infovore + prototyping 20
Make Flash Games with StencylWorks
june 2011 by infovore
GameMaker-like tool for OSX and Windows - that outputs Flash games, built out of Flixel and Box2D. Niiice.
games
prototyping
flash
flixel
box2d
june 2011 by infovore
PeteSearch: Data is snake oil
december 2010 by infovore
"Next time somebody's trying to sell you on the awesomeness of their new data technique, ask to see a prototype. If they haven't got that far, it's snake oil." Everything in this article is, basically, true. It's a really good run-down of all the issues that emerge in the reality of dealing with data-driven products at any scale."
data
prototyping
materialexploration
software
december 2010 by infovore
Building iPhone Apps with HTML, CSS, and JavaScript
october 2009 by infovore
Really rather good, from what I've read so far, especially for prototyping.
iphone
javascript
html
css
development
prototyping
book
october 2009 by infovore
Briefs: A Cocoa Touch Framework for Live Wireframes
september 2009 by infovore
"Briefs is a framework for packaging concept screens & control schemes that run live on the iPhone and iPod Touch. This allows you to experience the feel of your concept without the expense of development." Ooh.
iphone
ui
interaction
design
development
prototyping
september 2009 by infovore
Game Prototype: Crane Wars
march 2009 by infovore
This is great: a 25-minute video from Blurst looking at a short prototype they built. During the retrospective, other members of the team question the designers/developers about their intentions, their goals, and examine ways to make the prototype into a better game. There's some good questioning, some nice explanation, and it's a great insight into a process built around rapid prototyping and execution on top of Unity. Interesting to see how another company work on rapid prototypes and then try to "find the fun". Also: making the prototype public is another great piece of explanatory work.
design
games
video
process
mechanics
prototyping
critique
unity
blurst
retrospective
march 2009 by infovore
2D Boy: I love you, 2D Boy! » Blog Archive » the world (of goo) wasn’t built in a day — part 1 of 7
march 2009 by infovore
"for a while now we’ve been meaning to post some early childhood snapshots of world of goo, to dig deep into our code repository and remember the good ol’ days. the early part of a game’s development is often very enjoyable because things evolve rapidly and there’s a great sense of accomplishment. it’s also a lot of fun to look back at those early days and laugh at what the game use to look and feel like." First in a seven part series, in which 2D Boy walk us through the - playable - origins of World of Goo. Game devs: more like this, please.
games
development
process
prototyping
worldofgoo
evolution
2dboy
march 2009 by infovore
Tinkerkit: a physical computing toolkit for designers: Main/Home Page
february 2009 by infovore
"TinkerKit is an Arduino-compatible physical computing prototyping toolkit aimed at design professionals. The interest in physical computing as an area in development within the creative industries has been increasing rapidly. In response to this Tinker.it! is developing the TinkerKit to introduce fast iterative physical computing methodologies to newcomers, and particularly design professionals." Standardised modules, standardised connectors, Arduino-compatible. I remember Massimo showing me his keyboard-emulating board ages ago. Nice to see Tinker productising the platform, too.
design
prototyping
hardware
electronics
arduino
tinkerit
tinkerkit
february 2009 by infovore
Gary Penn on the rules of game design | Technology | guardian.co.uk
february 2009 by infovore
"You've got to get shit happening – you can talk about it, you can write it down, it means nothing until you actually make it and think f**k that's nothing like what I thought it was going to be! That happens most of the time." Gary Penn on prototyping, getting real, and how they do stuff at Denki. More good stuff.
design
games
play
prototyping
fun
denki
february 2009 by infovore
Wii.com - Iwata Asks: Wii Fit
november 2008 by infovore
Satoru Iwata interviews the product designer and producer behind the Wii Fit balance board. There's some interesting stuff on the prototyping process on the second and third page of the interview.
wii
wiifit
games
fitness
hardware
interface
controller
design
interaction
prototyping
november 2008 by infovore
Relevant History: Reflections on tinkering
november 2008 by infovore
"As we move into a world in which we can manufacture things as cheaply as we print them, the skills that tinkerers develop-- not just their ability to play with stuff, or to use particular tools, but to share their ideas and improve on the ideas of others-- will be huge." Lots of good reflections from "Tinkering As A Mode Of Knowledge".
tinkering
hacking
technology
making
opensource
building
craft
prototyping
learning
education
november 2008 by infovore
Battle of the CSS Frameworks | Capsize Designs
october 2008 by infovore
A neat summary of what's available out there; I use Blueprint for prototyping, but it's interesting to see what else is available - particularly the more stripped-down frameworks.
css
design
code
web
layout
framework
prototyping
october 2008 by infovore
Home - Pencil Project
october 2008 by infovore
"The Pencil Project's unique mission is to build a free and opensource tool for making diagrams and GUI prototyping that everyone can use." Hmn.
design
prototyping
wireframe
web
interaction
wireframing
october 2008 by infovore
Photomake - Ponoko
september 2008 by infovore
"Turn photos of your designs into real life things." Fabbing based upon photographs or illustration. Blimey.
prototyping
fabbing
making
design
manufacture
service
september 2008 by infovore
adaptive path » blog » Peter Merholz » Pen(cil) and paper to live prototype - where’d the wireframe go?
august 2008 by infovore
"I think the role of the architecture diagram, user flow, and wireframe belongs very much after the fact, after we’ve sketched and prototyped an experience. Those are tools to document what has been agreed through sketching and prototyping. They are not the best means for solving challenging design problems." That seems like a good way of putting it.
documentation
ux
userexperience
design
sketching
prototyping
wireframe
making
august 2008 by infovore
OmniGraffle UX Template | Konigi
august 2008 by infovore
"In this template you'll find shared layers (masters) for a title page, wireframe, wireframe/storyboard hybrid, simple storyboard, and storyboard with notes. Column guides and a regular grid make it easy to use and keep your layout tight." Nice .graffle templates for UX designers.
design
ux
omnigraffle
template
layout
prototyping
august 2008 by infovore
tinker.it » Blog Archive » The Arduino Bluetooth board
january 2007 by infovore
Ooh - nearly here - program via bluetooth, access as bluetooth device. Nifty.
arduino
bluetooth
hardware
programming
embedded
prototyping
design
electronics
january 2007 by infovore
todbot blog » Blog Archive » Arduino breadboard shield: $10 & 10 mins
january 2007 by infovore
Lovely. I am totally pumped about buying an Arduino very, very soon. This'll make some more compact hacking relatively easy.
arduino
hardware
electronics
development
programming
prototyping
january 2007 by infovore
Creating prototypes with OmniGraffle | urlgreyhot
december 2006 by infovore
Clickable Omnigraffle prototypes which export to clickable PDFs. Very nice; makes me want a new version of Omnigraffle to replace my copy of 2.0...
omnigraffle
interaction
design
ia
prototyping
screencast
tutorial
december 2006 by infovore
37signals: An Introduction to Using Patterns in Web Design
august 2006 by infovore
I've read this several times over the past year. Really is time to stick it into delicious, I feel
design
patterns
webdesign
web
usability
prototyping
interactiondesign
august 2006 by infovore
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