infovore + reagan   1

Game Design Advance » The Designer’s Dilemma: The Freedom to Fail
"Losing is an opportunity that individuals deserve, and allowing the state to sweep in and save you from the consequences of your own actions robs you of a certain kind of agency." Fantastic article about the difference between win/lose and quit/finish. Lots of good stuff in here - a must-read.
games  communism  design  play  success  reagan 
october 2008 by infovore

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