infovore + process + prototyping   2

Game Prototype: Crane Wars
This is great: a 25-minute video from Blurst looking at a short prototype they built. During the retrospective, other members of the team question the designers/developers about their intentions, their goals, and examine ways to make the prototype into a better game. There's some good questioning, some nice explanation, and it's a great insight into a process built around rapid prototyping and execution on top of Unity. Interesting to see how another company work on rapid prototypes and then try to "find the fun". Also: making the prototype public is another great piece of explanatory work.
design  games  video  process  mechanics  prototyping  critique  unity  blurst  retrospective 
march 2009 by infovore
2D Boy: I love you, 2D Boy! » Blog Archive » the world (of goo) wasn’t built in a day — part 1 of 7
"for a while now we’ve been meaning to post some early childhood snapshots of world of goo, to dig deep into our code repository and remember the good ol’ days. the early part of a game’s development is often very enjoyable because things evolve rapidly and there’s a great sense of accomplishment. it’s also a lot of fun to look back at those early days and laugh at what the game use to look and feel like." First in a seven part series, in which 2D Boy walk us through the - playable - origins of World of Goo. Game devs: more like this, please.
games  development  process  prototyping  worldofgoo  evolution  2dboy 
march 2009 by infovore

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