infovore + research   36

Togelius: The differences between tinkering and research
I quite enjoyed this, if only because I started out quite defensive and concerned it was going in one direction, but it then went on and reminded me of many useful and valid points. (I think prior art - part of the "Scholarship" aspect - is a highly important part of any work, and find the lack of interest in it frequently frustrating. At the same time, sometimes it feels like academics do their best to hide that work, which is challenging for the civilian).
academia  research  scholarship  priorart 
april 2016 by infovore
Tom Hume: Tight loops and feedback
"Unless you design, build, experiment and test in the real world in a tight loop, you can spend a lot of time on the wrong problems" Yep.
rodneybrooks  tomhume  robotics  research  repl  loops  tightloops 
february 2012 by infovore
War, What is it Good For? Learning from Wargaming | Play The Past
Super-good article about wargames, through the lens of the Connections conference, that considers their relevance and what they have to teach, especially within games that aren't about war or conflict.
games  research  connections  simulation  wargames 
august 2011 by infovore
Valve - Publications
Valve's publications page, with PDFs of papers/talks they've done. Lots of good stuff here.
games  development  ai  research  valvesoftware  talks 
november 2010 by infovore
Lasers would never have shone if Mandelson had been in charge | Technology | The Observer
"The laser has become vital for our way of life, yet no researcher who worked on it after Einstein's paper could have predicted what would emerge. If Mandelson had had anything to do with it, we'd be reading barcodes by flashlight."
politics  funding  technology  research  science 
january 2010 by infovore
RAND | Monographs | The Beginner’s Guide to Nation-Building
"This guidebook is a practical “how-to” manual on the conduct of effective nation-building. It is organized around the constituent elements that make up any nation-building mission: military, police, rule of law, humanitarian relief, governance, economic stabilization, democratization, and development. The chapters describe how each of these components should be organized and employed, how much of each is likely to be needed, and the likely cost." Not your average "for dummies" book, then.
rand  research  nationbuilding  government  collapse  politics 
july 2009 by infovore
SSRN-A Test of the Law of Demand in a Virtual World: Exploring the Petri Dish Approach to Social Science by Edward Castronova
Castronova's paper on whether the Law of Demand, as it works in the real world, also works in the virtual.
economics  games  castronova  research  paper 
june 2009 by infovore
Keith Starky Explains Twitter
"Daily deep-dive analysis of a specimen from the modern world's most exciting communication medium for penis humor."
twitter  humor  blogs  research  socialmedia 
april 2009 by infovore
Science News / Gamers Crave Control And Competence, Not Carnage
"The results from two surveys, based on responses from over 2,500 people who participate in an Internet chat group focused on video games, found that the inclusion of violent content did nothing to enhance players’ enjoyment. What did matter was feeling in control and feeling competent. “Games give autonomy, the freedom to take lots of different directions and approaches,” says Ryan."
games  play  research  control  motivation  violence  agency 
february 2009 by infovore
apophenia: Taken Out of Context -- my PhD dissertation
danah's PhD dissertation. I need to bookmark this, and have not read it yet, but am sure, at some point, I am going to plough through it, for work, recreation, or (most likely) a bit of both. Until then: just a bookmark.
teens  socialsoftware  paper  research  socialnetworking  publics  dissertation  danahboyd  youth 
january 2009 by infovore
The connected book (and how to make soda water) - Boing Boing
"Slowly, over time, a page typeset in 1771 might start to get a whole new life, thanks to the growing authority we grant it through that elemental gesture of making a link." And this is why we need to empower the socialised book, not just through Google Books, but through the physical things themselves.
writing  books  publishing  research  google  stevenjohnson 
january 2009 by infovore
Strategic video game improves critical cognitive skills in older adults
"There was a correlation between their performance on the game and their improvement on certain cognitive tests, Kramer said. Those who did well in the game also improved the most on switching between tasks. They also tended to do better on tests of working memory." Playing the game (Rise of Nations) didn't affect all tasks, but it had improvements on some - seemingly those involving task and process management.
videogames  research  learning  education  science  memory  cognitive  skills 
december 2008 by infovore
Birdmen and the Casual Fallacy
"The truth is that regular PC games and console games have begun overshooting the market for quite some time now. What is described as a ‘casual game’ used to be the ‘bread and butter’ of the Game Industry not too many years ago." Interesting, if perhaps a tad overwritten; some nice insight about the nature of gamings' demographics.
games  casual  hardcore  demographics  research  play 
november 2008 by infovore
Hotmilkydrink: Vermin, feral, animals: Is this really how we view children?
"We MUST keep arguing for, and ensure, that all our young people are valued, challenged and that the highest expectation what they can do and where they can go is the minimum they experience when they are in the education system. We’re failing them if we don't and if that's the case then get somebody in who can do it." Yes.
children  education  research  society 
november 2008 by infovore
How people really use the iPhone - SlideShare
Some interesting user research, especially when it comes to understandings of the device, and perceptions of the App Store. It's amazing how people's attitude to price changes when you've got a small screen, a market saturated with cheap goods, and a product that isn't in a box.
usability  userexperience  design  interactiondesign  research  iphone  interaction 
november 2008 by infovore
2009 AAAS Dance Contest
Science doctoral candidates attempt to communicate their thesis subjects through the medium of dance. The winners get time with a professional choreographer to make the whole thing better, and to see it performed by professional dancers at the end. Crazy, wonderful.
dance  research  education  science 
november 2008 by infovore
SIGGRAPH 2008 Papers
Man, SIGGRAPH papers have the best titles. This is a lot of seriously hardcore, cutting edge, graphic-programming nous. Also: "jiggly fluids".
graphics  technology  siggraph  simulation  3D  programming  papers  presentation  research 
august 2008 by infovore
Plotting the colors « The Arbitrarian
"Dolores Labs paid MechaTurks to apply labels to 10,000 color swatches." Then they built network graphs out of them. Very nice.
network  intelligence  collectiveintelligence  color  research  nomenclature  language  colour 
may 2008 by infovore
Irrational economics | Look and feel |
"With money, it seems, it is not familiarity, but unfamiliarity that breeds contempt." People are less good at estimating the value of unfamiliar currency, no matter what it says on it.
psychology  money  currency  research  behaviour  society  interaction  finance 
april 2008 by infovore
adaptive path » blog » Dan Saffer » Design Research Lies!
Dan Saffer's talk from Institute of Design’s 2007 Design Research conference is now available online. Entitled "How To Lie With Design Research", it's an entertaining look at the many ways you can do evil things with research. Made me chuckle quite a lo
design  research  adaptivepath  talk  presentation  video  market  markets 
february 2008 by infovore
JCMC Vol 13 Issue 1
Guest edited by danah boyd and Nicole Ellison: a special issue of the JCMC on social network sites. Must return to this, because there's lots to sink one's teeth into.
socialnetworking  journal  academic  research  papers  culture  society 
november 2007 by infovore
Wicked Problems
A wicked problem is one for which each attempt to create a solution changes the understanding of the problem.
design  problems  management  research 
june 2007 by infovore
Research Bulletin Abstract: An API For Durable Affinity
What sort of interface semantics would move computer-human interaction design out of the often awkward, frustrating Proterozoic era we currently inhabit, into a more habitable, lively, human-scaled era for computer-human interfaces?
spimes  design  blogjects  interaction  research  paper  hardware 
january 2007 by infovore
Friends, friendsters, and top 8: Writing community into being on social network sites
Friendship helps people write community into being in social network sites. Through these imagined egocentric communities, participants are able to express who they are and locate themselves culturally.
friends  socialsoftware  social  networking  paper  analysis  facebook  friendster  myspace  sharing  technology  sociology  research 
january 2007 by infovore
Life With Alacrity: The Dunbar Number as a Limit to Group Sizes
A perceptive and detailed analysis of the Dunbar Number - and why some of the hype around it is misguided.
society  social  software  anthropology  dunbar  structure  groups  research  sociology  network 
december 2006 by infovore
Overstated: HT06, Tagging Paper, Taxonomy
In the paper we present two taxonomies of tagging, the first dedicated to design decisions in tagging systems, and the second to the incentives that drive people to tag therein.
folksonomy  tagging  research  paper  article 
september 2006 by infovore
Jon Kleinberg's Homepage
My research is concerned with algorithms that exploit the combinatorial structure of networks and information.
research  networks  social  data  web  networking 
september 2006 by infovore
Battleship:GoogleEarth (a 1st Life/2nd Life mashup)
Awesome - Julian starts building a game of Battleships played out in the real world and Google Earth, using a mobile phone as a geolocator. It'll be interesting to see how this develops
locational  maps  technology  games  research  battleships 
july 2006 by infovore
frieze - the art of war
"The IDF’s strategy of ‘walking through walls’ involves a conception of the city as not just the site but also the very medium of warfare – a flexible, almost liquid medium that is forever contingent and in flux." - Fascinating article on why Isra
warfare  psychology  politics  research  israel  palestine 
june 2006 by infovore
Slow Mail
Julian Bleecker on potential (slower) alternatives to email.
email  research  idea  theory 
april 2006 by infovore
Theory Objects & Design Patterns
Julian Bleecker commenting on Theory Objects: "A Theory Object is a kind of Theory Object"
design  internetofthings  research  theoryobjects 
april 2006 by infovore

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