Kill Screen - Review: Duke Nukem Forever
august 2011 by infovore
"You also know about the Wait. The Wait is Ahab’s white whale; it is America at Ellis Island; it is the night sky to the Greeks. The Wait is a disgusting amalgam of dreams, memories, hopes, desires, and expectations. In fact, barring all else, this may be the only thing that you know about Duke Nukem." A lovely piece of nostalgia - and review-system-breaking-analysis - from Jamin.
killscreen
review
dukenukemforever
jaminwarren
games
reviews
scores
august 2011 by infovore
Kill Screen - Review: L.A. Noire
june 2011 by infovore
"Cole Phelps has no health bar, no ammo count, and no inventory. He doesn't write journal entries, and has no safe house or property. He doesn't eat, doesn't sleep, doesn't smoke or drink or sleep around or go out with his friends. I have seen nothing of his wife and children, his passions, his hates or his desires. He walks into a crime scene and barks his introductions like a dog, rude and abrasive; petulant and bullying. He carries himself like a child playing dress-up, weak-chinned, pale, and aimlessly angry. Cole Phelps is kind of a prick.
But when I look at what's going on around him, I can't really blame him. What to make of this Truman Show-esque existence, this vast, toothless city? If I were trapped in such a purgatorial nightmare, I'd probably behave badly, too." This is good, and expresses in poetic and critical terms one of the many reasons I just don't care about LA Noire.
killscreen
lanoire
criticism
review
videogames
openworld
hollow
But when I look at what's going on around him, I can't really blame him. What to make of this Truman Show-esque existence, this vast, toothless city? If I were trapped in such a purgatorial nightmare, I'd probably behave badly, too." This is good, and expresses in poetic and critical terms one of the many reasons I just don't care about LA Noire.
june 2011 by infovore
Book Review: Reality Is Broken - WSJ.com
february 2011 by infovore
"I have been an avid gamer since the advent of Pong in 1972. At their best, videogames strike me as a form of art. Like all art, they can augment outer reality and shape our inner reality—but they do this by the very nature of the fact that they are not reality but a Place Apart. Being awestruck at "Halo" does not entail awe any more than "grieving" for Cordelia entails grief. Rather, art at its most serious is a sort of exercise, a formative practice for life—like meditation, only more fun." WSJ review of Reality is Broken; negative, but acute.
games
books
review
realityisbroken
wallstreetjournal
art
february 2011 by infovore
Kill Screen - Review: Tetris
february 2011 by infovore
Twenty-two lines, ten words a line, just like the blocks.
killscreen
tetris
review
february 2011 by infovore
So Long 2010, and Thanks for All the Pageviews — Satellite — Craig Mod
january 2011 by infovore
"I'd go so far as to say an unarticulated experience or creative process is one left unresolved. By writing about your experience you close the loop, so to speak. When you publish, both the output of the experience (book, software, photographs, etc) and now the ability to replicate that experience is in the hands of your audience. That's a powerful thing. And I can say with absolute clarity, there is as much satisfaction in seeing your experience manifest in others as there is in the creative output alone." Craig's review of the year is marvellous, but this is a particularly salient point, for me, right now.
craigmod
2010
review
making
replication
understanding
january 2011 by infovore
2010: The Booktwo/STML Yearnotes | booktwo.org
december 2010 by infovore
"In the process I came up with “Network Realism” which may or may not have legs, but I think it does and I like it. What it was, of course, was what I’d actually been talking about all year: time, and how it’s just as broken right now as our business models—broken by the network—but what’s interesting is how we’re coming to terms with it, artistically, culturally, and technologically, and what that might mean in the future. 2011 is going to be all about time."
James has had a good year.
stml
jamesbridle
time
yearnotes
review
jollygood
James has had a good year.
december 2010 by infovore
LRB · Terry Eagleton · Count the Commas
june 2010 by infovore
"Craig Raine’s Heartbreak is a novel in the sense in which Eton is a school near Slough. The description is true but misleading. It is really a collection of short stories, loosely linked by the topic announced in the title; but perhaps because the English are said to be averse to buying such volumes, the publishers have represented it as a novel, rather as Jedward are represented as singers." Yes, this has got a lot of coverage (mainly for that opening sentence) but it's still a powerful piece of criticism from Eagleton.
terryeagleton
literarycriticism
lrb
craigraine
heartbreak
review
june 2010 by infovore
H. G. Wells on "Metropolis" (1927)
january 2010 by infovore
"I suppose there are multitudes of people to be 'drawn' by promising to show them what the city of a hundred years hence will be like. It was, I thought, an unresponsive audience, and I heard no comments. I could not tell from their bearing whether they believed that Metropolis was really a possible forecast or no. I do not know whether they thought that the film was hopelessly silly or the future of mankind hopelessly silly. But it must have been one thing or the other." He did not like it too much.
writing
hgwells
cinema
history
metropolis
sciencefiction
scientificromance
review
january 2010 by infovore
Panasonic Lumix GF1 Field Test — 16 Days in the Himalayas
december 2009 by infovore
"For 16 days I lived with it strapped to me as I climbed through the valleys of central Nepal up to Annapurna Base Camp at 4,200 meters." Wonderful review of the GF1, framed as a travelogue, with real photographs. I'd be quite happy if all camera reviews looked like this.
photography
camera
panasonic
travel
review
gf1
december 2009 by infovore
Review: Left 4 Dead 2 (Xbox 360)
december 2009 by infovore
"To extend the "director" metaphor, Left 4 Dead's AI Director was a bit like Alfred Hitchcock: a master of suspense. Left 4 Dead 2's AI Director (dubbed AI Director 2.0, conveniently enough) is perhaps from a younger generation of "torture porn" filmmakers. In place of suspense is sheer brutality and instead of tiptoeing along the precipice of failure, you're pushed over. And over. And over." Much as I'm enjoying L4D2, I think this is an appropriate metaphor: it's not just that it's hard, it's that it's *relentless*; the suspense of L4D is missing a bit.
games
joystiq
review
l4d2
direction
pace
suspense
december 2009 by infovore
MIGS: Is Good Marketing Better Than A Good Game? | Edge Online
november 2009 by infovore
"Using a simple correlation scale comparing marketing spend and sales against Metacritic rating and sales, Divnich found that marketing influenced game revenue “three times more than game scores”... “There is no compelling reason to focus on quality, you should literally just spend that money and time on marketing.”" I'm not sure he's suggesting this is a /good/ thing, but he is pointing out that it's what the numbers say. It's still depressing.
games
business
marketing
quality
review
metacritic
migs
november 2009 by infovore
io9 - Michael Bay Finally Made An Art Movie - Transformers: Revenge of the Fallen
june 2009 by infovore
"So, to sum up: Transformers: Revenge Of The Fallen is one of the greatest achievements in the history of cinema, if not the greatest. You could easily argue that cinema, as an artform, has all been leading up to this. It will destabilize your limbic system, probably forever, and make you doubt the solidity of your surroundings. Generations of auteurs have struggled, in vain, to create a cinematic experience as overwhelming, and as liberating, as ROTF." This review is, essentially, amazing, and has elevated ROTF to a must-see for me.
review
io9
scifi
transformers
michaelbay
movies
cinema
film
art
awesome
june 2009 by infovore
Noby Noby Boy Review - Page 1 // PS3 /// Eurogamer
february 2009 by infovore
I was a little excited from the ongoing Offworld love in, but Oli Welsh's review suddenly makes me insanely excited about Keita Takahashi's new plaything. Why is it that all the reasons for me wanting a £300 PS3 are £3 PSN titles?
games
play
review
ps3
eurogamer
nobynobyboy
keitatakahashi
toy
february 2009 by infovore
Street Fighter IV Review - Page 2 // Xbox 360 /// Eurogamer - Games Reviews, News and More
february 2009 by infovore
"...while there will no doubt be a small but vociferous core of Third Strike veterans who cry foul over the series' apparent simplification, they will be vastly outnumbered by those players who get to fall in love again with the Street Fighter of their youth: one that's easy to pick up and play, yet near-impossible to master. As a result this is, in almost every way that matters, the perfect Street Fighter." Very excited. Very, very excited.
games
review
simonparkin
eurogamer
streetfighter4
fighter
february 2009 by infovore
Left 4 Dead Review | My Chemical Romance
december 2008 by infovore
Gerard Way reviews Left 4 Dead on My Chemical Romance's (totally excellent) blog.
games
awesome
review
left4dead
mcr
mychemicalromance
dontcrossthestreams
december 2008 by infovore
Review: Consequence-Free Prince of Persia Reduces Frustration, Loses the Fun | Game | Life from Wired.com
december 2008 by infovore
"Yes, it's true that at no time while playing Prince of Persia did I feel any of the frustration that I felt on a regular basis in Mirror's Edge. But neither did I ever feel the joy of doing something right, of stringing together a perfect series of vaults and wall-runs and feeling like it was based on my own skill. Can one exist without the other? Is it impossible to create joy without difficulty? I don't know. But Prince of Persia lost something significant." I'm a bit worried about the new Prince, especially having read this; the challenge/reward balance is hugely important to it as a series, especially since the marvellous Sands of Time. Also, more worryingly: are developers shying away from letting players fail any more?
princeofpersia
review
games
gameplay
mechanics
challenge
failure
reward
december 2008 by infovore
Games are Software « Save the Robot - Chris Dahlen
december 2008 by infovore
"I come from a software background, as well as an artsy-fartsy one. I want to see games as art, but they’re also supposed to work as logically-constructed bodies of code. And in a lot of cases, reviewers need to see them as software rather than as art. Here’s why..." I think Steve has some good points here, but I'm not totally swung yet; after all, games might _be_ software, but do we _experience_ them as software? I'm not sure that we do, and that's why we respond to them in the manner we do.
games
software
criticism
review
development
stevegaynor
december 2008 by infovore
Keith Stuart: Do game reviewers really understand innovation? | Technology | guardian.co.uk
november 2008 by infovore
"The 'better sequel' mentality is damaging both to the games industry and to the quality of games journalism. It is a deferral of critical responsibility, a patronising pat on the head for the developer who dared to dream and fell short in some mythically vital way. I don't want to be frustrated by dodgy controls either, but then I'm willing to blunder through if I'm going to get an experience I never had before." And this is why I've been sticking with it; I think Keith is on the right lines with this quotation.
games
innovation
criticism
writing
keithstuart
review
mirrorsedge
november 2008 by infovore
LittleBigPlanet Review - Eurogamer
october 2008 by infovore
"LittleBigPlanet lets [players] run wild, with unprecedented results, but it locks the majority out of the creative process, because it's time-consuming and simply not very enjoyable. We hoped it could do both those things. That it doesn't isn't the let-down it might have been, thanks to the untamed community of brilliant nutjobs that's already out there, appending their DIY masterpieces to this beautiful, mildly flawed, magnificently multiplayer platform game. We salute them, we salute Media Molecule for making it possible for them, and we salute Sony for its total commitment to this brave, hare-brained project. But mostly, we're just happy to see a flagship game for a modern system that's about running from left to right and jumping over things."
games
play
creativity
editing
review
eurogamer
ps3
littlebigplanet
october 2008 by infovore
CinnamonPirate.com » Blog Archive » Am I a cart dreaming I am worth playing?
august 2008 by infovore
"[Titanic] was one of the worst experiences of my former life. Since I stepped into the shadows of the Hell House, things had been pretty easy. Then I found Chrono Trigger." Not the SNES RPG; no, a Chinese-knock-off NES version. Full of horrific brokenness, Derrick plays through it for us. It feels like pulling teeth.
games
nes
chinese
rpg
chronotrigger
awful
humour
review
august 2008 by infovore
CinnamonPirate.com » Blog Archive » Prepare yourself, for tonight we board IN HELL!
august 2008 by infovore
"Titanic 1912, the RPG, made me cry blood, pluck my arm hairs, contemplate suicide and mumble incoherently in my cubicle as I held the fast-forward key." Chinese NES RPG based on Titanic. Great writeup; awful game.
games
videogmaes
rpg
chinese
titanic
review
humour
awful
august 2008 by infovore
Braid Review // Xbox 360 /// Eurogamer
august 2008 by infovore
"In the context of Braid's melancholy mood, [the classic Mario quotation] becomes a bona fide commentary on the human condition. Our princess is always in another castle." Braid exists. Braid is real. Dan Whitehead's review is very good.
braid
eurogamer
games
play
review
criticism
jonathanblow
august 2008 by infovore
Versus CluClu Land: O Tempora! O Mores! (pt. 2)
july 2008 by infovore
"...by stringing together “first-order” desires for loot and approval, these games train us to be passive pursuers of one desire after another rather than engaged critics." Part 2 of Pliskin's analysis of Benjamin Barber's "Consumed".
branding
brands
games
consumerism
book
review
july 2008 by infovore
Grand Theft Auto: Sentenced
may 2008 by infovore
"I wish Rockstar had made a better game for Liberty City and I wish they had written a better story for Niko Bellic. Because these are two of the most memorable characters you'll meet in any videogame." A great piece of criticism.
gtaiv
criticism
games
play
review
may 2008 by infovore
Nikon D3 / D300 Vs. Canon
january 2008 by infovore
"A friend once said to me that Canons are the best cameras available designed by engineers, and that Nikons are the best cameras one can buy designed by photographers. There may well be some truth to this aphorism." I like the aspects Michael focuses on.
d3
nikon
camera
review
ergonomics
design
product
photography
january 2008 by infovore
Reading The Everyday
january 2008 by infovore
"Originally, I started a generic post on the business or marketing books I’ve read this year. But there’s only really one book I want to write about, because I think the ideas in it are incredibly important to anyone in marketing or product design. "
joemoran
business
marketing
design
product
culture
society
psychology
book
review
january 2008 by infovore
Epson R-D1 Review
november 2007 by infovore
"Advancing the lever after each exposure makes that exposure seem more distinct and more deliberate." I too thought this weird when I played with Lars' example. but you only have to use it once to understand why it's there.
camera
leica
epson
rangefinder
review
november 2007 by infovore
Daring Fireball: Leopard
october 2007 by infovore
"Making backup software that people can’t wait to try, and which, once activated, just automatically kicks in and does its thing on a regular schedule, is like making people want to go ahead and sign up for life insurance."
apple
osx
leopard
review
commentary
backup
timemachine
johngruber
october 2007 by infovore
Professional Software Development » Strategies for Effective Code Reviews
october 2007 by infovore
"You need to mentally prepare yourself before starting a review by reminding yourself of the purpose of the review and the need for a critical, questioning attitude." Nice article on how to make code reviews effective.
code
review
software
development
programming
practice
october 2007 by infovore
scottberkun.com » #23 - How to run a design critique
august 2007 by infovore
"The challenge is to create the openness needed for good ideas to surface, while simultaneously cultivating the feedback and criticism necessary to resolve open issues." Tell me about it.
design
review
product
management
development
august 2007 by infovore
| insert credit | feature | the insercredit.com fukubukuro 2006: GAME OF THE YEAR EDITION
february 2007 by infovore
It's the 2006 Tim Rogers fukubukuro. Which translates as: 80,000 words of rambling on games. That said, some of it's very good - the "epic" section on Gears of War, amongst other things, is most perceptive.
games
gaming
review
year
play
february 2007 by infovore
New Statesman - Sex, snobbery and sadism
february 2007 by infovore
"There are three basic ingredients in Dr No, all unhealthy, all thoroughly English: the sadism of a school boy bully, the mechanical two-dimensional sex-longings of a frustrated adolescent, and the crude, snob-cravings of a suburban adult." Wonderful 1958
newstatesman
bond
jamesbond
ianfleming
fiction
novel
review
criticism
february 2007 by infovore
Guardian Unlimited Arts | Arts features | Between the lines
september 2006 by infovore
What if you could see each page of a book at the same time, hear every note of a sonata in an instant, or view an artist's works all together? Idris Khan's obsessive photographs attempt to do just that, writes Geoff Dyer
photography
art
review
criticism
september 2006 by infovore
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