infovore + thewitness 1
Architecture in The Witness
december 2011 by infovore
"Yes, we could have started with the placeholder structures and made them more elaborate and better-looking, in a general video-game-level-design way, but that’s different from having well-thought-out ideas subtly embodied in the structures of the areas, which is what we are going for." The Witness used real architecture and landscape architecture firms to help design its world.
games
jonathanblow
thewitness
architecture
gardens
landscape
december 2011 by infovore
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