infovore + simulation 11
Prototyping without physics - Edge Magazine
11 days ago by infovore
"It should be pointed out, however, that physics is not the only systemic toy upon which fun games can be built. Probability fields, such as those forged by the colours, numbers and suits in a deck of cards, and the stochastic patterns that emerge from mixing those cards up, are another well-known toy upon which many great games are built. In fact, there is a literal infinity of foundational systemic toys upon which meaningful games can be built, yet for the most part, the game industry focuses on building baseline game engines that simulate one single toy that is proven to only be marginally fun: physical reality."
design
games
simulation
physics
toys
systems
clinthocking
11 days ago by infovore
War, What is it Good For? Learning from Wargaming | Play The Past
august 2011 by infovore
Super-good article about wargames, through the lens of the Connections conference, that considers their relevance and what they have to teach, especially within games that aren't about war or conflict.
games
research
connections
simulation
wargames
august 2011 by infovore
Week 13: Too much is never enough | Urbanscale
april 2011 by infovore
"[Mayo is] making a dummy RFID-reader surface for us to mount on a subway turnstile, as well as a companion piece for the MetroCard vending machine. The challenge here is to avoid imposing our own designerly tastes on these artifacts; if we want them to be convincing at that all-important subliminal level, we have to try and imagine them as an extension of the MTA’s existing graphic vocabulary.
And that, in turn, means capturing a certain kind of municipal badness in the design of type and signage: inapposite font selection, clumsy kerning and so on. It’s an odd and demanding kind of discipline — especially for us, with our marked preference for the Vignelliesque."
Realism channeled through suitably ropey implementation.
design
simulation
badness
quality
culture
And that, in turn, means capturing a certain kind of municipal badness in the design of type and signage: inapposite font selection, clumsy kerning and so on. It’s an odd and demanding kind of discipline — especially for us, with our marked preference for the Vignelliesque."
Realism channeled through suitably ropey implementation.
april 2011 by infovore
BBC NEWS | Technology | Video game helps with fire drill
february 2009 by infovore
"Durham University's Dr Shamus Smith, who helped spearhead the project, told BBC News that that while bespoke 3D modelling software was available, modifying a video game was faster, more cost effective, and had better special effects." Quite true. Although: "gamers" tend to treat it as a game, wheras "non-gamers" treat it as a training exercise, and behave accordingly.
games
technology
simulation
training
fire
safety
source
seriousgames
february 2009 by infovore
Changing the Game
december 2008 by infovore
"Changing the Game (order via Amazon or B&N) is a fast-paced tour of the many ways in which games, already an influential part of millions of people’s lives, have become a profoundly important part of the business world. From connecting with customers, to attracting and training employees, to developing new products and spurring innovation, games have introduced a new level of fun and engagement to the workplace.
Changing the Game introduces you to the ways in which games are being used to enhance productivity at Microsoft, increase profits at Burger King, and raise employee loyalty at Sun Microsystems, among other remarkable examples. It is proof that work not only can be fun--it should be." I shall have to check this out.
games
play
business
culture
communication
learning
education
simulation
book
productivity
Changing the Game introduces you to the ways in which games are being used to enhance productivity at Microsoft, increase profits at Burger King, and raise employee loyalty at Sun Microsystems, among other remarkable examples. It is proof that work not only can be fun--it should be." I shall have to check this out.
december 2008 by infovore
Games Without Frontiers: 'Pure' Shows Off Fun of 'Artistic' Physics
october 2008 by infovore
"In essence, the in-game physics cooked up by Pure's designers isn't merely a matter of being realistic or unrealistic. The physics is evocative, creating your worldview within the game, and even metaphoric: When you play Pure, you realize that physics is one of the truly artistic elements of an action title." Yes! Spot on, Clive Thompson.
pure
games
physics
emotion
evocation
play
simulation
expressionism
october 2008 by infovore
SIGGRAPH 2008 Papers
august 2008 by infovore
Man, SIGGRAPH papers have the best titles. This is a lot of seriously hardcore, cutting edge, graphic-programming nous. Also: "jiggly fluids".
graphics
technology
siggraph
simulation
3D
programming
papers
presentation
research
august 2008 by infovore
I-Fluid - Accueil
july 2008 by infovore
"In I-Fluid you will experience our everyday life from the eyes of…a drop of water!" Stunningly beautiful physics-oriented Windows puzzle game. Makes me want to buy a PC right now.
water
game
play
games
physics
simulation
droplet
july 2008 by infovore
.CSV » group think
april 2008 by infovore
"...the same topic kept coming up, over and over... you can think of it as an amalgamation of crowd theory, human terrain mapping, and social simulation. It is the science of groups; it is a new kind of quantitative political science."
groups
society
social
dyanmics
study
modelling
behaviour
networks
simulation
pernicious
april 2008 by infovore
Designing User Interfaces to Simulation Games | Don Hopkins
january 2008 by infovore
Notes from a talk by Will Wright in 1996. So much good stuff in here; it's almost certainly going to get a dedicated blogpost soon.
maxis
willwright
simulation
interface
design
interaction
models
play
january 2008 by infovore
NoLimits Roller Coaster Simulation - The Ultimate Roller Coasters Simulator for PC and Mac
february 2007 by infovore
NoLimits is a rollercoaster simulator. It looks awfully fun - especially the track designer
games
play
simulation
physics
rollercoaster
february 2007 by infovore
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