The Day the Movies Died: Movies + TV: GQ
march 2011 by infovore
"At this moment of awards-giving and back-patting, however, we can all agree to love movies again, for a little while, because we're living within a mirage that exists for only about six or eight weeks around the end of each year. Right now, we can argue that any system that allows David Fincher to plumb the invention of Facebook and the Coen brothers to visit the old West, that lets us spend the holidays gorging on new work by Darren Aronofsky and David O. Russell, has got to mean that American filmmaking is in reasonably good health. But the truth is that we'll be back to summer—which seems to come sooner every year—in a heartbeat. And it's hard to hold out much hope when you hear the words that one studio executive, who could have been speaking for all her kin, is ready to chisel onto Hollywood's tombstone: "We don't tell stories anymore."" This is good, and sad.
movies
films
hollywood
sequels
creativity
risk
march 2011 by infovore
451 Weeks - Click Nothing
may 2010 by infovore
"Fortunately, for the first time in my life, I know the way forward. The way forward lies in my having the courage that I did not know I had a decade ago to bid farewell to those tragically comforting habits. I need to walk on hot coals and sleep on a bed of nails. I need to chew on broken glass. I need to drink paint. This post has gotten long enough and I am still afraid to come to the point, but what I really need more than anything is to write these words;
I gave notice of my resignation to Ubisoft on Monday, April 26th, 2010."
clinthocking
games
progress
risk
comfort
resignation
I gave notice of my resignation to Ubisoft on Monday, April 26th, 2010."
may 2010 by infovore
MTV Multiplayer » “A Higher Standard” — Game Designer Jonathan Blow Challenges Super Mario’s Gold Coins, “Unethical” MMO Design And Everything Else You May Hold Dear About Video Games
july 2008 by infovore
Gosh. Long, detailed, smart, wonderful interview with Jonathan Blow. I can't even begin to find a suitably quote for this box so: please, just *read* it.
design
games
time
fiction
narrative
industry
medium
reward
risk
braid
play
interview
july 2008 by infovore
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