scraplab — “A world and a life in which you are always the centre of the map”
july 2009 by infovore
"On my todo list still is an evil twin of iamnear, designed to be difficult and disorientating in use, but rewarding in unexpected ways should you persevere with it. As Kevin Slavin recently said in his talk at the BLDGBLOG book launch: “a world and a life in which you are always the centre of the map… fuck that”."
geo
place
location
selfcentered
dissonace
kevinslavin
maps
tomtaylor
iamnear
july 2009 by infovore
gewgaw » Place Making
july 2009 by infovore
"While creepily capitalist in its language, the scholarship within it is sound – echoing theories that Jacobs, Alexander others presented decades ago. What’s more – it contains a lot of the same arguments for iterative design that you see in traditional game design tomes. (For a special treat – try replacing the phrases like “destination” and “retail” with “MMO” and “boxed-game”)"
games
architecture
experience
friends
place
spaces
cities
july 2009 by infovore
tiara.org » Blog Archive » Foursquare, Locative Media, and Prescriptive Social Software - Part One
april 2009 by infovore
"Locative social media is especially interesting because it directly affects how people move through the city. It can be terrifically fun and useful for people who fit its prescribed social model." This kind of proscription (or encouragement) of behaviour is interesting, and I think there are a variety of ways to do it "sensibly". And: how did you expand the group of "people who fit its prescribed social model"? Small changes of behaviour, amongst larger groups, are much, much more interesting.
social
play
games
location
place
casual
foursquare
locative
socialsoftware
april 2009 by infovore
One More Go: World of Warcraft, home is where the hearth is - Offworld
february 2009 by infovore
"Warcraft’s success has always been substantially due to the extraordinary physicality of Azeroth, to the real sense of land transversed, of caves discovered, and of secrets shared. Players old and new bemoan the endless trudging that low-level travel requires, but it’s crucial for binding you to the world." Yes. Despite QuestHelper, I'm always in awe of the new areas. I just wish more people were playing the game as slowly and badly as me. Another beautiful One More Go, and one that resonates a lot right now.
games
writing
place
wow
worldofwarcraft
home
onemorego
azeroth
belonging
february 2009 by infovore
Exporting the past into the future, or, “The Possibility Jelly lives on the hypersurface of the present” « Magical Nihilism
february 2009 by infovore
"Warning - this is a collection of half-formed thoughts, perhaps even more than usual." They seem pretty well-formed to me, even if the blogpost is a dense infoburst. Lots of solid gold in here, worth reading twice, slowly, and thinking on. And then working out what the conclusions are.
socialsoftware
space
place
mattjones
location
time
thoughts
proximity
resolution
february 2009 by infovore
scraplab : hereish, nowish
february 2009 by infovore
"Red dot fever enforces a precision into your design that the rest must meet to feel coherent. There’s no room for the hereish, nowish, thenish and soonish. The ‘good enough’." Dingdingding. +5 points to Taylor, as usual. Place, not location.
tomtaylor
geo
error
location
place
vague
hereish
february 2009 by infovore
Leapfroglog - Cities, systems, literacy, games
december 2008 by infovore
A nice post to end the year from Kars - it feels like a top-trump of so many things that have risen to the surface in my head in 2008.
games
play
design
space
ubicomp
cities
karsalfrink
systems
everyware
place
systemsliteracy
readwrite
december 2008 by infovore
Code: Flickr Developer Blog » Boundaries, a tool to explore Flickr’s shapefiles
november 2008 by infovore
"A few weeks ago we released our shapefiles via the API, and while most people were excited, some folks were a bit confused about what it all meant. Which is why Tom Taylor’s beautiful Boundaries application is so exciting. It helps you visualize the Flickr community’s twisty changing complex understanding of place." Tom is on code.flickr.com! Hurrah!
tomtaylor
boundaries
woe
geo
geolocation
place
flickr
locative
november 2008 by infovore
Free Your Spot - skate map - skate spot
april 2008 by infovore
Collaborative mapping and annotation of skateboarding spots. Nifty - and I quite like the Ferro-esque type everywhere.
socialsoftware
skateboarding
skating
geo
locative
place
commons
public
publics
april 2008 by infovore
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