Prototyping without physics - Edge Magazine
11 days ago by infovore
"It should be pointed out, however, that physics is not the only systemic toy upon which fun games can be built. Probability fields, such as those forged by the colours, numbers and suits in a deck of cards, and the stochastic patterns that emerge from mixing those cards up, are another well-known toy upon which many great games are built. In fact, there is a literal infinity of foundational systemic toys upon which meaningful games can be built, yet for the most part, the game industry focuses on building baseline game engines that simulate one single toy that is proven to only be marginally fun: physical reality."
design
games
simulation
physics
toys
systems
clinthocking
11 days ago by infovore
“Sometimes the stories are the science…” – Blog – BERG
november 2011 by infovore
"We are making a model of how a product is, to the degree that we can in video. We subject it to as much rigour as we can in terms of the material and technological capabilities we think can be built.
It must not be magic, or else it won’t feel real.
I guess I’m saying sufficiently-advanced technology should be distinguishable from magic." This is a lovely pulling-together of things from Matt J, and really manages to express the notions of "physics" and "rulesets" that I always enjoyed so much.
berg
design
film
rules
physics
It must not be magic, or else it won’t feel real.
I guess I’m saying sufficiently-advanced technology should be distinguishable from magic." This is a lovely pulling-together of things from Matt J, and really manages to express the notions of "physics" and "rulesets" that I always enjoyed so much.
november 2011 by infovore
YouTube - My Little Pony Physics Presentation
may 2011 by infovore
" For our project, we had to find three scenes from any movie or TV show and use physics to find out if something was or wasn't possible. I got 100% on it." In this case: 'Physical Impossibilities in My Little Pony: Friendship Is Magic'. He's really not wrong about the animation.
physics
science
cartoons
may 2011 by infovore
YouTube - Minecraft Experiments in Animal Sacrifice #3: Double Slit Experiment
march 2011 by infovore
"We attempt to further examine the nature of the chicken: is it a particle, or a wave? Watch to find out." Great experiments of physics, built in Minecraft, applied to chickens.
games
physics
light
waves
particles
chickens
march 2011 by infovore
BBC iPlayer - The Archive Hour: The Feynman Variations
september 2010 by infovore
"In this programme we hear from colleagues, friends and former students as well as the great man himself about the beauty of nature and the importance of science to our understanding of the world." A lovely Archive Hour on Radio 4, on Richard Feynman; only available for a few more days, so grab it whilst you can. Delightful, and nicely structured.
physics
radio
bbc
radio4
richardfeynman
september 2010 by infovore
Scientists supersize quantum mechanics : Nature News
march 2010 by infovore
"A team of scientists has succeeded in putting an object large enough to be visible to the naked eye into a mixed quantum state of moving and not moving." Oh boy. That's quite a thing (and: quite a sentence!)
science
physics
quantummechanics
blimey
march 2010 by infovore
IndieGames.com - The Weblog - Freeware Game Pick: Let's Go Find El Dorado (Justin Smith)
december 2009 by infovore
"Let's Go Find El Dorado is a physics-based remake of Oregon Trail which plays a bit like Excite Bike." Seriously, do you need to know any more to click the link?
games
oregontrail
indie
physics
december 2009 by infovore
The Biology of B-Movie Monsters
may 2009 by infovore
"Size has been one of the most popular themes in monster movies, especially those from my favorite era, the 1950s. The premise is invariably to take something out of its usual context--make people small or something else (gorillas, grasshoppers, amoebae, etc.) large--and then play with the consequences. However, Hollywood's approach to the concept has been, from a biologist's perspective, hopelessly naïve." Fantastic: transcripts of a series of lectures about the biology of B-Movie monsters; funny, accurate, informative.
science
biology
movies
physics
scale
may 2009 by infovore
Getting Lucky: Hard-Core Gamers Penetrate Peggle's Physics
march 2009 by infovore
"...hard-core players are comfortable mentally manipulating Peggle's complex physics. They can build models about where the ball is going to go, even after the seventh or eight collision. A frustrated casual gamer looks at Peggle and sees chaos; a hard-core one sees causality." Oh - now that _is_ an interesting way to look at things.
games
play
physics
casual
chance
causality
peggle
march 2009 by infovore
Acceleration Due to Gravity: Super Mario Brothers
january 2009 by infovore
"The purpose of this analysis is to determine the evolution of gravity in the Mario video game series as video game hardware increases." Not super-accurate, but not bad; the bit when it starts the comparison against GPU word length is a little silly, perhaps. But otherwise: fun!
games
paper
silly
physics
explanation
mario
facts
gravity
january 2009 by infovore
Cortex Command, a game by Data Realms
january 2009 by infovore
It's bonkers. Tiny pixel art, incredible procedural animation for limbs, massive menus, it's like Worms and Soldner (was it Soldner?) and loads of other things all rolled into one. And they're still working on it.
games
strategy
physics
osx
pixelart
igf
indie
january 2009 by infovore
Games Without Frontiers: 'Pure' Shows Off Fun of 'Artistic' Physics
october 2008 by infovore
"In essence, the in-game physics cooked up by Pure's designers isn't merely a matter of being realistic or unrealistic. The physics is evocative, creating your worldview within the game, and even metaphoric: When you play Pure, you realize that physics is one of the truly artistic elements of an action title." Yes! Spot on, Clive Thompson.
pure
games
physics
emotion
evocation
play
simulation
expressionism
october 2008 by infovore
Chris Morris: Massive bosons blew my unit | Science | The Guardian
september 2008 by infovore
"These concepts are not complicated by Cern standards. We are entering a zone which is weaponised to boggle."
cern
cms
guardian
physics
chrismorris
lhc
september 2008 by infovore
Puzzle games - Boombot - Walkthrough, comments and more Free Web Games at FreeGamesNews.com
august 2008 by infovore
You're a little robot. You're also indestructible. Use bombs to bounce yourself around the level, but don't run out. Lovely little flash game.
flash
games
physics
explosions
fun
august 2008 by infovore
Versus CluClu Land: I Pay Tribute to the Master Chief
august 2008 by infovore
"I've heard that Japanese developers, who have traditionally held American game development in low esteem, have a great deal of respect for Bungie, and you can understand why. Bungie has done for shooters what Nintendo did for platformers: they've turned the visceral joys control and motion into the centerpiece of the game."
bungie
halo
games
interaction
physics
motion
control
embodiment
august 2008 by infovore
I-Fluid - Accueil
july 2008 by infovore
"In I-Fluid you will experience our everyday life from the eyes of…a drop of water!" Stunningly beautiful physics-oriented Windows puzzle game. Makes me want to buy a PC right now.
water
game
play
games
physics
simulation
droplet
july 2008 by infovore
McSweeney's Internet Tendency: Physical Theories as Women
july 2008 by infovore
"Cosmology is the girl that doesn't really date, but has lots of hot friends. Some people date cosmology just to hang out with her friends." Link of the day, no question. Funny, and just-right-enough to make it funnier.
physics
list
analogy
mcsweenys
humour
july 2008 by infovore
IndestructoTank A.E. | Armor Games
july 2008 by infovore
Awesome: you're a tank. You can't die, but you are the weapon - so you ricochet around the screen from explosions trying to bump into enemies. As you level up, you increase the *number of enemies* which makes big combos easier. Silly, addictive, fun.
arcade
game
physics
flash
combo
chain
beautiful
explosion
july 2008 by infovore
OE-CAKE! - Experiential Software Based on OctaveEngine Casual - Prometech Software
may 2008 by infovore
"OE-CAKE! is demonstration software for 2D-based multi-physics simulation.
In a way similar to drawing images using paint software, users create objects and can see them move according to the laws of physics. "
play
software
physics
graphics
via:blackbeltjones
In a way similar to drawing images using paint software, users create objects and can see them move according to the laws of physics. "
may 2008 by infovore
Space Kitteh
february 2008 by infovore
Lovely; as leonardr says, a "2D Super Mario Galaxy". Hop around planetoids rescuing kittens. Ace!
physics
flash
casual
games
play
february 2008 by infovore
collision detection: The roundest objects ever built by hand
may 2007 by infovore
"The most perfectly round objects ever made by humanity, flying through the void on one of the purest scientific quests ever." Wow.
science
space
physics
experiment
spacetime
wow
may 2007 by infovore
NoLimits Roller Coaster Simulation - The Ultimate Roller Coasters Simulator for PC and Mac
february 2007 by infovore
NoLimits is a rollercoaster simulator. It looks awfully fun - especially the track designer
games
play
simulation
physics
rollercoaster
february 2007 by infovore
The 3 steps
march 2006 by infovore
A talk by Matt Webb from Reboot7 - he referenced it in his playsh talk, and it's very much worth going over again.
programming
physics
computerscience
objects
march 2006 by infovore
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