Ben Bashford - Notebook of Things - Emoticomp
january 2011 by infovore
"Unless the behaviours and personalities of these things that compute are designed well enough the things that are not so good about them or unavoidable have the potential to come across as flaws in the object’s character, break the suspension of disbelief and do more harm than good. Running out of batteries, needing a part to be replaced or the system crashing could be seen as getting sick, dying - or worse - the whole thing could be so ridiculous and annoying that it gets thrown out on its ear before long." Lots of cracking stuff in this: designing personas, making personalities that aren't annoying, persona-design as role-playing or improv.
ubicomp
personas
acting
improv
design
benbashford
january 2011 by infovore
clipper futures (tecznotes)
june 2010 by infovore
"People are understandably jittery, after the numerous social networking data breach debacles of three years ago that seemingly turned a generation off of oversharing. MTC have gone to great pains to assure users of the system that their data is safe from "getting zucked", and they've begun to provide free personal monitoring services to users of Clipper." Mike writes future-history, and in the midst of it, coins a lovely neologism.
futurism
michalmigurski
travel
rfid
ubicomp
urbancomputing
zucked
june 2010 by infovore
Gamasutra - News - DICE 2010: CMU's Schell On The Common Threads In Unexpected Successes
february 2010 by infovore
"Schell took this game-life integration to the extreme, describing a world chock-full of sensors, where you could earn experience points from a toothpaste company for brushing your teeth, or points from health insurance companies for walking to work instead of driving. Companies and even the government would have a vested financial interest in engaging consumers and citizens through game-like elements. It would be a world fraught with "crass commercialism," Schell said, but it would also be a world of opportunity for game designers." Hmmmmn.
games
experience
systems
ubicomp
ubiplay
february 2010 by infovore
Anne Galloway - Everyday RFID
january 2010 by infovore
Anne on New Zealand's Snapper card, and getting used to the rhythm of its RFID reader. I found the fact that the government will sell you a USB reader - so you can top up at home - fascinating.
nz
rfid
annegalloway
design
ubicomp
behaviour
january 2010 by infovore
Imagining Ruricomp « Neuromantics
october 2009 by infovore
"What data can we wring out of the rural environment that might prove of use to it’s residents and visitors? What embedded processes should have APIs opened up to the wider community?" Lovely lovely lovely design of little bits of Ruricomp and what they might look like from the lovely lovely Paul Pod (who was in the studio a week or two ago, and a joy to work with and around). The twitterbots are especially good.
ruricomp
ubicomp
rural
countryside
country
computing
ambient
awareness
messaging
october 2009 by infovore
russell davies: ruricomp
september 2009 by infovore
"So much city thinking seems mad keen for a return to city states; autonomous islands, connected to each other through finance and fibre but not to land that surrounds them. It's a little bit collapsist; let's wrap the city around us while we still can. But maybe we could think about network technologies as a way to reintegrate rural and urban rather than accelerate the dominance of one over the other. Perhaps all this brilliant city thinking could lift its eyes a little and look beyond the city walls - I'd love to see what we'd come up with then."
ruricomp
ubicomp
urbancomputing
urbanism
cities
architecture
russelldavies
planning
september 2009 by infovore
Orange Cone: Mashups with Atoms: Ubiquitous Computing and Web 2.0
april 2009 by infovore
Mike Kuniavsky being really good, again, about avatars, physical mashups, and mashups as opportunistic design. Loads of great stuff inside the pdf.
presentations
ubicomp
design
hardware
mikekuniavsky
april 2009 by infovore
Lee Maguire – BPM
march 2009 by infovore
How did I miss this when Lee first wrote it? This is all-encompassing, wonderful stuff about visualisation, exercise, comics, futurism, privacy, and the whole shebang. Top notch stuff, worth a read.
ubicomp
privacy
everyware
visualisation
personal
comics
informatics
leemaguire
futures
march 2009 by infovore
Purse Lip Square Jaw: On mobile cities, Archigram, invisible networks and ubicomp
march 2009 by infovore
"The question of responsibility and accountability gets sticky here - especially if we consider that technologies are too often viewed as neutral tools or isolated artefacts. If we draw out these flows, these networks, these interconnections, we find ourselves faced with the possibility of being connected to people/objects/places/activites/ideas that we may never see. And with intimacy always comes risk."
mobile
technology
socialsoftware
ubicomp
networks
connectivity
annegalloway
archigram
march 2009 by infovore
Orange Cone: ETech 2009: The Dotted-Line World
march 2009 by infovore
Lots of great stuff in this talk from Mike Kuniavsiky from this year's ETech. I like this explanation of (the confusingly-titled) "avatar", and some of his points on service design are excellent. Lots of meat in here; make sure you get the PDF.
design
ubicomp
product
computing
service
mikekuniavsky
etech09
march 2009 by infovore
The Demon-Haunted World
february 2009 by infovore
"...or the past and future of practical city magic". Jones drops the presentation bomb and it's really very very good; it doesn't feel "weird" as he suggests at all; instead, it's all one great big joined-up mishmash of coherent thought and a dash of wonder.
ubicomp
infrastructure
cities
everyware
mattjones
presentation
urban
psychogeography
webstock
february 2009 by infovore
The City Is Here: Table of contents « Adam Greenfield’s Speedbird
february 2009 by infovore
"Goaded by Mike Kuniavsky’s publication last week of an outline to his forthcoming book, here’s a table of contents for The City Is Here For You To Use. It’s a little unusual, in that it takes the form of a skeletal argument, or maybe even an essay; I hope you enjoy it."
ubicomp
cities
architecture
urban
environment
adamgreenfield
networked
disruption
february 2009 by infovore
Orange Cone: Smart Things: an outline
february 2009 by infovore
"Smart things: the design of things that have computers in them, but are not computers". Mike Kuniavsky outlines the book he's currently working on. Looks interesting.
design
interaction
hardware
ubicomp
ux
book
embedded
things
mikekuniavsky
february 2009 by infovore
@ PSFK's Good Ideas Salon: What are the hot ideas in mobile? | Media | guardian.co.uk
january 2009 by infovore
"We should be an embodied person in the world rather than a disembodied finger tickling a screen walking down the street. We need to unfold and unpack the screen into the world." Wonderfully put. I love Jones.
interaction
mobile
ubicomp
awesome
mattjones
quotation
embodiment
january 2009 by infovore
Jan Chipchase - Future Perfect: Contactless Confusion
january 2009 by infovore
"...as the cards become more prevalent, and the features of one card start to trump another people end up carrying multiple cards with overlapping functions. The only way for the user to know which card to use? Gosh - to remove the card from the wallet. Convenience indeed."
interaction
design
ubicomp
infrastructure
rfid
january 2009 by infovore
Leapfroglog - Cities, systems, literacy, games
december 2008 by infovore
A nice post to end the year from Kars - it feels like a top-trump of so many things that have risen to the surface in my head in 2008.
games
play
design
space
ubicomp
cities
karsalfrink
systems
everyware
place
systemsliteracy
readwrite
december 2008 by infovore
Twitter-enhanced Derivé « Magical Nihilism
december 2008 by infovore
"The city is here for me to use, and it tells me so." Indeed.
ubicomp
towerbridge
twitter
riverthames
messagingbus
december 2008 by infovore
Public objects « Adam Greenfield’s Speedbird
december 2008 by infovore
"...most public objects - and certainly all municipal objects - should offer APIs. Furthermore, specifically with regard to public infrastructures like transit systems, I believe that this should be a matter of explicit government policy. What’s a public object? A sidewalk. A building facade. A parking meter. Any discrete object in the common spatial domain, intended for the use and enjoyment of the general public. Any artifact located in or bounding upon public rights-of-way. Any discrete object which is de facto shared by and accessible to the public, regardless of its ownership or original intention. How’s that for starters?"
public
objects
everyware
api
infrastructure
ubicomp
december 2008 by infovore
Near Future Laboratory » Blog Archive » Ubicomp is like a 5 year old wishing for a pink pony
november 2008 by infovore
"Anytime I hear the alpha futurist-y featurists get all excited about some kind of idea for how the new ubicomp networked world will be so much more simpler and seamless and bug-free, I want to punch someone in the eye. They sound like a 5 year old who whines that they want a pink pony for their birthday." Julian has ubicomp fail.
ubicomp
fail
design
interaction
futurism
julianbleecker
november 2008 by infovore
Tabs, Pads, and Boards (and Dots)
november 2008 by infovore
I really like the dot/tab/pad/board delineation, and the fraction/inch/foot/yard scale that accompanies it. A nice way of framing these issues.
ubicomp
interaction
design
hci
november 2008 by infovore
uplog » » Coding a Networked Bike
october 2008 by infovore
"We’ve just finished a project for Yahoo called purple pedals (a.k.a. the yBike). In a nutshell, it’s a bike that takes pictures and uploads them to flickr in real time."
ubicomp
photography
flickr
yahoo
embedded
upload
mobile
october 2008 by infovore
Trends in Japan - CScout Japan Blog » Bandai RPG Pedometers animate your steps
october 2008 by infovore
"Bandai will soon be releasing two new hybrid pedometer games to keep you entertained while racking up the miles as you go about your life. ... [The] idea is to set personal goals of exercise and achieve them in a fun way."
games
ubicomp
pedometer
talkingshoe
rpg
design
interaction
october 2008 by infovore
russell davies: design engaged the second
october 2008 by infovore
"The dataspace of the well-tempered environment will soon be invaded by logos, credits, banners and offers. The financial temptations will, I suspect, be too hard to resist." Loads of excellent stuff in here besides this, though. Can't recommend enough.
ubicomp
spimes
design
spam
cities
totalexperiencedesign
data
visualisation
information
advertising
october 2008 by infovore
[this is aaronland] Tree planting and tree hugging in the age of personal informatics
october 2008 by infovore
"Everything breaks, so what happens when we wire the world on the sort of massive scale being proposed and every day is more irritating than the next? Probably what will happen is that people will just walk away from the entire project damning it first with market insignificance and if that doesn't work then rendering it meaningless with government regulation. It's worth at least talking about." Aaron is awesome.
design
designengaged
metrics
planning
capacity
informatics
ubicomp
noise
flow
october 2008 by infovore
Near Future Laboratory » Blog Archive » *-computing
september 2008 by infovore
"There's a weird conceit in here, that the activities and practices of normal human beings will involve data processing and algorithms of some sort, which is an awfully big assumption. So big, in fact, that it has distilled down to a way of seeing the world as consisting of bits of data that can be processed into information that then will naturally yield some value to people... Design for people, practices and interaction rituals before the assumptions about computation, data structures and algorithms get bolted onto normal human interaction rituals."
computing
data
ubicomp
julianbleecker
social
software
socialsoftware
design
september 2008 by infovore
GameSetWatch - AGDC: Sterling Keynote: A Creative Call To Arms
september 2008 by infovore
"...then, after destroying his nano-network, as an admonition to the audience, extended [Arthur C Clarke's metaphor]: 'Any truly advanced technology is indistinguishable from garbage.'" Excellent summary of what sounds like a wonderful GDC Austin keynote from Bruce Sterling.
brucesterling
gdc
gdcaustin
games
ubicomp
pervasive
computing
play
futurism
entertainment
september 2008 by infovore
PhD Dissertation | Anne Galloway
september 2008 by infovore
"The dissertation builds on available sociological approaches to understanding everyday life in the networked city to show that emergent technologies reshape our experiences of spatiality, temporality and embodiment. It contributes to methodological innovation through the use of data bricolage and research blogging 1, which are presented through experimental and recombinant textual strategies; and it contributes to the field of science and technology studies by bringing together actor-network theory with the sociology of expectations in order to empirically evaluate an area of cutting-edge design." Anne Galloway's PhD thesis, now online.
annegalloway
design
technology
ubicomp
ubiquitouscomputing
society
culture
thesis
toread
september 2008 by infovore
thisplacement » Adventures in Urban Computing
august 2008 by infovore
"This is a write-up of my diploma project in interaction design from the Oslo School of Architecture and Design. The project is entitled ‘Adventures in Urban Computing’ and this weblog post contains a brief project description and a pdf of the diploma report." Well worth a read, and beautifully presented. I need to chew over this more.
ubicomp
urban
computing
behaviour
change
interactiondesign
design
project
august 2008 by infovore
technogoggles: Things are actors too
june 2007 by infovore
"My old superviser once said to me ... that ANT was basically about being as granular in ethnographic work as possible and not taking anything as a given."
design
ubicomp
anthropology
ant
actornetworktheory
june 2007 by infovore
Tom Hume: LIFT07: Embracing the real world's messiness, Fabien Girardin
february 2007 by infovore
'"Seamful design" seeks to reveal the limits, boundaries and uncertainties of ubicomp: reveals the seams.' Notes on what sounds like a fascinating talk from LIFT07
design
ubicomp
interactions
february 2007 by infovore
pasta and vinegar » Blog Archive » An interview with Adam Greenfield
january 2007 by infovore
Nicolas Nova presents his take on the interview.
everyware
ubicomp
design
interview
january 2007 by infovore
Interview with Adam Greenfield
january 2007 by infovore
First half of the interview at WWMNA.
interview
everyware
ubicomp
design
research
january 2007 by infovore
adaptive path » user expectations in a world of smart devices
october 2006 by infovore
Good stuff from Mike Kuniavsky - quite a while back, too.
design
usability
ubicomp
interaction
ux
october 2006 by infovore
LUCI Blog: UBICOMP 2006 : Bruce Sterling Keynote
october 2006 by infovore
"The majesty of the ideas and the lyricism of the language". Must download this at some point.
brucesterling
design
interactivity
ubicomp
video
october 2006 by infovore
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