infovore + talk   19

Choose Boring Technology
"The new thing won’t be better, you just aren’t aware of all of the ways it will be terrible yet."

I am at the point in my career where I nod along at _all_ of this, often with real experience. It maps neatly to my current experience of moving lots of things to simpler technologies (text files, flat HTML, and glue-of-your-choice).
technology  talk  programming  engineering  architecture  infrastructure  wisdom 
july 2019 by infovore
Leveling Up with Flexbox (Smashing Conference)
That looks like a good overview of flexbox to me.
css  flexbox  presentation  talk 
january 2015 by infovore
The Internet With A Human Face - Beyond Tellerrand 2014 Conference Talk
"King Lear would have killed it in Silicon Valley." More Maciej, and yes, it's great.
internet  privacy  maciejceglowski  talk 
june 2014 by infovore
Jessica Hische - Upping Your Type Game
A nice talk on type, with some great faces referenced in it; Brandon Grotesque is a stunner.
design  type  typography  jessicahische  talk  presentation 
may 2013 by infovore
Click Nothing: GDC09 - Part 2 - Improvisation presentation materials
Clint Hocking's presentation materials - talk, slides, short mpeg - from his GDC09 lecture, "Fault Tolerance: From Intentionality to Improvisation". It's meaty and weighty and it's really, really, really good, and covers lots of bases and I'll need to read it again. Lots of dense stuff about the balances between Far Cry 2's gameplay systems, designing systems for improvisation, and rebalancing games to what they want to be. My mancrush is not abated, sadly.
gdc  gdc09  talk  presentation  farcry2  gameplay  games  design  balance  systems  improvisation  impro  clinthocking 
april 2009 by infovore
David Merrill demos Siftables, the smart blocks | Video on
Lovely demo - some interesting interfaces that feel quicker than current alternatives, as well as experimental ones that, whilst slower and clumsier, represent information a bit better. I mainly like the form-factor, though - but what's the unit cost? These things get a lot better the more you have.
design  interaction  talk  video  technology  innovation  toys  siftables  ted 
february 2009 by infovore
Game Developers Conference 2009 - "Read Me: Closing the Readability Gap in Immersive Games"
"Current mass-market games present simulations of incredible fidelity. Many of these titles also push genre boundaries and offer new mechanics to players. The problem, argues Ubisoft’s Patrick Redding (FAR CRY 2), is that these two developments are disconnected. Game output appears information-rich, but how much of that information can the player actually use to play better, and how much of it is just there to be spectacular or cinematic?" I would pretty much kill to see this. Gah.
games  information  farcry2  talk  patrickredding  gdc2009  readability 
january 2009 by infovore
GameSetWatch - Braid's Blow: 'How To Make Games That Touch People'
"Perhaps the problem is that we so deeply rely on reference points like film, which require stories progressing over time, when we could be referring to things like sculpture or painting, which require no timescale and people find just as moving." Some good thoughts from Jonathan Blow; I think his point about games' unique ability to challenge is an important one.
games  art  braid  jonathanblow  migs  talk  presentation  challenge  difficulty 
november 2008 by infovore
He has no words and must design « Magical Nihilism
"The next generation on from them - e.g. Jonathan Smith, Doug Church and of course Greg Costikyan (from whose classic essay on developing such a critical language the title of this post is lifted) are always eloquent, passionate and insightful speakers and spokespeople for their medium. Unlike Molyneux." Not too annoyed I missed this, given Matt's comments.
games  design  talk  lecture  petermolyneux  notes 
november 2008 by infovore
Red Bull Music Academy :: LECTURES
"Like TED for Music" - tons of transcriptions and video interviews with all manner of performers. Looks superb.
redbull  music  lecture  talk  interview  video 
may 2008 by infovore
Jane McGonigal saves SXSW for me « Kitten Fluff
"The thing about games and virtual story worlds ... is at least they give you feedback and points for doing things. That way we know instantly what our strengths and weaknesses are, and how we are doing. We don’t really get that in everyday life."
janemcgonigal  sxsw  notes  talk  keynote  games  play  society  life  realityhacking 
march 2008 by infovore
adaptive path » blog » Dan Saffer » Design Research Lies!
Dan Saffer's talk from Institute of Design’s 2007 Design Research conference is now available online. Entitled "How To Lie With Design Research", it's an entertaining look at the many ways you can do evil things with research. Made me chuckle quite a lo
design  research  adaptivepath  talk  presentation  video  market  markets 
february 2008 by infovore
Rands In Repose: Out Loud
"Developing a compelling presentations involves a series of decisions and exercises to align your head with the fact that you’re delivering your content directly to people. No internet. No weblog. Just you." Rands on presentations and speeches.
presentation  talk  speaking  speech  speeches  preparation  outlining  design  writing 
february 2008 by infovore
[this is aaronland] Things I Am Not Talking About
Aaron had two talks turned down; both, from their abstracts alone, sound fascinating; from his fuller explanations, they sound like they had the potential to be fantastic. Still reeling from some ideas. Disappointed there's not space for this in the world
internet  making  art  culture  craft  talk  presentation  abstract 
december 2007 by infovore
Noisy Decent Graphics: I’m a designer. Use me better.
Nice presentation reframing issues as design challenges, and questioning why designers aren't solving design problems.
design  business  environment  culture  talk  efficiency 
october 2007 by infovore » Blog Archive » SXSW Xcript: Joi Ito and Justin Hall
Joi Ito, Justin Hall, and Ben Cerveny in conversation at SXSW. It really kicks off when Ben arrives - some of his comments are dynamite.
games  play  talk  conversation 
march 2007 by infovore
The Sound of Interaction Design (Schulze & Webb)
This presentation is on how a new generation wants social, creative, networked products, and how design can help not by identifying tasks to be productively performed, but experiences to be deepened and made fun. S&W on fine, fine form.
interaction  product  design  presentation  talk  web  media  future 
february 2007 by infovore
Adactio: Articles - In Praise of the Hyperlink
I didn't get to see Jeremy talk, which I feel bad for; he clashed with Julian and Nicolas' blogjects session. Fortunately, his prose is online, and a most enjoyable read
html  markup  essay  talk  presentation  philosophy  reboot8 
june 2006 by infovore

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