infovore + streetfighter   8

My Mains: Ryu ❤ – Medium
"If reinterpreting Ryu is a character design test, remaking Tatsu is like a designer’s Kobayashi Maru — you’re going to fail it no matter what, but the way you fail might teach you something." I enjoyed all of Patrick's post in this series, but this quote really leapt out at me.
ryu  fightinggames  games  design  streetfighter 
8 weeks ago by infovore
The Rise and Collapse of Yoshinori Ono • Articles • Eurogamer.net
"In my philosophy, Street Fighter is a game, but really it's a tool. It's like playing cards or chess or tennis: it's really about the people. Once you know the rules it's up to the players to put themselves in the game, to choose the nuance of how they play and express themselves. I think fighting games flourish because it was this social game. If it had been a purely single-player thing, it would never have grown so popular."
play  social  games  yoshinoriono  streetfighter 
june 2012 by infovore
Why We Fight: Street Fighting Man | Five Players
"Street Fighter is about everything games are about – all you’ve learned about positioning and strategy, every reaction tightened by every sudden twitch of your trigger fingers, every educated guess made at your opponent’s next move – all played out in a simple two-dimensional box where you test everything you’ve ever known about videogames. Street Fighter IV is the same old game of two-dimensional space control, strategy, and flat-out mind reading but it took whopping great polygons in an old-fashioned game to take a 2D fighter back to the masses." This is all true.
streetfighter  games  fighting  writing 
december 2010 by infovore
J!NX : Puppet Brawlin' T-Shirt - Clothing for Gamers & Geeks
"The unforgiving streets of public television are no place for weakness: either you fight, or you die. Join the courageous young brawler Large Avian as he embarks on a rampage of revenge against the animatronic gang that killed his family and defiled his nest. Watch as our hero trashes Oswald the Grump, spells out certain doom for the Cracker Beast, and puts their calculating, blood-sucking leader down for the count. New episode every Sunday!" Want this so badly.
tshirts  seasamestreet  parody  streetfighter  games  awesome 
june 2009 by infovore
THE GRIND: SOCAL EDITION (SF4 TRAINING & SBO QUALS) - iPLAYWINNER FIGHTING GAME NEWS - Street Fighter Virtua Fighter Tekken SNK Capcom BlazBlue Fighting Game News Strategy and Guides at iPlayWinner.com
Huge, and a bit baggy, but nontheless interesting account of a trip to the SBO Qualifiers in the US; if anything, makes me sad that there's no way we'll ever see an arcade scene like this in the UK ever again.
arcade  games  streetfighter  play  competition  sbo  narrative  society 
june 2009 by infovore
Static Hollow on Flickr - Photo Sharing!
Beautiful, beautiful painting, of Chun-Li playing whilst Blanka sleeps.
streetfighter  games  art  paintings 
april 2009 by infovore
Game Design, Psychology, Flow, and Mastery - Blog - A Few Things About Street Fighter 4
Dave Sirlin offers some analysis of SF4. I think, at the overview level, he's got a good point: SF4 is not actually as "accessible" as everyone makes out; it's certainly got a lower on-ramp than SF3, but it ramps up pretty fast. More on this in a blogpost, I think.
design  games  difficulty  balance  streetfighter  streetfighter4 
march 2009 by infovore
Gamasutra - Saving Street Fighter: Yoshi Ono on Building Street Fighter IV
Excellent interview with Yoshi Ono on some of the design challenges and nuanaces of Street FIghter IV. The stuff about when to skip frames (and when not to) is particularly interesting.
games  streetfighter  capcom  interview  design  development  streetfighteriv  fighting  beatemup 
september 2008 by infovore

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