bruce Sterling.
brucesterling  gdc  gdcaustin  games  ubicomp  pervasive  computing  play  futurism  entertainment 
september 2008 by infovore
PhD Dissertation | Anne Galloway
"The dissertation builds on available sociological approaches to understanding everyday life in the networked city to show that emergent technologies reshape our experiences of spatiality, temporality and embodiment. It contributes to methodological innovation through the use of data bricolage and research blogging 1, which are presented through experimental and recombinant textual strategies; and it contributes to the field of science and technology studies by bringing together actor-network theory with the sociology of expectations in order to empirically evaluate an area of cutting-edge design." Anne Galloway's PhD thesis, now online.
annegalloway  design  technology  ubicomp  ubiquitouscomputing  society  culture  thesis  toread 
september 2008 by infovore
thisplacement » Adventures in Urban Computing
"This is a write-up of my diploma project in interaction design from the Oslo School of Architecture and Design. The project is entitled ‘Adventures in Urban Computing’ and this weblog post contains a brief project description and a pdf of the diploma report." Well worth a read, and beautifully presented. I need to chew over this more.
ubicomp  urban  computing  behaviour  change  interactiondesign  design  project 
august 2008 by infovore
Swinxs, the toy that's active and fun - Swinxs the first computer to use outside
An outdoor games console, with lots of fun locative play elements. And it's *real*.
swinxs  play  outdoors  games  technology  everyware  ubicomp  fun  nlgd 
june 2008 by infovore
technogoggles: Things are actors too
"My old superviser once said to me ... that ANT was basically about being as granular in ethnographic work as possible and not taking anything as a given."
design  ubicomp  anthropology  ant  actornetworktheory 
june 2007 by infovore
Tom Hume: LIFT07: Embracing the real world's messiness, Fabien Girardin
'"Seamful design" seeks to reveal the limits, boundaries and uncertainties of ubicomp: reveals the seams.' Notes on what sounds like a fascinating talk from LIFT07
design  ubicomp  interactions 
february 2007 by infovore
LUCI Blog: UBICOMP 2006 : Bruce Sterling Keynote
"The majesty of the ideas and the lyricism of the language". Must download this at some point.
brucesterling  design  interactivity  ubicomp  video 
october 2006 by infovore

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