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A few technical words about Upsideclown, and some thoughts about audiences and the web (17 Aug., 2017, at Interconnected)
"This isn’t because I want to optimise an audience; this isn’t because I want to sell ads. This is because it’s nice to know that 17 people read the website and 21 people opened the newsletter, and 36 people read the same story on Facebook, and 6 in an RSS reader -- and gosh that’s like the whole top level of a double decker bus, all those people read my story! When companies deal with millions and billions, I think perhaps they forget how the intimate feels. How sometimes it’s not about a thousand retweets but instead about an audience of readers who come back. With whom you have a relationship. Who appreciate you, and you appreciate them. Yes it’s a pleasure to write, and yes I will do it without needing to get 1,000 likes on each and every story, but also let’s not forget that it’s more pleasant with company." This is all good by Matt - on the way the small-bit-intimate web has been sidelined for the all-or-nothing approach. (I'm glad I still run my own site. I'm glad RSS still works. Small software is important. Maybe web-scale doesn't automatically mean 'big')
analytics  publishing  web  scale  intimacy 
5 weeks ago by infovore
Three things a city in charge of its destiny ought to know about software | Matt Edgar writes here
"Instead of asking “will it scale”, ask a better question: “Does it gracefully handle massive diversity?”... This is not to say that scale doesn’t matter. Rather, understanding diversity is the better starting point. The diversity question accommodates scaling; the scaling question tramples all over diversity." A good post from Matt Edgar, but this point is particularly good.
government  scale  diversity  software  mattedgar  planning 
january 2015 by infovore
computer time ( 4 Feb., 2011, at Interconnected)
"...your equivalent to a computer looking up data from a chip is remembering a fact from your own brain. Your equivalent to a computer looking up data from a disk is fetching that fact from Pluto. Computers live in a world of commonplace interactions not the size of a house, like us, but the Solar System. On their own terms, they are long, long lived, and vast."
computers  perception  scale  memory  time 
february 2011 by infovore
Specter Spelunker Shrinks - A Online Platformer Game | Game Jolt
Lovely little Unity game all about scale. You navigate the level as usual in a platformer, with one twist: the up and down arrow increase or decrease your size. And time goes faster when you're big, and slower when you're small. And from there, some fun begins. A short game - about twenty minutes, I reckon, to finish - but ingenious throughout. Worth your time.
games  unity  scale  platform  ingenious 
march 2010 by infovore
Rock, Paper, Shotgun » Bloody Hell: ArmA 2 Vids
Blimey. I have many, many fond memories of the first Operation Flashpoint, but it looks like Bohemia have really dropped the bomb here.
games  arma2  bohemiainteractive  scale  woah 
june 2009 by infovore
The Biology of B-Movie Monsters
"Size has been one of the most popular themes in monster movies, especially those from my favorite era, the 1950s. The premise is invariably to take something out of its usual context--make people small or something else (gorillas, grasshoppers, amoebae, etc.) large--and then play with the consequences. However, Hollywood's approach to the concept has been, from a biologist's perspective, hopelessly naïve." Fantastic: transcripts of a series of lectures about the biology of B-Movie monsters; funny, accurate, informative.
science  biology  movies  physics  scale 
may 2009 by infovore
xkcd - A Webcomic - Height
I don't normally link to XKCD, simply because it would become repetitive... but "Height" is really lovely.
science  visualisation  comic  xkcd  scale  space  altitude 
september 2008 by infovore
The End of Theory: The Data Deluge Makes the Scientific Method Obsolete
Moving away from modelling and into vast-scale collection; back to the ways of natural philosophy. Only this time: we really can collect enough *stuff*.
biology  science  data  analysis  collection  modelling  scale  genetics 
june 2008 by infovore
Kevin Kelly -- The Technium
"Zillionics is a new realm, and our new home. The scale of so many moving parts require new tools, new mathematics, new mind shifts."
scale  maths  economics  culture  millions  zillions  kevinkelly  zillionics 
june 2008 by infovore
Software Is Hard
"If you can't tell how long a piece of code would take when you have the finished product available, what chance do you think you have before the first line of code is written?" If only I could show this article to so many of my old directors.
management  software  programming  development  estimation  budget  scale  scope 
october 2007 by infovore

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