infovore + rendering   14

Besting PhantomJS Font Problems — Medium
Likelihood of needing this advice = quite high.
fonts  phantomjs  rendering  web  browsers 
august 2016 by infovore
GTA V - Graphics Study - Adrian Courrèges
Wonderful, dense, three-part study of one of GTA V's renderer. I like Adrian's posts because he focuses on the art of the technology, as well as the technology of the art; a reminder that game art isn't just plonking OBJ files into a world, but relies on a whole host of developers, maths, and drawcalls.
games  graphics  programming  rendering  gtav  3D 
november 2015 by infovore
Quake running on an oscilloscope is the ultimate demake | The Verge
Quake, rendered in wireframe, spat out as audio and into an oscilloscope. Wow. (The wibbly-wobbly wireframe jitter is beautiful, if you ask me.)
games  graphics  aesthetics  quake  rendering 
december 2014 by infovore
Crisp HTML 5 canvas text on mobile phones and other high-DPI screens - infinitely improbable
This is a good explanation of how to get sharp Canvas-based rendering on iOS browsers. It was on Posterous, so the only way to get at it was this page. Sigh.
canvas  html5  web  rendering  ios  mobile 
october 2013 by infovore
PhantomJS: Headless WebKit with JavaScript API
"PhantomJS is a headless WebKit with JavaScript API. It has fast and native support for various web standards: DOM handling, CSS selector, JSON, Canvas, and SVG."
javascript  webkit  web  browsers  headless  testing  rendering 
april 2012 by infovore
GDC 2010: Streaming Massive Environments from 0 to 200 MPH « Double Buffered
"Here’s my notes for the talk Streaming Massive Environments from 0 to 200 MPH presented by Chris Tector from Turn 10 Studios. He’s listed as a Software Architect there, and obviously has a deep understanding of the streaming system they used on Forza 3. This talk was nice and deep technically, and touches all parts of the spectrum." Very technical. But: if you can grok what's going on (and this is about at the limits of my simple understanding - could barely start to recreate what's described), it's very interesting about the challenge of rendering beautiful, high detail environments at a solid 60fps, mainly by pre-preparing a lot, and maximising streaming performance both from disk and from memory.
turn10  forza  programming  games  streaming  gdc10  rendering  bitdifficultreally 
march 2010 by infovore
Creating an audiogeography from walks through the silence at
"We would then take the data generated from these walks and plot them into a computer representation of the area and generate visualisations from that. Building an audiogeography superimposed on the physical landscape with the sound levels as experienced by somebody who would walk through the area." Some nice work from Alper and Kars.
processing  art  visualisation  sound  silence  rendering  geography  maps 
november 2009 by infovore
YouTube - SIGGRAPH 2009 Technical Papers Video Preview
The future of image processing and 3D graphics is awesome, bonkers, sort-of relevant and full of bunnies. Worth a watch.
siggraph  video  images  3D  processing  graphics  rendering 
october 2009 by infovore with Thomas Fuchs » Blog Archive » textorize: Pristine Font rendering for the Web
"It all boils down to a Ruby script that runs on OS X only and uses OS X’s really awesome typography and subpixel antialiased font rendering. Why not tap into this to make those headline graphics? With Rubycocoa you can easily whip up a small app that draws some text, and save it into a PNG file." Um, blimey.
ruby  script  typography  osx  type  images  rendering 
october 2009 by infovore
Vol Libre, an amazing CG film from 1980
"The commercial worked on Lucas but a few years later, the computer graphics group at ILM was sold by Lucas to Steve Jobs for $5 million and became Pixar. Loren Carpenter is still at Pixar today; he's the company's Chief Scientist." Marvellous.
cg  animation  lucasfilm  fractals  rendering  3D  graphics 
july 2009 by infovore
YouTube - Elevated by RGBA and TBC
Blimey. Video from the 4k demo competition. Yes, that's terrain generation, that looks *that* good, in 4k. Eek.
demo  4k  rendering  terrain  3D  programming  demoscene  wow 
april 2009 by infovore
Inside Scoop -
"I'm going to give you the answer right away and the answer is yes. The only difference between SimCity's 3D and a first-person game's 3D is that SimCity uses "orthographic projection" and limited view freedom. The intent of this article is to explain both of these differences and the reasons for the decision to implement them. Along the way I'll briefly mention some of the rendering techniques and used in SimCity 4 and the issues that come with them." Rather good article explaining about optimising 3D for fixed projections.
games  3D  simcity  rendering  projection  graphics 
april 2009 by infovore

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