The dreadful luminosity of everything | booktwo.org
9 days ago by infovore
"I think that the physical and the digital are inseparable in culture in the same way that waves and particles are inseparable in light." This is great, and reminds me how Berger-esque some of James' art-writing is getting.
art
light
network
physical
digital
jamesbridle
writing
stml
9 days ago by infovore
I am (not) sitting in a room – Blog – BERG
june 2011 by infovore
This is lovely: Lucier translated to the physical from the sonic; making rooms from previous rooms.
alvinlucier
berg
mattjones
3dprinting
kinect
physical
june 2011 by infovore
Radiator Blog: Butte, Montana. 1973; a board game about open-pit mining.
march 2011 by infovore
"We already know the decapitated Statue of Liberty in Deus Ex can tell a story; perhaps I want to know if a building can tell me a poem.
In that vein, "Butte, Montana. 1973" is a game where you dig around in a box of dirt."
This is marvellous; thoughtful, interesting, perhaps not entirely successful, but the trick of the rain at the end is a very, very nice touch.
games
mining
physical
tabletop
commentary
In that vein, "Butte, Montana. 1973" is a game where you dig around in a box of dirt."
This is marvellous; thoughtful, interesting, perhaps not entirely successful, but the trick of the rain at the end is a very, very nice touch.
march 2011 by infovore
ThinkGeek :: Tuttuki Bako Virtual Finger Game
december 2008 by infovore
"Simply stick your finger in the hole and a virtual representation appears on the screen. Then you can use your virtual finger to play all kinds of cool mini games... from swinging a panda to having a karate fight with a tiny little man." Um, wow. Although I'm always afraid of putting appendages in boxes I can't see inside, though.
toys
games
electronics
physical
finger
december 2008 by infovore
levelHead v1.0, 3 cube speed-run (spoiler!) on Vimeo
august 2008 by infovore
"As yet unseen footage of the first stable version of levelHead, an augmented-reality spatial-memory game by Julian Oliver." Absolutely wonderful: augmented-reality exploration/platform game. You need to watch it.
games
play
augmentedreality
physical
physicalplay
video
august 2008 by infovore
tinker.it : Wii Nunchuck
june 2008 by infovore
A brief - but useful - guide to getting data out of the Wii Nunchuck.
arduino
hardware
processing
hacking
sensor
microcontroller
physical
input
device
interaction
june 2008 by infovore
Funnel
april 2008 by infovore
"Funnel is a toolkit to sketch your idea physically, and consists of software libraries and hardware. By using Funnel, the user can handle sensors and/or actuators with various programming languages such as ActionScript 3, Processing, and Ruby."
sketching
ruby
actionscript
processing
hardware
physical
computing
design
arduino
april 2008 by infovore
Interview: Bjarne P. Tveskov, Classic LEGO Space Designer - Boing Boing Gadgets
february 2008 by infovore
Joel Johnson interviews a designer of some "classic" Space Lego, from c.1990. I had a least one of these sets - it was one of my favourite Leg sets to build; really well thought through.
lego
design
product
physical
interview
boingboing
february 2008 by infovore
Arduino - HomePage
june 2006 by infovore
Nice. A tiny little USB I/O board for about twenty-thirty quid. It works with Macs, it works with Processing and Wiring, and it comes from Italy. Probably my way into experimenting with physical interface fun. Time to buy a soldering iron...
processing
wiring
io
hardware
sensor
physical
june 2006 by infovore
Guardian Unlimited Technology | Technology | Let's get physical
november 2005 by infovore
Like the Crystal Maze, but not on telly. Interesting - taking gaming metaphors into the real world
games
interaction
physical
design
november 2005 by infovore
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