infovore + things   6

OMATA: A Modern Mechanical Design Approach | Stinner Frameworks
It's great to see Omata leaking into the world, and I enjoyed this for the early sketches, the playful renderings, and the box of prototypes, as much as the interview.
omata  cycling  object  devices  connectedobjects  things  design  interaction 
april 2016 by infovore
Ian Bogost - Aliens, but definitely not as we know them
"Rather than wondering if aliens exist in the cosmos, let's assume they are all around us, and at all scales - everything from dogs, penguins and trees to cornbread, polyester and neutrons. If we do this, we can ask a different question: what do objects experience? What is it like to be a thing?"
alien  ianbogost  phenomenology  things  philosophy 
april 2012 by infovore
Five Billion « Thoughts
"It’s important to note that this number does not reflect either the number of people owning a mobile phone and that the United Nations Millennium Declaration remains a crucial milestone to reach for the mobile industry. However it shows that homes, bridges, cars, laptops and netbooks, white goods, plants, spimes, and other objects have a mobile phone subscription and are likely to become the most important target segment for mobile operators around the world."
mobile  spimes  things  connectivity 
july 2010 by infovore
Orange Cone: Smart Things: an outline
"Smart things: the design of things that have computers in them, but are not computers". Mike Kuniavsky outlines the book he's currently working on. Looks interesting.
design  interaction  hardware  ubicomp  ux  book  embedded  things  mikekuniavsky 
february 2009 by infovore
Designing the UI of Things for iPhone
Cultured Code do a large behind-the-scenes look at how they designed their Things iPhone UI. Lots of detail, lots of working shown. Even if you don't agree with the choices they made, it's excellent to see somebody sharing at this level of detail.
design  sketch  prototype  iphone  things  application  interface  ui 
september 2008 by infovore
russell davies: reskilling for an age of things
"After the toy-hacking workshop I realised how awful I am at soldering... I want to be good at soldering... partly because I like all that MAKE magazine stuff and I feel like if I'm good at soldering those people will like me." Russell being excellent.
physicality  things  soldering  scarcity  paradigmshift 
january 2008 by infovore

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