infovore + surrealism   2

Design, Fiction and The Logic of the Impossible - matthewward - Medium
"So much of design culture is occupied by people that take themselves so very seriously. When thinking about our conversations in the Newsbar about magical realism and surrealism, it became apparent to me that the level of imaginative freedom allowed in the world of experimental fiction, would struggle to exist in contemporary design culture (and academia) because there’d be some form of backlash about how it wasn’t ‘real’… that the work didn’t address the world’s real issues or problems… that it would never succeed in the ‘real world’. We are a discipline that is reliant on our creativity and imagination, but have become terrified of the imaginary."
mattward  design  surrealism  magicalrealisim  imagination  speculation 
4 weeks ago by infovore
Versus CluClu Land: I Sic Brecht on Arsenal Gear
"To me, these bizarre sequences represent adaptations of classical Brechtian stagecraft to video games. The way we interact with a game is different than the way we interact with a staged fiction, and by manipulating the tools specific to game-interaction-- the interface and the mission-delivery system-- Kojima delivers that sense of alienating weirdness that's the hallmark of the Verfremdungseffekt." I like Pliskin's commentary here - the absurdity of Arsenal Gear was great, and much preferable to the boss-rush that followed it.
mgs2  criticism  brecht  surrealism  postmodernism  metalgearsolid  hideokojima 
september 2008 by infovore

Copy this bookmark:



description:


tags: