infovore + romance   5

Love Stories for High-XP Characters | Emily Short's Interactive Storytelling
"There are so many good stories to tell about relationships with some history. The stakes are higher than the stakes of a first crush; there’s all that context to add meaning to the interactions. The characters are invested in each other. And relationships between older people typically have involve juggling other responsibilities and commitments — jobs, children from previous relationships." Excellent stuff from Emily Short on all the *other* shapes of relationships you can show. (It made make think of two very different films I've seen recently that showed deep, adult, *sibling* relationships, for starters).
emilyshort  if  games  writing  interaction  romance  relationships 
march 2016 by infovore
Digital: A Love Story
"A computer mystery/romance set five minutes into the future of 1988." Looks jolly good.
retro  game  adventure  romance  indie  toplay 
march 2010 by infovore
The Game of Love by Marie Mutsuki Mockett - The Morning News
"On the last day of tutoring, I asked my 15-year-old student if he knew that he had a chance to woo and win Bastila. “Really?” He thought he’d known everything about the game, but the dialogue option never registered as flirtation. His face, usually so focused with youthful liveliness, grew wary. He frowned and blinked. He wasn’t quite sure how he felt about the fact that his beloved game would contain something so foreign. So adult. " Marie Mutsuki Mockett - what a name! - writes about KOTOR, Carth Onassi, and a little bit of magic.
games  kotor  romance  bioware  writing 
november 2009 by infovore
GameSetWatch - Column: 'Homer In Silicon': The Romance Problem
"What's needed, from a gameplay perspective, is a romantic partner who is sometimes also functionally the villain. There's a reason people write buckets of fanfic about the secret love of Draco Malfoy and Harry Potter: passionately clashing with someone is a form of intimacy. It raises the emotional stakes between those two characters _far_ more reliably than attempts to portray attraction in interactive form." Emily Short on fine, fine form, about the difficulties of writing romance into games. An excellent piece of writing on game design.
games  design  romance  narrative  conflict  plot 
september 2009 by infovore
Joe Jackson and Jamais Cascio Vs The Collapsitarians « Magical Nihilism
"Watching classics like The Apartment and Manhattan made me wonder at the romances we’d write about some cities, and Slumdog Millionaire bizarrely seemed like a continuation of that: a romance of the maximum-city." Yes; my favourite thing in that film was the growth of the city around Jamal, Bombay becoming Mumbai, and the skyscrapers growing.
futurism  cities  film  architecture  mattjones  urban  quotation  change  romance 
march 2009 by infovore

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