infovore + presentation   34

Leveling Up with Flexbox (Smashing Conference)
That looks like a good overview of flexbox to me.
css  flexbox  presentation  talk 
january 2015 by infovore
Jessica Hische - Upping Your Type Game
A nice talk on type, with some great faces referenced in it; Brandon Grotesque is a stunner.
design  type  typography  jessicahische  talk  presentation 
may 2013 by infovore
Copying Code from Textmate to Keynote with Style @ Bamboo Blog
"I've been using Copy with Style command, which I took from this blog post. It copies text selection as RTF so when the code is pasted into Keynote, it looks exactly the same as it looked in TextMate, including font style, size and colors. Code can be then modified in Keynote, while the style is preserved." Useful!
textmate  keynote  presentation  code  formatting 
march 2010 by infovore
SPARQL By Example (1)
Really excellent presentation on the basics of SPARQL - lots of good examples, lots of hands-on stuff, and clear. Worth going back to.
tutorial  presentation  data  semanticweb  web  programming  rdf  sparql  semantic 
october 2009 by infovore
Tales of the Rampant Coyote: Why Presentation Is Important
"In the case of European Air War, what management wanted was a very cool game to sell that customers would love. What the lead programmer did was present it to them so that they could see, clearly, that this was exactly what they had on their hands already. They, too, were having trouble digging through all those details and seeing the big picture." Lovely story about the importance of presentation on any kind of project.
development  management  presentation  games  marketing  features 
june 2009 by infovore
Rands In Repose: Keynote Kung-fu Two
"The original Keynote Kung-fu article describes how to set up and use Keynote for the first time, but once you’ve done a couple of presentations, you’re going to want more." Rands drops some Keynote science, and I learn at least one new thing.
presentation  keynote  software  osx  speaking  tips 
april 2009 by infovore
Click Nothing: GDC09 - Part 2 - Improvisation presentation materials
Clint Hocking's presentation materials - talk, slides, short mpeg - from his GDC09 lecture, "Fault Tolerance: From Intentionality to Improvisation". It's meaty and weighty and it's really, really, really good, and covers lots of bases and I'll need to read it again. Lots of dense stuff about the balances between Far Cry 2's gameplay systems, designing systems for improvisation, and rebalancing games to what they want to be. My mancrush is not abated, sadly.
gdc  gdc09  talk  presentation  farcry2  gameplay  games  design  balance  systems  improvisation  impro  clinthocking 
april 2009 by infovore
The Subtle Art of Persuasion
James Box on interaction design as behavioural modifier. I really enjoyed this - mainly for its thoughts on architecture, branding, marketing, copywriting, rather than just on pure IXD. Some interesting products in there, too. Worth another look.
jamesbox  interaction  design  interactiondesign  behaviour  architecture  persuasion  presentation 
march 2009 by infovore
Quick and dirty slides
Margaret's slides from GDC2009. Even without the notes, there's clearly some great meat here, and "Stop Wasting My Time And Your Money" has some stonkingly good moments - notably, the discussion of the HL2 lambda, and a great, great Sam Beckett gag.
margaretrobertson  gdc2009  slides  presentation  games  story  narrative  play  spore  education 
march 2009 by infovore
Prezi - The zooming presentation editor
"With the help of Prezi you can create maps of texts, images, videos, PDFs, drawings and present in a nonlinear way." Oh. Now that looks interesting.
animation  software  presentation  tools 
march 2009 by infovore
The Demon-Haunted World
"...or the past and future of practical city magic". Jones drops the presentation bomb and it's really very very good; it doesn't feel "weird" as he suggests at all; instead, it's all one great big joined-up mishmash of coherent thought and a dash of wonder.
ubicomp  infrastructure  cities  everyware  mattjones  presentation  urban  psychogeography  webstock 
february 2009 by infovore
GameSetWatch - Braid's Blow: 'How To Make Games That Touch People'
"Perhaps the problem is that we so deeply rely on reference points like film, which require stories progressing over time, when we could be referring to things like sculpture or painting, which require no timescale and people find just as moving." Some good thoughts from Jonathan Blow; I think his point about games' unique ability to challenge is an important one.
games  art  braid  jonathanblow  migs  talk  presentation  challenge  difficulty 
november 2008 by infovore
InfoQ: Archaeopteryx: A Ruby MIDI Generator
Fantastic presentation from Giles Bowkett, which is about generative music, art, shipping, Ruby, and building things for yourself.
programming  ruby  presentation  software  rubyfringe  music  generative  art 
october 2008 by infovore
God of War - postmortem | .mischief.mayhem.soap.
"At GDC 2006 Sony’s Lead Programmer – Tim Moss had talk titled “God of War: How the Left and Right Brain Learned to Love One Another”. I read it, remembered mainly that it was interesting they had used Maya as main tool and kinda forgot about it. Only recently I’ve found out that recording from this session has been made available (for free) as well. You can download it here. Combined together they’re really interesting and I recommend everyone to spend few minutes and listen to it while reading slides." Some interesting stuff - God of War pre-scripts a lot of things that other people might want to do in real time, and as such, makes some stuff simpler, and makes controlling the players' experience easier.
sony  santamonica  programming  godofwar  postmortem  games  gdc  development  notes  presentation 
september 2008 by infovore
SIGGRAPH 2008 Papers
Man, SIGGRAPH papers have the best titles. This is a lot of seriously hardcore, cutting edge, graphic-programming nous. Also: "jiggly fluids".
graphics  technology  siggraph  simulation  3D  programming  papers  presentation  research 
august 2008 by infovore
IBM Slides
"It's 1975 And This Man Is About To Show You The Future. (Scenes From An IBM Slide Presentation)" Such typefaces; such hair.
advertising  art  brand  computing  business  corporate  presentation  slideshow  ibm 
july 2008 by infovore
We Make Holes In Teeth: GDC 2008:: Slides for "Do, don't show"
Pat Redding is Narrative Designer on Far Cry 2. This is his presentation from GDC 2008, with full notes. It's very, very good: all about designing story in an open-world environment. Lots of detail. Designers: you need to read this.
games  narrative  storytelling  openworld  sandbox  presentation  gdc  farcry2 
july 2008 by infovore
Younghee Jung » Blog Archive » smalltalk on toilets - for interesting08
"...toilets are the mirrors of culture with their prominence for everyone’s life in the society. the design of toilets can be a powerful element in providing anyone’s happiness, a sense of wellbeing, or even a feeling of small everyday achievement."
youngheechung  toilets  sociology  culture  society  presentation  interesting08 
july 2008 by infovore
Slides: Professional Frontend Engineering | Nate Koechley's Blog
Awesome stuff. This, really, is one of my core backgrounds: not so much being an "HTML monkey" but performing genuine front-end engineering. It's such a shame so many places don't see it as a true skill.
natekoechley  frontend  clientside  web  development  programming  engineering  performance  presentation  awesome 
june 2008 by infovore
The Game Plan
"A solution framework for climate change and energy."
presentation  climatechange  environment  energy  saulgriffith 
march 2008 by infovore
adaptive path » blog » Dan Saffer » Design Research Lies!
Dan Saffer's talk from Institute of Design’s 2007 Design Research conference is now available online. Entitled "How To Lie With Design Research", it's an entertaining look at the many ways you can do evil things with research. Made me chuckle quite a lo
design  research  adaptivepath  talk  presentation  video  market  markets 
february 2008 by infovore
Rands In Repose: Out Loud
"Developing a compelling presentations involves a series of decisions and exercises to align your head with the fact that you’re delivering your content directly to people. No internet. No weblog. Just you." Rands on presentations and speeches.
presentation  talk  speaking  speech  speeches  preparation  outlining  design  writing 
february 2008 by infovore
[this is aaronland] Things I Am Not Talking About
Aaron had two talks turned down; both, from their abstracts alone, sound fascinating; from his fuller explanations, they sound like they had the potential to be fantastic. Still reeling from some ideas. Disappointed there's not space for this in the world
internet  making  art  culture  craft  talk  presentation  abstract 
december 2007 by infovore
Presentation: Gaming the Web: Using the Structure of Games to Design Better Web Apps
[this is good]. In fact, this is _very_ good and pretty much essential reading. I need to re-read; there were lots of lovely quotations that I wanted to jot down.
games  design  play  presentation  interaction  application 
october 2007 by infovore
a presentation on rock'n'roll storytelling | guy parsons for "the reader/writer mashup"
"Adventures in particpatory, interactive, rock'n'roll storytelling." Guy's talk in fulltext format. Nicely done, Guy.
presentation  essay  play  storytelling  narrative  games  arg 
october 2007 by infovore
Pasta&Vinegar » Blog Archive » There’s no reason why WoW couldn’t be represented by anything other than an RSS feed
Great selection of links to Raph Koster's "Design For Everywhere" - a talk at GDC to the games industry about designing games (and, by inference, software) for use in any context. Important!
games  play  network  distributed  casual  presentation  ubiplay 
september 2007 by infovore
InfoQ: Applying Agile to Ruby
"In this prsentation... we examine key agile practices, that when applied judiciously to Ruby, retain the amazing productivity, improve the quality of code, etc." Looks good.
ruby  agile  video  programming  presentation  thoughtworks  productivity  development 
september 2007 by infovore
Comics and Pictures (Schulze & Webb)
Jack's marvellous presentation from Interesting2007. A must-read. The transcription is a very accurate rendition of what he said.
presentation  comics  art  gaze  interesting2007 
july 2007 by infovore
The Sound of Interaction Design (Schulze & Webb)
This presentation is on how a new generation wants social, creative, networked products, and how design can help not by identifying tasks to be productively performed, but experiences to be deepened and made fun. S&W on fine, fine form.
interaction  product  design  presentation  talk  web  media  future 
february 2007 by infovore
Creating Passionate Users: Better Beginnings: how to start a presentation, book, article...
Guilty of half of these (at points). They usually didn't matter - but I'll be some more in mind for the future.
presentation  technique  performance  narrative  communication  writing 
october 2006 by infovore
The Power of the Marginal
The big media companies shouldn't worry that people will post their copyrighted material on YouTube. They should worry that people will post their own stuff on YouTube, and audiences will watch that instead.
media  broadcast  innovation  essay  keynote  presentation 
june 2006 by infovore
Adactio: Articles - In Praise of the Hyperlink
I didn't get to see Jeremy talk, which I feel bad for; he clashed with Julian and Nicolas' blogjects session. Fortunately, his prose is online, and a most enjoyable read
html  markup  essay  talk  presentation  philosophy  reboot8 
june 2006 by infovore
PowerPoint Presentation - Putting the Fun in Functional
Amy Jo Kim's awesome talk from Etech. It's not just about applying game design to mobile services - it's about applying game design to everything you build for the web. It raised a lot of good points, and crystallised a lot of others. Worth a look.
games  application  design  services  ludic  methodology  presentation  etech 
march 2006 by infovore

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