Brogue
december 2011 by infovore
"Brogue is a Roguelike game for Mac OS X, Windows and Linux by Brian Walker." It's REALLY good: stripped-down and straightforward, as Rogue was, but with nice mouse implementation and a lovely auto-explore mode. Really rather nice.
mac
windows
linux
roguelike
games
rogue
december 2011 by infovore
My Nethack YAAP
march 2010 by infovore
"Nethack does what computers do best - what computers were invented for. It hands you a symbolic representation of something, and lets you interact with it. The symbols are utterly mundane ... but the interaction is extraordinarily complicated. Interacting with the game of Nethack can be glorious, frustrating, hilarious, and satisfying. Like any great game, it's even fun to watch and talk about when played by others. There are probably more web pages of people telling their Nethack war stories than there are pages discussing the game itself.
This is one of those pages. I'm writing this because, after twenty years of playing, I finally completed the game." It's quite a tale, and full of glimpses of secrets I never discovered. Always more of a rogue man.
yaap
nethack
ascension
roguelike
games
stories
writing
This is one of those pages. I'm writing this because, after twenty years of playing, I finally completed the game." It's quite a tale, and full of glimpses of secrets I never discovered. Always more of a rogue man.
march 2010 by infovore
Jack Darwid Games: DoD
january 2010 by infovore
Card-based dungeon-crawling game. Basically: card-driven roguelike. Should print it out and take a squint sometime.
roguelike
games
cardgame
boardgame
tabletop
free
january 2010 by infovore
GameSetWatch - Column: @Play: How To Win At Nethack
may 2009 by infovore
God, Nethack is far, far, far too complicated. This only reminds me why I hated it so much (compared to Rogue, or even Larn).
nethack
roguelike
games
tips
writing
overcomplicated
may 2009 by infovore
Meggy Roguelike - a set on Flickr
february 2009 by infovore
It's a Roguelike, running on a Meggy Jr - the microcontroller-powered console with an 8x8 LED display. Looking good so far!
games
video
electronics
roguelike
meggyjr
february 2009 by infovore
Versus CluClu Land: How it is that Games Teach you Things
january 2009 by infovore
"And so my holiday was spent with games on the opposite ends of the spectrum: World of Goo's patient instruction versus Shiren's school of hard knocks. And despite their different approaches I felt that each, in their own way, did credit to the core competence of games as a medium: inspiring the pleasure of finding things out."
games
learning
difficulty
roguelike
instruction
iroquoispliskin
worldofgoo
expectations
shirenthewanderer
january 2009 by infovore
ZAPM
december 2008 by infovore
"Zapm is a science fiction roguelike game by Cyrus Dolph. It's my humble attempt to create "the sci-fi Nethack". It is very much a work in progress."
roguelike
games
exploration
terminal
december 2008 by infovore
gandreas:products:Rogue
november 2008 by infovore
"A favorite on college Unix systems in the early to mid-1980s, Rogue popularized the dungeon crawling computer game dating back from 1980 (and spawned entire class of derivatives known collectively as "roguelikes"). gandreas software now presents the classic for the iPhone/iPod Touch." Oh god, Rogue for the iPhone. Unusual gestural interface, but it's a perfect port, and brings back memories of being 7 all over again. Needless to say, I installed it immediately.
rogue
roguelike
games
ascii
iphone
november 2008 by infovore
The Tombs of Asciiroth
august 2008 by infovore
"The Tombs of Asciiroth is a free, open source game you can play right now in your browser. It has arcade, puzzle and exploration-style game play in an extensive world of font-based abstraction. If it looks a little old school, it's only because I've been trying to make this game since 1980. But other things kept getting in the way. Hope you have some fun with it."
web
rpg
roguelike
opensource
games
august 2008 by infovore
roguelike magazine – issue 1, 2007-03-20 – Interface Concepts
march 2007 by infovore
"Aesthetics incorporates more than beauty, and the purpose of this article is to introduce three aspects to build an aesthetics idea for the context of roguelike interfaces."
games
play
interface
interaction
roguelike
aesthetics
march 2007 by infovore
related tags
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