Achievements, Hearts, Clubs, Diamonds, and Spades | Five Players
january 2011 by infovore
"A sense of achievement without the capital ‘A’ is a better reward than anything Microsoft’s Funpoints can throw at you, and the very best Achievements are ones which reward actual achievement. When a player does something he or she know is awesome and the game agrees with them , it only makes the sense of achievement greater. Success in a game is better when you have an audience – in the absence of nearby friends, Achievements should be your audience."
achievements
points
games
success
achievement
january 2011 by infovore
Why Intelligent People Fail
july 2010 by infovore
Passed without comment, but something to come back to when I'm beating myself up.
failure
success
intelligence
motivation
july 2010 by infovore
Blue Lines Revisited - All The Blogs I've Ever Stopped
june 2009 by infovore
"...there are an awful lot of excellent reasons for ending a blog, and that many blogs which do end are by no means “failures”. Social media coverage in general should focus a lot less on the things people do or don’t “achieve” via these tools, and more on the fact that conversation, writing, collaboration and suchlike are pleasants thing to do in and of itself. Reclaim social media for the flaneurs, is I guess what I’m saying!" Tom Ewing is right.
blogs
socialmedia
success
failure
flaneur
dilletante
experiment
june 2009 by infovore
Play This Thing! | Game Reviews | Free Games | Independent Games | Game Culture
may 2009 by infovore
"I have this idea in the back of my head -- a fool idea of course -- that one day, people with the power to do something about it might stumble across the notion of "a stable business ecosystem," and conclude that actually, to sustain industry growth and survival, you might conceivably, you know, want to let developers potentially make a buck from time to time, even if publishers and retailers have the power to strangle them. That rewarding development success breeds more development success, and gives heart to those who want to create good games." I knew about 3D Realms (which is a shame), but not about Gamelab (which is also a shame). Also: Greg speaks Truth.
games
industry
business
development
IP
success
economics
may 2009 by infovore
Cruise Elroy » Who needs to win?
april 2009 by infovore
"As I listened to Wil’s surprisingly impassioned speech, and the protestations of the other party members, a thought popped into my head: role-playing is when you make poor gameplay decisions on purpose." Dan values narrative success over ludic, rules-based success.
games
play
gameplay
roleplaying
success
failure
drama
narrative
april 2009 by infovore
Just What is Innovation Really Worth?
november 2008 by infovore
"The point in pointing out these numbers, since we’re throwing out analogies to films and videogame innovation, is that it seems that no matter how well a movie is interpreted as “innovative” by a reviewer, the truest mark of success lies in its ability to inure itself with the consumer." No. Commercial success is just one kind of success, and films like Eraserhead have had a far greater impact on young filmmakers than any amount of box-office smashes. The real rarities are films such as the Godfather or Citizen Kane, which manage to be box-office smashes and innovative masterpiece.
wrong
criticism
innovation
success
games
films
movies
reviews
november 2008 by infovore
Game Design Advance » The Designer’s Dilemma: The Freedom to Fail
october 2008 by infovore
"Losing is an opportunity that individuals deserve, and allowing the state to sweep in and save you from the consequences of your own actions robs you of a certain kind of agency." Fantastic article about the difference between win/lose and quit/finish. Lots of good stuff in here - a must-read.
games
communism
design
play
success
reagan
october 2008 by infovore
gapingvoid: how to be creative (long version)
september 2004 by infovore
you know, that guy who does the cartoons on business cards. he's informative.
cartoons
creativity
productivity
success
september 2004 by infovore
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