infovore + shareware   5

Have you played… ZZT? | Rock Paper Shotgun
I always have time for people writing about ZZT. (Anna Anthropy's book on it is cracking). I have fond memories, both of Sweeney's own 'worlds' as well as the awful things I made.
zzt  games  design  scripting  shareware 
20 days ago by infovore
The Daily What
"Commander Keen Cosplay of the Day: This guy knows what time it is. (Awesome o’clock.)" Epic, epic bonus points for *Commander Keen* cosplay. Stunning.
commanderkeen  cosplay  idsoftware  shareware  games  thosewerethedays 
january 2010 by infovore
Traffic Department 2192 | Narrative Flood
"[Our heroine's] name is Marta Louise Velasquez, and she’s quite possibly the most unpleasant female lead character in the history of gaming. She’s also what makes TD2192 worth remembering." Indeed, I have many. She did not lead a happy life, I'll give Richard that.
td2192  games  narrative  story  plot  shareware 
june 2009 by infovore
Gamasutra - Features - From The Past To The Future: Tim Sweeney Talks
Jolly good interview with Tim Sweeney, with lots on ZZT (hurrah!), and, I think most interestingly lots of on building games around editors and tools - from ZZT through Unreal to the present day. I like his acknowledgments of his shortcomings as a progammer - but perhaps also his shrewdness as a manager.
gamasutra  articles  games  writing  timsweeney  epic  shareware  editors  creation 
may 2009 by infovore
Gamasutra - The Game Developer Archives: 'Monsters From the Id: The Making of Doom '
"Starting a new column reprinting classic Game Developer magazine articles, this January 1994 premiere issue article goes behind the scenes of Id Software's Doom, talking to John Carmack and revealing technical specifics of the seminal game's creation." And it's cracking - lots of great detail, some neat ironies, and quite a bit about the id team's fondness for NeXT workstations.
games  development  doom  id  idsoftware  johncarmack  shareware  nextstep 
january 2009 by infovore

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