infovore + transit   4

A Free-to-Play World, our brief for IED students at the RCA – Hubbub
"...we though it would be it would be interesting to ask the students to deconstruct a logic prevalent in the games industry (F2P) and to then apply that logic to a real-world system (in this case, a London transport) service." I loved this when Kars first told me about the brief, and I love seeing it again now.
transit  transport  freetoplay  games  design  rca  f2p 
january 2014 by infovore
The City from the Valley, 2012 | Stamen Design
"That's when we realized how big this was, and that we'd need outside help. We enlisted people to go to stops, measure traffic and count people getting off and on and we hired bike messengers to see where the buses went. The cyclists used Field Papers to transcribe the various routes and what they found out, which we recompiled back into a database of trips, stops, companies and frequency. At a rough estimate, these shuttles transport about 40% of the amount of passengers Caltrain moves each day." This is brilliant.
stamen  transit  maps  sf  siliconvalley 
september 2012 by infovore
airport city / march 2011
"Airport City is a slippy map of airport runways and highway on/off ramps rendered using OpenStreetMap data (OSM). ...I became fascinated with the on and off ramps, in OSM, during and still following the creation of prettymaps in 2010. To see them in isolation is to see the gravitation push and pull (the wind patterns and dance moves) of the cities they make possible." Yep, still love Aaron.
aaronstraupcope  maps  cities  gravitaiton  airports  transit  ingressandegress 
march 2011 by infovore

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