infovore + theory   8

THE WELL–SEQUENCED SYNTHESIZER
Greatly enjoyed seeing - and playing - Luisa Pereira's _Counterpointer_ at Loop last week.
music  electronics  counterpoint  theory  sequencer  instruments 
november 2016 by infovore
Insult Swordfighting: A New Taxonomy of Gamers: Table of Contents
"The series "A New Taxonomy of Gamers" wrapped up last Friday. For your convenience, here are the links to all 11 parts in one convenient post." Oh, this looks good.
games  theory  play  criticism  taxonomy  design  players 
august 2008 by infovore
GameSetWatch - In-Depth: Braid 's Blow On Why 'Games Need You' Develop: Braid's Blow On Why 'Games Need You'
"Gameplay elements have meanings outside of the visual and linear; the meaning of the gameplay rules is often in conflict within the visual meanings from the linear meanings, which results in a game becoming conflicted."
gameplay  play  narrative  story  games  jonathanblow  braid  theory 
august 2008 by infovore
attacks of opportunity
"a blog for game designers". Some great content on here.
games  blog  indie  design  theory  roleplaying 
october 2007 by infovore
Functional Autonomy » Blog Archive » Will Wright Talk @ BAFTA
"Time Playing x Social Relevance = World Impact". Awesome, awesome stuff from Will Wright. Reading these notes alone makes me feel a possibility space expanding.
design  games  gaming  theory  play  playing  willwright 
september 2006 by infovore
Slow Mail
Julian Bleecker on potential (slower) alternatives to email.
email  research  idea  theory 
april 2006 by infovore
Gamasutra - News
Several features at Gamasutra I need to read right now.
games  features  theory  practice 
june 2005 by infovore

Copy this bookmark:



description:


tags: