Tom Hume: Tight loops and feedback
february 2012 by infovore
"Unless you design, build, experiment and test in the real world in a tight loop, you can spend a lot of time on the wrong problems" Yep.
rodneybrooks
tomhume
robotics
research
repl
loops
tightloops
february 2012 by infovore
War, What is it Good For? Learning from Wargaming | Play The Past
august 2011 by infovore
Super-good article about wargames, through the lens of the Connections conference, that considers their relevance and what they have to teach, especially within games that aren't about war or conflict.
games
research
connections
simulation
wargames
august 2011 by infovore
Valve - Publications
november 2010 by infovore
Valve's publications page, with PDFs of papers/talks they've done. Lots of good stuff here.
games
development
ai
research
valvesoftware
talks
november 2010 by infovore
Lasers would never have shone if Mandelson had been in charge | Technology | The Observer
january 2010 by infovore
"The laser has become vital for our way of life, yet no researcher who worked on it after Einstein's paper could have predicted what would emerge. If Mandelson had had anything to do with it, we'd be reading barcodes by flashlight."
politics
funding
technology
research
science
january 2010 by infovore
RAND | Monographs | The Beginner’s Guide to Nation-Building
july 2009 by infovore
"This guidebook is a practical “how-to” manual on the conduct of effective nation-building. It is organized around the constituent elements that make up any nation-building mission: military, police, rule of law, humanitarian relief, governance, economic stabilization, democratization, and development. The chapters describe how each of these components should be organized and employed, how much of each is likely to be needed, and the likely cost." Not your average "for dummies" book, then.
rand
research
nationbuilding
government
collapse
politics
july 2009 by infovore
SSRN-A Test of the Law of Demand in a Virtual World: Exploring the Petri Dish Approach to Social Science by Edward Castronova
june 2009 by infovore
Castronova's paper on whether the Law of Demand, as it works in the real world, also works in the virtual.
economics
games
castronova
research
paper
june 2009 by infovore
Keith Starky Explains Twitter
april 2009 by infovore
"Daily deep-dive analysis of a specimen from the modern world's most exciting communication medium for penis humor."
twitter
humor
blogs
research
socialmedia
april 2009 by infovore
Science News / Gamers Crave Control And Competence, Not Carnage
february 2009 by infovore
"The results from two surveys, based on responses from over 2,500 people who participate in an Internet chat group focused on video games, found that the inclusion of violent content did nothing to enhance players’ enjoyment. What did matter was feeling in control and feeling competent. “Games give autonomy, the freedom to take lots of different directions and approaches,” says Ryan."
games
play
research
control
motivation
violence
agency
february 2009 by infovore
apophenia: Taken Out of Context -- my PhD dissertation
january 2009 by infovore
danah's PhD dissertation. I need to bookmark this, and have not read it yet, but am sure, at some point, I am going to plough through it, for work, recreation, or (most likely) a bit of both. Until then: just a bookmark.
teens
socialsoftware
paper
research
socialnetworking
publics
dissertation
danahboyd
youth
january 2009 by infovore
The connected book (and how to make soda water) - Boing Boing
january 2009 by infovore
"Slowly, over time, a page typeset in 1771 might start to get a whole new life, thanks to the growing authority we grant it through that elemental gesture of making a link." And this is why we need to empower the socialised book, not just through Google Books, but through the physical things themselves.
writing
books
publishing
research
google
stevenjohnson
january 2009 by infovore
Strategic video game improves critical cognitive skills in older adults
december 2008 by infovore
"There was a correlation between their performance on the game and their improvement on certain cognitive tests, Kramer said. Those who did well in the game also improved the most on switching between tasks. They also tended to do better on tests of working memory." Playing the game (Rise of Nations) didn't affect all tasks, but it had improvements on some - seemingly those involving task and process management.
videogames
research
learning
education
science
memory
cognitive
skills
december 2008 by infovore
Birdmen and the Casual Fallacy
november 2008 by infovore
"The truth is that regular PC games and console games have begun overshooting the market for quite some time now. What is described as a ‘casual game’ used to be the ‘bread and butter’ of the Game Industry not too many years ago." Interesting, if perhaps a tad overwritten; some nice insight about the nature of gamings' demographics.
games
casual
hardcore
demographics
research
play
november 2008 by infovore
Hotmilkydrink: Vermin, feral, animals: Is this really how we view children?
november 2008 by infovore
"We MUST keep arguing for, and ensure, that all our young people are valued, challenged and that the highest expectation what they can do and where they can go is the minimum they experience when they are in the education system. We’re failing them if we don't and if that's the case then get somebody in who can do it." Yes.
children
education
research
society
november 2008 by infovore
How people really use the iPhone - SlideShare
november 2008 by infovore
Some interesting user research, especially when it comes to understandings of the device, and perceptions of the App Store. It's amazing how people's attitude to price changes when you've got a small screen, a market saturated with cheap goods, and a product that isn't in a box.
usability
userexperience
design
interactiondesign
research
iphone
interaction
november 2008 by infovore
2009 AAAS Dance Contest
november 2008 by infovore
Science doctoral candidates attempt to communicate their thesis subjects through the medium of dance. The winners get time with a professional choreographer to make the whole thing better, and to see it performed by professional dancers at the end. Crazy, wonderful.
dance
research
education
science
november 2008 by infovore
SIGGRAPH 2008 Papers
august 2008 by infovore
Man, SIGGRAPH papers have the best titles. This is a lot of seriously hardcore, cutting edge, graphic-programming nous. Also: "jiggly fluids".
graphics
technology
siggraph
simulation
3D
programming
papers
presentation
research
august 2008 by infovore
Plotting the colors « The Arbitrarian
may 2008 by infovore
"Dolores Labs paid MechaTurks to apply labels to 10,000 color swatches." Then they built network graphs out of them. Very nice.
network
intelligence
collectiveintelligence
color
research
nomenclature
language
colour
may 2008 by infovore
Irrational economics | Look and feel | Economist.com
april 2008 by infovore
"With money, it seems, it is not familiarity, but unfamiliarity that breeds contempt." People are less good at estimating the value of unfamiliar currency, no matter what it says on it.
psychology
money
currency
research
behaviour
society
interaction
finance
april 2008 by infovore
adaptive path » blog » Dan Saffer » Design Research Lies!
february 2008 by infovore
Dan Saffer's talk from Institute of Design’s 2007 Design Research conference is now available online. Entitled "How To Lie With Design Research", it's an entertaining look at the many ways you can do evil things with research. Made me chuckle quite a lo
design
research
adaptivepath
talk
presentation
video
market
markets
february 2008 by infovore
Pew Internet: Teens and Social Media
december 2007 by infovore
Lots of interesting numbers here...
research
society
teens
socialmedia
web20
culture
trends
december 2007 by infovore
JCMC Vol 13 Issue 1
november 2007 by infovore
Guest edited by danah boyd and Nicole Ellison: a special issue of the JCMC on social network sites. Must return to this, because there's lots to sink one's teeth into.
socialnetworking
journal
academic
research
papers
culture
society
november 2007 by infovore
Wicked Problems
june 2007 by infovore
A wicked problem is one for which each attempt to create a solution changes the understanding of the problem.
design
problems
management
research
june 2007 by infovore
Interview with Adam Greenfield
january 2007 by infovore
First half of the interview at WWMNA.
interview
everyware
ubicomp
design
research
january 2007 by infovore
Research Bulletin Abstract: An API For Durable Affinity
january 2007 by infovore
What sort of interface semantics would move computer-human interaction design out of the often awkward, frustrating Proterozoic era we currently inhabit, into a more habitable, lively, human-scaled era for computer-human interfaces?
spimes
design
blogjects
interaction
research
paper
hardware
january 2007 by infovore
Friends, friendsters, and top 8: Writing community into being on social network sites
january 2007 by infovore
Friendship helps people write community into being in social network sites. Through these imagined egocentric communities, participants are able to express who they are and locate themselves culturally.
friends
socialsoftware
social
networking
paper
analysis
facebook
friendster
myspace
sharing
technology
sociology
research
january 2007 by infovore
Life With Alacrity: The Dunbar Number as a Limit to Group Sizes
december 2006 by infovore
A perceptive and detailed analysis of the Dunbar Number - and why some of the hype around it is misguided.
society
social
software
anthropology
dunbar
structure
groups
research
sociology
network
december 2006 by infovore
The Video Game Revolution: "Eight Myths About Video Games Debunked" by Henry Jenkins | PBS
november 2006 by infovore
Fairly old now, but some great notes from Henry Jenkins.
crime
culture
videogames
play
society
violence
research
november 2006 by infovore
Overstated: HT06, Tagging Paper, Taxonomy
september 2006 by infovore
In the paper we present two taxonomies of tagging, the first dedicated to design decisions in tagging systems, and the second to the incentives that drive people to tag therein.
folksonomy
tagging
research
paper
article
september 2006 by infovore
Jon Kleinberg's Homepage
september 2006 by infovore
My research is concerned with algorithms that exploit the combinatorial structure of networks and information.
research
networks
social
data
web
networking
september 2006 by infovore
Battleship:GoogleEarth (a 1st Life/2nd Life mashup)
july 2006 by infovore
Awesome - Julian starts building a game of Battleships played out in the real world and Google Earth, using a mobile phone as a geolocator. It'll be interesting to see how this develops
locational
maps
technology
games
research
battleships
july 2006 by infovore
frieze - the art of war
june 2006 by infovore
"The IDF’s strategy of ‘walking through walls’ involves a conception of the city as not just the site but also the very medium of warfare – a flexible, almost liquid medium that is forever contingent and in flux." - Fascinating article on why Isra
warfare
psychology
politics
research
israel
palestine
june 2006 by infovore
Theory Objects & Design Patterns
april 2006 by infovore
Julian Bleecker commenting on Theory Objects: "A Theory Object is a kind of Theory Object"
design
internetofthings
research
theoryobjects
april 2006 by infovore
NESTA Futurelab - literature review in games and learning
september 2004 by infovore
worth going through and following up
games
learning
research
september 2004 by infovore
related tags
3D ⊕ academic ⊕ adaptivepath ⊕ agency ⊕ ai ⊕ analysis ⊕ anthropology ⊕ article ⊕ battleships ⊕ behaviour ⊕ blogjects ⊕ blogs ⊕ books ⊕ castronova ⊕ casual ⊕ children ⊕ cognitive ⊕ collapse ⊕ collectiveintelligence ⊕ color ⊕ colour ⊕ connections ⊕ control ⊕ crime ⊕ culture ⊕ currency ⊕ danahboyd ⊕ dance ⊕ data ⊕ demographics ⊕ design ⊕ development ⊕ dissertation ⊕ dunbar ⊕ economics ⊕ education ⊕ email ⊕ everyware ⊕ facebook ⊕ finance ⊕ folksonomy ⊕ friends ⊕ friendster ⊕ funding ⊕ games ⊕ google ⊕ government ⊕ graphics ⊕ groups ⊕ hardcore ⊕ hardware ⊕ humor ⊕ idea ⊕ intelligence ⊕ interaction ⊕ interactiondesign ⊕ internetofthings ⊕ interview ⊕ iphone ⊕ israel ⊕ journal ⊕ language ⊕ learning ⊕ locational ⊕ loops ⊕ management ⊕ maps ⊕ market ⊕ markets ⊕ memory ⊕ methodology ⊕ money ⊕ motivation ⊕ myspace ⊕ nationbuilding ⊕ network ⊕ networking ⊕ networks ⊕ nomenclature ⊕ notation ⊕ notetaking ⊕ palestine ⊕ paper ⊕ papers ⊕ play ⊕ politics ⊕ presentation ⊕ problems ⊕ programming ⊕ psychology ⊕ publics ⊕ publishing ⊕ rand ⊕ repl ⊕ research ⊖ robotics ⊕ rodneybrooks ⊕ science ⊕ sharing ⊕ siggraph ⊕ simulation ⊕ skills ⊕ social ⊕ socialmedia ⊕ socialnetworking ⊕ socialsoftware ⊕ society ⊕ sociology ⊕ software ⊕ spimes ⊕ stevenjohnson ⊕ structure ⊕ tagging ⊕ talk ⊕ talks ⊕ technology ⊕ teens ⊕ theory ⊕ theoryobjects ⊕ tightloops ⊕ tomhume ⊕ trends ⊕ twitter ⊕ ubicomp ⊕ usability ⊕ userexperience ⊕ valvesoftware ⊕ video ⊕ videogames ⊕ violence ⊕ warfare ⊕ wargames ⊕ web ⊕ web20 ⊕ work ⊕ writing ⊕ youth ⊕Copy this bookmark: