infovore + social   65

The Rise and Collapse of Yoshinori Ono • Articles •
"In my philosophy, Street Fighter is a game, but really it's a tool. It's like playing cards or chess or tennis: it's really about the people. Once you know the rules it's up to the players to put themselves in the game, to choose the nuance of how they play and express themselves. I think fighting games flourish because it was this social game. If it had been a purely single-player thing, it would never have grown so popular."
play  social  games  yoshinoriono  streetfighter 
june 2012 by infovore
This Is My Jam - The Future Of Music Sharing Online? - NME Blogs - NME.COM - The world's fastest music news service, music videos, interviews, photos and free stuff to win
"I also think there's tremendous value in creating a dedicated music graph (as opposed to a social network that also has music); it's in your best interest to follow (or unfollow!) someone regardless of whether you're strangers or best friends. It's all about the music you're going to get from that person in your playlist of jams." Yep, this - which is the thing I always try to explain about TIMJ. I don't follow the list of people I follow everywhere else; I follow people who make my playlist of music better/worse. It means I discover all manner of new music, but I hope nobody takes it personally. (About the worst thing you can do on TIMJ is just import all your Twitter contacts and not add anyone else ever).
music  social  graph  thisismyjam  mattogle  flaneur  discovery 
january 2012 by infovore
Little Printer | BERG Cloud
"Little Printer lives in your home, bringing you news, puzzles and gossip from friends. Use your smartphone to set up subscriptions and Little Printer will gather them together to create a timely, beautiful mini-newspaper." Little Printer sees the light of day. So, so excited to finally see it in the world; can't wait to see it in other homes. (And: beautiful work on the design - industrial, brand, web, the whole package).
berg  littleprinter  social  printing  papernet  product 
november 2011 by infovore
Woods+ (
"In this scenario one sunny day you're working on low-level NoSQL projects at the Gootch or wherever, and you get an email from Facebook and you go for the interview and Zuckerberg is talking about scaling PHP and suddenly pauses, gets this look in his eye, pulls his hoodie over his head and says “You have sixty seconds. You should be running.” Because engineers, as we are often reminded, are the ultimate prey."
facebook  google  plus  social  interviewtechnique  paulford 
july 2011 by infovore
DESIGNER NOTES » Blog Archive » Dragon Age Legends: Guilds Explained
"...a genuinely meaningful social mechanic can create its own share of problems. Facebook friends are not necessarily one’s actual friends. Players often announce their names and character details in various forums, hoping to find “fake friends” to fill out their list. Doing so creates three advantages. First, the more friends the player has, the more opportunities for his character to be borrowed and thus earn friend gold for the player. Second, high-level friends make combat far easier because of their high stats and upgraded skills. Finally, a surplus of friends allows the player to bypass the rest time restriction." How do you get around all this? Johnson explains all. It's a really lovely piece of genuinely social game design.
sorenjohnson  games  design  social  meaningful 
april 2011 by infovore
Instapaper 3.0 is here! - Instapaper Blog
"You can now browse your friends’ Liked items to find great articles to read." Instapaper now has social functionality, but it looks like just the right level of sociality for the product. I mainly use Instapaper on my Kindle, now, but will be sure to hit "like" on the stuff I'd recommend from the website. Now: to get Instapaper likes into Stellar?
instapaper  social  functionality  reading 
march 2011 by infovore
Gamasutra - Features - Peering At The Future: Jesse Schell Speaks
Christian Nutt interviews Jesse Schell Lots of really interesting stuff in here - to be returned to, I think.
interview  gamasutra  jesseschell  games  social  play  online 
december 2010 by infovore
The New Cocktails - The Gameshelf
"Thinking about what defines a particular game medium, one doesn’t always consider elements like the player’s physical posture, and where they sit relative to their fellow players. But the experience of playing a digital game with a friend on the iPad proves quite different than that of sitting side-by-side on a couch with Xbox controllers in hand, or sitting alone with a mic strapped to your head. Your sense of posture and presence is part of the game’s medium, as much as the material of the game’s manufacture. Playing Small World gave me a frisson of novel confusion, marrying the player-interactivity of a board game with the board-interactivity of a computer game. I felt the seam that joined them, but it felt right. This was something new, comfortable, and fun." Jason McIntosh on how tablet gaming is similar to the "cocktail" cabinets of old.
games  metagaming  medium  ipad  tablet  social  context 
june 2010 by infovore
Spotify - the next generation - Spotify
Blimey. Spotify want to own social music - linking out to Facebook and creating a more public Spotify profile - but, more to the point, they also want to own music playing, by making your own library available inside the Spotify app... and even offering wireless sync of your own music.
music  spotify  product  social  facebook  integration 
april 2010 by infovore
russell davies: not playful
"There seems to be some sort of consensus that the highest form of play is fully immersive, interactive live theatre. Well not for me. The rhetoric of these things is often about people making their own choices, being free to act, creating their own narrative, etc, etc. And I always end up feeling like a piece, a pawn." Totally; not for me, either, though I'm not totally into "Social Toys" either - but Russell's points are perfectly valid and sensible. (I do like theatre, though). Probably ought to write more than a few hundred characters on this.
theatre  pretending  play  socialplay  social  games  mores  immersion 
april 2010 by infovore
"Glitch is a massively-multiplayer game, playable in the browser and built in the spirit of the web. It is currently in development and will launch late in 2010. Private alpha is beginning shortly and a public beta period will begin this summer." Exciting!
games  glitch  tinyspeck  social  web 
february 2010 by infovore
Watching the birth of Flickr co-founder's gaming start-up | Geek Gestalt - CNET News
Daniel Terdiman interviews Stewart Butterfield and Cal on Glitch, which is what Tiny Speck are making. Good interview, and worth noting just how often they threw things out.
games  tinyspeck  glitch  social  web  stewartbutterfield  calhenderson 
february 2010 by infovore
Teenage Spacekicks
"I think this is something that’s mostly forgotten about in games writing: for a lot of the people who play games, there’s not much separation. The games get mixed up with the same insecurities and pettiness that exist in real life and the experience is emotionally heightened as a result. Planetarion is forever imprinted in my memory entirely because of these arguments, and despite the immaturity of fighting, it’s heartening to think of gaming as such a direct extension of real world relationships and emotions." Some nice stuff from Graham Smith. I too played Planetarion for a while at secondary school too, although with my Quake chums, looking for something to be played in the working week, away from 2fort5.
planetarion  games  school  relationships  social  bickering 
february 2010 by infovore
World of Warcraft helps fight crime in LA | Technology | The Guardian
'"We studied these online gangs at the same time I was looking at the offline gangs and it turned out the model we were developing to explain the behaviour of the online guilds began to coincide with the offline gangs," says Johnson. "We could explain the data using the same mathematical ideas."' Which all makes sense, you know, but it's still interesting to see this stuff being done and taken seriously.
data  groups  community  games  wow  gangs  social  analysis 
july 2009 by infovore
Arduino Squid on Flickr - Photo Sharing!
"LEDs pulse back and forth in the mantle to indicate roughly how many friends are on Xbox Live. It goes into red alert if anyone's playing Left 4 Dead." Nicely done; might poke something similar into life for myself, just for kicks.
arduino  xboxlive  games  friends  play  social  electronics 
june 2009 by infovore
GameSetWatch - Opinion/Round-Up: The State Of Social Gaming
"I think that there are really obvious reasons this isn't currently happening. Tech-oriented, web-trained, fast-paced, hard-nosed Silicon Valley culture is not really that similar to game developer culture. Outside of GDC Austin... I haven't seen a lot of opportunities for the two industries to mix. Most crucially, everybody's too damn busy trying to get their jobs done to really spend a lot of time or thought on the issue." That gap in culture is something that still fascinates me.
games  social  facebook  platform  culture  web  socialsoftware  gaas 
june 2009 by infovore » Blog Archive » Foursquare, Locative Media, and Prescriptive Social Software - Part One
"Locative social media is especially interesting because it directly affects how people move through the city. It can be terrifically fun and useful for people who fit its prescribed social model." This kind of proscription (or encouragement) of behaviour is interesting, and I think there are a variety of ways to do it "sensibly". And: how did you expand the group of "people who fit its prescribed social model"? Small changes of behaviour, amongst larger groups, are much, much more interesting.
social  play  games  location  place  casual  foursquare  locative  socialsoftware 
april 2009 by infovore
tweenbots | kacie kinzer
"Tweenbots are human-dependent robots that navigate the city with the help of pedestrians they encounter. Rolling at a constant speed, in a straight line, Tweenbots have a destination displayed on a flag, and rely on people they meet to read this flag and to aim them in the right direction to reach their goal." And, it turns out, you really can rely on the kindness of strangers. If you're a cute robot. And boy, are the tweenbots adorable.
robot  robots  interaction  cities  urban  social  kindness  generosity 
april 2009 by infovore
Steve's Blog @ Demiforce: Onyx RIP
"I'm sorry to say that Demiforce is canceling plans for Onyx." This is a real shame, because I was somewhat excited that Demiforce wasn't just ramping up for "another game", and was instead building something that might benefit the platform. As it is: oh well. Those Apple T&Cs are killer, it seems.
games  platform  iphone  development  network  social  onyx  legal 
march 2009 by infovore
Oh wow; it's like a developer network for LittleBigPlanet. Smashing.
videogames  sony  mediamolecule  littlebigplanet  play  development  creativity  social 
november 2008 by infovore
Gamer's Radical Realization: I Prefer Playing With Myself
"Maybe this could eventually become an entire category of entertainment: You're dropped into a huge, lush, gorgeous, sprawling world, and all you do is just sort of ... wander around. We could even give it a name. Radical singleplayer: The game of solitude."
games  play  singleplayer  multiplayer  mmo  massive  clivethomson  social  antisocial  loneliness  solitude 
november 2008 by infovore
"# Find links to audio files on the Web. # Huffduff the links—add them to your podcast. # Subscribe to podcasts of other found sounds." It's like delicious for audio, but it spits out a podcast. Some really lovely work from Jeremy.
web  application  webapp  hfdf  podcast  filtering  social  aggregation 
october 2008 by infovore
Build Your Own Marriage Proposal
"How I asked my GF to marry me in Little Big Planet. My (now) Fiancee was playing the level. She was so shocked she kept playing and knew i was filming. Afterwords we hugged, she cried, and I gave her an engagement ring." This is amazing in so many ways, not least of which that she wasn't the first person to paly it.
littlebigplanet  mores  social  marriage  engagement  games  play  creation  ugc  brilliant 
october 2008 by infovore
Wonderland: Turbine's MMO 2.0 pres
Detailed write-up from Alice of a presentation from Turbine - the stuff on where to draw boundaries between game and web is really, really interesting.
turbine  web  games  mmo  play  social  socialsoftware 
october 2008 by infovore
brandonnn’s Profile // Rock Band®
Oh gosh, the Rock Band 2 community site is lovely. Lovely URLs, lovely public-facing site with no wall, lovely. (Thanks, Brandon).
brandonnn  community  social  games  web  internet  design  crossover 
october 2008 by infovore
Gamasutra - Moving From MMO To Web: What's The Story?
"People think the interface is the game, and I think that is kind of backwards. I think the game is the game, and we should be thinking what are the many interfaces to it... you touch Twitter in many ways, you touch Facebook in many ways." Raph Koster. But you guessed that, right?
web  mmo  social  software  design  socialsoftware  socialnetworking  casual  play  games 
september 2008 by infovore
Near Future Laboratory » Blog Archive » *-computing
"There's a weird conceit in here, that the activities and practices of normal human beings will involve data processing and algorithms of some sort, which is an awfully big assumption. So big, in fact, that it has distilled down to a way of seeing the world as consisting of bits of data that can be processed into information that then will naturally yield some value to people... Design for people, practices and interaction rituals before the assumptions about computation, data structures and algorithms get bolted onto normal human interaction rituals."
computing  data  ubicomp  julianbleecker  social  software  socialsoftware  design 
september 2008 by infovore
Jan Chipchase - Future Perfect Little Swtich / Big Switch
"You might argue that an iPhone without connectivity is, well, an iPod, but its not. To state the (obviously overlooked) obvious - it is a phone without connectivity and that over time the ease and evolving practice of disconnecting fundamentally changes our assumptions of what we can expect from a phone, which in turn alters our expectations about the connectivity of other people." Jan Chipchase on pause buttons and understandings of what "social" means. Excellent.
janchipchcase  mobile  phone  connectivity  social  communication  society  essay 
september 2008 by infovore
Gamasutra - AGDC: Building Battlefield Heroes , EA's First Free To Play Game
"His advice for those attempting a project like this, is to get people who understand the web. DICE hired a web development director, and a web producer. "Without those people, we would have never made it as far as we have," he says. He also recommends a web tech director, which DICE did not need to hire "because we had a team in DICE who were pretty strong."" Excellent article about building games for the online age; the section on the socially-driven BH website is very incisive.
battlefieldheroes  dice  ea  games  development  casual  online  web  social 
september 2008 by infovore
Transcendent Interactions: Collaborative Contexts and Relationship-based Computing
Oh my. Slides from Ludicorp's presentation in which they launched Flickr at ETech 2004. So much that's still so relevant, still not always understood. Wish I could just throw this at people at Develop instead of my talk.
design  community  architecture  software  relationships  social  flickr  people 
july 2008 by infovore
Fable 2 Hands On // Xbox 360 /// Eurogamer
"Lionhead's system acknowledges the social context of co-op that other games ignore, and the bargaining over who gets to be the hero and how much the henchman is paid is a crucial part of the fun." It's all about the context; aninteresting take on co-op.
coop  fable2  lionhead  games  play  design  cooperative  social  multiplayer 
july 2008 by infovore
Five Geek Social Fallacies
"Any resemblances to geeks living or dead are coincidental." Seen many of these, both in real life and in software design. Probably been guilty of one or tow in my time.
social  people  geeks  friendship  fallacies  emotions  feelings  misheldbeliefs 
july 2008 by infovore
Robin Hunicke at LIFT 08 - Video
Absolutely excellent. A little depressed but also pleased at the overlap with my NLGD talk. Here's hoping I can munge together something good. And give credit where credit is due.
games  design  play  socialsoftware  social  applications  web2.0  groups  networks  friends  robinhunicke 
june 2008 by infovore
BookRabbit - BookRabbit social platform and online bookstore - be surprised by books, with free UK delivery
Interesting looking socially-oriented, UK-based, second-hand book sales. Probably need to poke this a bit more.
books  secondhand  social  software  sharing  bookshop  retail  shopping 
may 2008 by infovore
Olinda (Schulze & Webb)
"Olinda is a prototype digital radio that has your social network built in, showing you the stations your friends are listening to.". It's here, and it's very much real. Congratulations to Matt, Jack, and all involved.
olinda  radio  social  technology  hardware  making  schulzeandwebb 
may 2008 by infovore
Lifeblog: Blood from stone: Don't focus on ad revenue from social networking services
"I've never been satisfied with folks trying to build services that generate 'eyeballs' just to 'monetize' that traffic with ads." Charlie rightly lays into the monetizers.
socialnetworking  socialsoftware  socialmedia  social  business  advertising  monetization  marketing 
april 2008 by infovore
.CSV » group think
"...the same topic kept coming up, over and over... you can think of it as an amalgamation of crowd theory, human terrain mapping, and social simulation. It is the science of groups; it is a new kind of quantitative political science."
groups  society  social  dyanmics  study  modelling  behaviour  networks  simulation  pernicious 
april 2008 by infovore
The Rules of Beeping: Exchanging Messages Via Intentional "Missed Calls" on Mobile Phones
"This article explores the practice of "beeping" or "missed calling" between mobile phone users, or calling a number and hanging up before the mobile's owner can pick up the call"
behaviour  telephones  phoning  society  social  patterns 
february 2008 by infovore
This Blog Sits at the: How social networks work: the puzzle of exhaust data
Exhaust data is, I think, a clear case of "phatic communication." This is communication with little hard, informational content, but lots of emotional and social content. [It] doesn't get much said, but it has social effects so powerful, it gets lots done
phatic  communication  twitter  facebook  community  social  culture 
december 2007 by infovore
Elsewhere I'm: Relationship Update Stream
"The Relationship Update Stream is an endless feed of social relationship data, designed for web services to be able to send and receive information when changes to social relationships on their service occur." Neat URL, too.
api  portable  socialnetwork  updates  social  feeds 
october 2007 by infovore
Six Apart - News and Events: We Are Opening the Social Graph
"Your lists of friends and connections on the social websites that you use, sometimes called your social graph, belongs to you. No one company should own who you know and how you know them." This could be interesting!
openid  social  networking  graph  portable  network  api  code 
october 2007 by infovore
Conversation Hub » Video: Clay Shirky on Love, Internet Style
Linked everywhere, but what the hell: it's a cracking nine-minutes Shirkyblast. Listen to what he says; it is good.
video  technology  community  collaboration  clayshirky  shirky  social  sharing  love 
july 2007 by infovore
Facebook Developers
Facebook's new development platform looks fantastic - very rich, very unusual for its sector.
facebook  api  programming  development  social  software 
may 2007 by infovore
Pennypacker - The Penny Arcade Firefox extension
Pennypacker is a Firefox extension that enhances Penny Arcade with favourites and tagging.
pennyarcade  comics  extension  collaboration  social 
may 2007 by infovore
Social Software Building Blocks / nForm / Customer Insight, Strategy, Design and Development
Not every social software system has all of these, but most of them have three or more. And the most popular social websites implement many of these building blocks, but focus on just one or two.
software  social  socialsoftware  design  architecture  model  honeycomb 
april 2007 by infovore
Book Reviews - read, review, share at Revish!
Revish: a site for "reading and sharing your reading experiences". Social, shared, API\d up. Looks interesting.
books  web2.0  reviews  social  software  reading 
april 2007 by infovore
Twitter (
'"Friends" still isn't the right word.' - Kottke on Twitter, with much strong truth, notably this.
twitter  kottke  social  software  behaviour  network 
march 2007 by infovore
disambiguity - » Ambient Intimacy
"the phatic function is communication simply to indicate that communication can occur." Leisa Reichelt on "ambient intimacy", Twitter, and some Bakhtinian ideas.
twitter  social  relationships  psychology  behaviour  passive  ambient  lowlevel  networking 
march 2007 by infovore
meish dot org » Creating a charter for effective Social Media activity within a large organisation
A useful, meaty charter from Meg, with some basis in her real-life efforts. I particularly like focusing effort on "making things real". Things which do not exist in their final medium do not exist yet.
social  media  development  agile  projectmanagement  corporate 
january 2007 by infovore
Friends, friendsters, and top 8: Writing community into being on social network sites
Friendship helps people write community into being in social network sites. Through these imagined egocentric communities, participants are able to express who they are and locate themselves culturally.
friends  socialsoftware  social  networking  paper  analysis  facebook  friendster  myspace  sharing  technology  sociology  research 
january 2007 by infovore
apophenia: on being virtual
"Most people are deeply invested in the physicality of life; this is not going away".
social  software  secondlife  virtualworlds  networking  socialsoftware 
december 2006 by infovore
[d20: The 60's] The KKK, free thinkers, and the unwashed masses - RPGnet Forums
Awesome - players decided to take d20 (D&D) entirely metaphorically, and use it to play out 60s social archetypes. To quote further down the thread: "you've made D&D... narrativist". Great stuff.
rpg  roleplaying  social  play  games  activism  metaphor  storytelling  narrative 
december 2006 by infovore
Life With Alacrity: The Dunbar Number as a Limit to Group Sizes
A perceptive and detailed analysis of the Dunbar Number - and why some of the hype around it is misguided.
society  social  software  anthropology  dunbar  structure  groups  research  sociology  network 
december 2006 by infovore
Caterina Fake - .net magazine
Surprisingly good (for .net) interview with Caterina Fake. “The most difficult part is not the technology but actually getting the people to behave well.”
socialsoftware  interview  social  design  flickr 
december 2006 by infovore
anti-mega: sociology as free jazz
"the strength of social contact between people cannot be measured by frequency or intensity; a better measure is the number of communication channels used by people" - I like Chris' ideas, but need to think a bit harder on them.
communication  social  society  design  sociology  dunbar 
november 2006 by infovore
Will Wright's bibliography (
Jason Kottke brings all manner of Will-Wright-related goodness together in one post. Hence: linky linky.
willwright  games  technology  play  social  interaction  bibliography  design 
november 2006 by infovore
Facebook's "Privacy Trainwreck": Exposure, Invasion, and Drama
"Privacy is not simply about the state of an inanimate object or set of bytes; it is about the sense of vulnerability that an individual experiences. When people feel exposed or invaded, there's a privacy issue." Loads in here that's of use beyond this qu
exposure  privacy  facebook  social  socialsoftware  socialnetworking 
september 2006 by infovore
Jon Kleinberg's Homepage
My research is concerned with algorithms that exploit the combinatorial structure of networks and information.
research  networks  social  data  web  networking 
september 2006 by infovore
How can software be social?
It is, after all, already social, writes Julian Bleecker. He's right. Ties into my ideas around 'sociable" software.
social  software  socialsoftware 
april 2006 by infovore
What do we do with 'social media'? (
Tom Coates' own notes for the Guardian Changing Media Summit
socialsoftware  media  social  web20 
april 2006 by infovore
Tom Hume: Selling New Mobile Phone Features
"Social play, bluetooth, a one-click interface" - yup, it pushes the same buttons for me
play  mobile  bluetooth  social 
december 2005 by infovore
How much is that?
Provides relative worth of money from time x to time y. Impressive.
economic  history  social  worth 
march 2005 by infovore

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