Copenhagen Game Collective - Johann Sebastian Joust!
may 2011 by infovore
"Johann Sebastian Joust! is a no-graphics wiimote dueling game prototype for 3+ players. We developed it at the Nordic Game Jam 2011." Fun: electronically-enabled, no-screen gaming, which in this case is primarily about putting other players off and interfering with their controls.
games
cgc
wiimote
pervasive
may 2011 by infovore
http://www.gamasutra.com/view/feature/1543/persuasive_games_how_i_stopped_.php?print=1
january 2009 by infovore
"I still have nothing but respect for my more traditional industry colleagues, but I’ve stopped worrying about impressing the games industry and its pundits. Or at least, I’ve stopped worrying about impressing them first. Instead, I’ve started focusing more on the people who might be interested in different kinds of game experiences. People who fly for business more than three times a month, or people who read all of the Sunday newspaper, or people who have kids with food allergies, for example. I am sure these people read magazines and watch television and listen to the radio. But it would be short-sighted to label them ziners or tubers or airwavers. They are just people, with interests, who sometimes consume different kinds of media." Bogost is right, and I'm concerned I'm always going to be ashamed I chose to use that word.
games
culture
casual
ianbogost
pervasive
gamer
langauge
january 2009 by infovore
GameSetWatch - AGDC: Sterling Keynote: A Creative Call To Arms
september 2008 by infovore
"...then, after destroying his nano-network, as an admonition to the audience, extended [Arthur C Clarke's metaphor]: 'Any truly advanced technology is indistinguishable from garbage.'" Excellent summary of what sounds like a wonderful GDC Austin keynote from Bruce Sterling.
brucesterling
gdc
gdcaustin
games
ubicomp
pervasive
computing
play
futurism
entertainment
september 2008 by infovore
Pasta&Vinegar » Blog Archive » Pervasive gaming, laser-games and the "skatepark" model
october 2007 by infovore
Nicolas Nova on how to integrate pervasive gaming into the environment a little better.
pervasive
play
games
environment
design
october 2007 by infovore
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