infovore + seeing   4

#seeingthings
Giles is both good at writing and good at blogging. This was good reading after a set of long-distant train journeys for work this week.
trains  windows  seeing  writing  blogs  gilesturnbull  gilest 
march 2016 by infovore
Pictures and vision
"In this context, Google+ is not the company’s most strategic project. That distinction goes to Glass, to the self-driving cars, and to Google Maps, Street View, and Earth—Google’s model of the real, physical world. Maybe in twenty years we’ll think of Google primarily as a vision company—augmenting our vision, helping us share it—and, oh wow, did you realize they once, long ago, sold ads?" This is good. I like the distinction between pictures and vision a lot.
robinsloan  facebook  google  seeing  vision  pictures  photography  computervision  robotreadableworld 
june 2012 by infovore
The Mind's Eye - Technology Review
"All Hockney's work and thought is dedicated to the proposition that there is always more to see in the world around us. Art is a way—you might say a set of technologies—for making images, preserving them in time, and also for showing us things we aren't normally aware of. Those might include gods, dreams, and myths, but also hedgerows." Hockney continues to be marvellous.
art  seeing  video  collage  davidhockney 
september 2011 by infovore
Gamasutra - Persuasive Games: Windows and Mirror's Edge
"Mirror's Edge is not a perfect game, perhaps, but it is something more important: it is an interesting game. It can be played and experienced on its own terms, for its own sake, if players would only allow themselves to take a single videogame specimen at face value rather than as yet another data point on the endless trudge toward realistic perfection." Ian Bogost taking a considered approach to Mirror's Edge.
games  play  gamasutra  innovation  experience  mirrorsedge  ianbogost  seeing  looking 
december 2008 by infovore

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