infovore + roguelike   11

Brogue
"Brogue is a Roguelike game for Mac OS X, Windows and Linux by Brian Walker." It's REALLY good: stripped-down and straightforward, as Rogue was, but with nice mouse implementation and a lovely auto-explore mode. Really rather nice.
mac  windows  linux  roguelike  games  rogue 
december 2011 by infovore
My Nethack YAAP
"Nethack does what computers do best - what computers were invented for. It hands you a symbolic representation of something, and lets you interact with it. The symbols are utterly mundane ... but the interaction is extraordinarily complicated. Interacting with the game of Nethack can be glorious, frustrating, hilarious, and satisfying. Like any great game, it's even fun to watch and talk about when played by others. There are probably more web pages of people telling their Nethack war stories than there are pages discussing the game itself.

This is one of those pages. I'm writing this because, after twenty years of playing, I finally completed the game." It's quite a tale, and full of glimpses of secrets I never discovered. Always more of a rogue man.
yaap  nethack  ascension  roguelike  games  stories  writing 
march 2010 by infovore
Jack Darwid Games: DoD
Card-based dungeon-crawling game. Basically: card-driven roguelike. Should print it out and take a squint sometime.
roguelike  games  cardgame  boardgame  tabletop  free 
january 2010 by infovore
GameSetWatch - Column: @Play: How To Win At Nethack
God, Nethack is far, far, far too complicated. This only reminds me why I hated it so much (compared to Rogue, or even Larn).
nethack  roguelike  games  tips  writing  overcomplicated 
may 2009 by infovore
Meggy Roguelike - a set on Flickr
It's a Roguelike, running on a Meggy Jr - the microcontroller-powered console with an 8x8 LED display. Looking good so far!
games  video  electronics  roguelike  meggyjr 
february 2009 by infovore
Versus CluClu Land: How it is that Games Teach you Things
"And so my holiday was spent with games on the opposite ends of the spectrum: World of Goo's patient instruction versus Shiren's school of hard knocks. And despite their different approaches I felt that each, in their own way, did credit to the core competence of games as a medium: inspiring the pleasure of finding things out."
games  learning  difficulty  roguelike  instruction  iroquoispliskin  worldofgoo  expectations  shirenthewanderer 
january 2009 by infovore
ZAPM
"Zapm is a science fiction roguelike game by Cyrus Dolph. It's my humble attempt to create "the sci-fi Nethack". It is very much a work in progress."
roguelike  games  exploration  terminal 
december 2008 by infovore
gandreas:products:Rogue
"A favorite on college Unix systems in the early to mid-1980s, Rogue popularized the dungeon crawling computer game dating back from 1980 (and spawned entire class of derivatives known collectively as "roguelikes"). gandreas software now presents the classic for the iPhone/iPod Touch." Oh god, Rogue for the iPhone. Unusual gestural interface, but it's a perfect port, and brings back memories of being 7 all over again. Needless to say, I installed it immediately.
rogue  roguelike  games  ascii  iphone 
november 2008 by infovore
The Tombs of Asciiroth
"The Tombs of Asciiroth is a free, open source game you can play right now in your browser. It has arcade, puzzle and exploration-style game play in an extensive world of font-based abstraction. If it looks a little old school, it's only because I've been trying to make this game since 1980. But other things kept getting in the way. Hope you have some fun with it."
web  rpg  roguelike  opensource  games 
august 2008 by infovore
Dungeondweller - www.roguelikedevelopment.org
"Dweller is a simple roguelike targeted for Java enabled mobile phones" lovely - straightforward, classic ASCII Rogue on your j2me mobile. Two thumbs up!
mobile  gaming  play  jar  j2me  java  rogue  roguelike 
april 2008 by infovore
roguelike magazine – issue 1, 2007-03-20 – Interface Concepts
"Aesthetics incorporates more than beauty, and the purpose of this article is to introduce three aspects to build an aesthetics idea for the context of roguelike interfaces."
games  play  interface  interaction  roguelike  aesthetics 
march 2007 by infovore

Copy this bookmark:



description:


tags: