infovore + teaching   17

Radiator Blog: Teaching struggle.
"I think as experienced game developers / engineers / artists / makers, we don't realize how we've developed strong senses of "vision" -- the ability to visualize and maintain this thing in our head, and gradually work to realize that thing into existence despite countless obstacles. Frequent failure is expected! But this kind of emotional intelligence, to be patient with yourself and your work, takes time to cultivate. People have trouble grasping this if they are new to making things, and maybe it's our mission to help them own their constant failures." This is a really good way of expressing this issue. And, in particular, spending time understanding what's going wrong, rather than throwing hands up at the first error message. Those tracebacks, however weird they may seem to begin with, are designed for the reader, and they help with the journey.
programming  teaching  learning  failure  mistakes 
september 2013 by infovore
Learnable Programming
A huge, fascinating, braindump from Bret Victor, mainly on the state of how programming is being taught (especially in the "learn to code, live" idiom that's popular at the moment). A lot of it is very good; I'm not sure it applies everywhere, and I'd like to see examples not about geometry (which I think are entirely possible, given Victor's idioms). But still: it's huge, and dense, and well-reasoned, and has lots of jumping off points. Good to see someone thinking about this stuff like this.
bretvictor  code  learning  programming  mentalmodels  visualisation  teaching 
september 2012 by infovore
The "Invent with Python" Blog — Nobody Wants to Learn How to Program
"It’s okay if they don’t completely understand how a program works after they’ve played with it a little. Very few ideas are completely original. The more material you give your students to plagiarize, the wider the range of derisive works they’ll make from them." Perhaps my favourite point in this very good piece. (Though I've found GameMaker way less of a "kit" than it makes out). But yes: no-one wants to learn to program (for its own sake). People want to learn to make things for screens; programming is incidental.
education  programming  learning  teaching 
march 2012 by infovore
The Brainy Gamer: Hot for teacher
"The best games communicate their systems to us in ways that feel satisfying, and the quality of this dialogue between player and game often determines the success or failure of the game." Michael Abbott's been playing Demon's Souls.
demonssouls  games  play  learning  teaching 
october 2009 by infovore
GameSetWatch - WoWinSchool Seeks to Reach At-Risk Students with Warcraft
"The program seeks to accommodate up to 15 students who are considered "at-risk for dropping out or poor performance in core classes", focusing on themes such as literacy and writing, mathematics, 21st-Century technology skills, leadership, and more. The site argues that students who are considered "at-risk" usually haven't reached that point because they lack the capacity to learn, but because school no longer holds any relevance to them or it bores them..." ...and so it uses WoW to provide them with relevant usage-examples of the subjects they need to get better at. Not entirely convinced, but interesting that they're using a wiki to collate lesson ideas/plans.
games  education  teaching  wow  worldofwarcraft  mmo 
june 2009 by infovore
The Brainy Gamer: Gee whiz
"Games don't separate learning from assessment. They don't say "Learn some stuff, and then later we'll take a test." They're giving you feedback all the time about the learning curve that you're on. So, they're not the only solution to this problem by any means, but they're a part of the solution of getting kids in school to learn not just knowledge as facts, but knowledge as something you produce; and in the modern world you produce it collaboratively." Jim Gee is a smart guy. I need to read more on him.
wgrtw  learning  education  jamesgee  games  play  teaching  assessment 
june 2009 by infovore
The Online Photographer: The Leica as Teacher
"A year with a single Leica and a single lens, looking at light and ignoring color, will teach you as much about actually seeing photographs as three years in any photo school, and as much as ten or fifteen years (or more) of mucking about buying and selling and shopping for gear like the average hobbyist." This is not a bad point.
photography  learning  teaching  leica  writing 
may 2009 by infovore
Teaching Kids Programming - O'Reilly Radar
"I think there's a lesson here: doing something in hardware isn't automatically cool, particularly for kids. It's harder to make things happen, so we veteran geeks get a thrill from it. We think that because it's physical, real, and a Robot, kids will automatically be excited. But for kids who are learning, and who don't appreciate the significance of the challenge, it's just hard and unrewarding."
programming  computing  education  teaching  children  physicalcomputing  hardware  electronics 
march 2009 by infovore
click opera - Art students (called Brian) observed
"This is a sort of thorough, empirical, sociological study of art students at two British art schools at a very interesting moment, the late 1960s (a moment when, as the book says, anti-art became the approved art, bringing all sorts of paradoxes to the fore). I find it fascinating that such a subjective thing as developing an art practice can be studied so objectively, but then I find it amazing that art can be taught at all. The book shows the tutors and students circling each other with wariness, coolness, misunderstanding, despair, appreciation." Some great anecdotes and observation.
education  teaching  art  uk  eno  sixties  school  momus  studies 
february 2009 by infovore
Kodu - Microsoft Research
"Kodu is a new visual programming language made specifically for creating games. It is designed to be accessible for children and enjoyable for anyone. The programming environment runs on the Xbox, allowing rapid design iteration using only a game controller for input." Which is interesting. I know it's only a research project, but it'd be lovely to play with some time.
programming  games  teaching  microsoft  tools  xbox  resarch  kodu 
january 2009 by infovore
Preoccupations: Our work (so far) this year
I would kill to be 14 and to be taught by David. Other than this: wow, what a line-up of casual talks, and what a wake-up call about how kids use the internet.
games  children  education  learning  teaching  talks  teens  ict  stpauls  davidsmith 
january 2009 by infovore
Chris Heathcote: anti-mega: blown
"I still consider glass to be an extreme craft – you’re working with and fighting gravity and momentum in those 60 seconds before it starts to harden – but you learn to take your time, even if there are lots of moments of extreme concentration to keep a piece from disintegrating." Chris writes up his glass-blowing course; sounds great.
glassblowing  chrisheathcote  teaching  course  art  learning  glass 
november 2008 by infovore
Games Without Frontiers: How Videogames Blind Us With Science
"After all, what is science? It's a technique for uncovering the hidden rules that govern the world. And videogames are simulated worlds that kids are constantly trying to master. Lineage and World of Warcraft aren't "real" world, of course, but they are consistent -- the behavior of the environment and the creatures in it are governed by hidden and generally unchanging rules, encoded by the game designers. In the process of learning a game, gamers try to deduce those rules. This leads them, without them even realizing it, to the scientific method."
games  science  scientificmethod  systems  method  deduction  statistics  inference  wired  teaching  education 
september 2008 by infovore
The Brainy Gamer: GLS - Beyond Games and the Future of Learning
"When asked if she planned to pursue her interest in fashion, she said no. 'I want to work with computers because they give you power.'" Some great stuff on "Passion Communities" as an alternative means of learning and education.
games  learning  education  teaching  community  passion  engagement 
july 2008 by infovore
Why We Banned Legos - Volume 21 No. 2 - Winter 2006 - Rethinking Schools Online
"With these three agreements — which distilled months of social justice exploration into a few simple tenets of community use of resources — we returned the Legos to their place of honor in the classroom." Wonderful article about education.
play  society  culture  politics  economics  personal  lego  construction  teaching  children 
february 2008 by infovore
Talk at Yale: Part 3 of 3 - Joel on Software
"The main thing you don’t learn with a CS degree is how to develop software, although you will probably build up certain muscles in your brain that may help you later if you decide that developing software is what you want to do."
software  development  article  joelspolsky  education  learning  teaching 
december 2007 by infovore
Preoccupations: Teaching
" have to like children... If you do not, you will never be able to treat them as individuals... the test of whether you enjoy children's company is whether you find them fun." David quoting Mike Baker. Fab.
teaching  education  children  adult 
september 2007 by infovore

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