Radiator Blog: Butte, Montana. 1973; a board game about open-pit mining.
march 2011 by infovore
"We already know the decapitated Statue of Liberty in Deus Ex can tell a story; perhaps I want to know if a building can tell me a poem.
In that vein, "Butte, Montana. 1973" is a game where you dig around in a box of dirt."
This is marvellous; thoughtful, interesting, perhaps not entirely successful, but the trick of the rain at the end is a very, very nice touch.
games
mining
physical
tabletop
commentary
In that vein, "Butte, Montana. 1973" is a game where you dig around in a box of dirt."
This is marvellous; thoughtful, interesting, perhaps not entirely successful, but the trick of the rain at the end is a very, very nice touch.
march 2011 by infovore
Play This Thing! | Up Against The Wall, Motherfucker!
january 2010 by infovore
"In one sense, Up Against the Wall, Motherfucker! is a truly exotic bit of esoterica -- a game on the Columbia riots, printed back in 1969 in the pages of the Columbia Daily Spectator, and designed by James F. Dunnigan, one of the finest and most prolific designers of board wargames... In Up Against the Wall, Motherfucker! you play either as Columbia University's administration, or as the radicals who have seized control of Fayerweather Hall. You are attempting to influence the opinions of various stakeholders in the university -- students of different sorts, the alumni, and so on. Random event cards influence play. Ultimately, the side that gains the greatest sympathy on the part of university stakeholders wins."
college
riots
games
tabletop
free
political
protest
sixties
january 2010 by infovore
Jack Darwid Games: DoD
january 2010 by infovore
Card-based dungeon-crawling game. Basically: card-driven roguelike. Should print it out and take a squint sometime.
roguelike
games
cardgame
boardgame
tabletop
free
january 2010 by infovore
Play This Thing! | Game Reviews | Free Games | Independent Games | Game Culture
november 2008 by infovore
"Just like the inspirations it cites, carry helps explore why we fight, and what happens to the people we send to war, all through the rules. The mechanics of the game work as well as the prose of The Things They Carried or the script of Full Metal Jacket in exploring life in the line of fire..." Sounds really interesting - games' unique ability is to convey meaning through systems, rather than prose, and it looks like carry really embraces that.
games
tabletop
narrative
carry
indie
mechanics
november 2008 by infovore
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