infovore + tabletop   4

Radiator Blog: Butte, Montana. 1973; a board game about open-pit mining.
"We already know the decapitated Statue of Liberty in Deus Ex can tell a story; perhaps I want to know if a building can tell me a poem.

In that vein, "Butte, Montana. 1973" is a game where you dig around in a box of dirt."

This is marvellous; thoughtful, interesting, perhaps not entirely successful, but the trick of the rain at the end is a very, very nice touch.
games  mining  physical  tabletop  commentary 
march 2011 by infovore
Play This Thing! | Up Against The Wall, Motherfucker!
"In one sense, Up Against the Wall, Motherfucker! is a truly exotic bit of esoterica -- a game on the Columbia riots, printed back in 1969 in the pages of the Columbia Daily Spectator, and designed by James F. Dunnigan, one of the finest and most prolific designers of board wargames... In Up Against the Wall, Motherfucker! you play either as Columbia University's administration, or as the radicals who have seized control of Fayerweather Hall. You are attempting to influence the opinions of various stakeholders in the university -- students of different sorts, the alumni, and so on. Random event cards influence play. Ultimately, the side that gains the greatest sympathy on the part of university stakeholders wins."
college  riots  games  tabletop  free  political  protest  sixties 
january 2010 by infovore
Jack Darwid Games: DoD
Card-based dungeon-crawling game. Basically: card-driven roguelike. Should print it out and take a squint sometime.
roguelike  games  cardgame  boardgame  tabletop  free 
january 2010 by infovore
Play This Thing! | Game Reviews | Free Games | Independent Games | Game Culture
"Just like the inspirations it cites, carry helps explore why we fight, and what happens to the people we send to war, all through the rules. The mechanics of the game work as well as the prose of The Things They Carried or the script of Full Metal Jacket in exploring life in the line of fire..." Sounds really interesting - games' unique ability is to convey meaning through systems, rather than prose, and it looks like carry really embraces that.
games  tabletop  narrative  carry  indie  mechanics 
november 2008 by infovore

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