infovore + perspective   9

On ‘relatability’ | Sarah Moss
"It’s not very hard for me to find fiction that’s ‘relatable’, that mirrors my own assumptions and experience of the world, because people like me write books and publish them. I find that fiction and I read it, often with pleasure and sometimes with admiration, but I look for books of all kinds that are not ‘relatable’ to me, books that are windows more than mirrors. If fiction has a moral purpose – it doesn’t have to have a moral purpose – it’s in letting us see our shared world from places other than our own and through eyes other than our own, giving us versions of human experience and history and geography that are not at all ‘relatable.’"
writing  fiction  sarahmoss  perspective 
22 days ago by infovore
On Wikipedia, Cultural Patrimony, and Historiography |
"..for the first time in history, we’re building a system that, perhaps only for a brief time but certainly for the moment, is capable of recording every single one of those infinitely valuable pieces of information. Everything should have a history button. We need to talk about historiography, to surface this process, to challenge absolutist narratives of the past, and thus, those of the present and our future."
stml  jamesbridle  historiography  publishing  internet  history  perspective 
september 2010 by infovore
Gamasutra - Features - On Changing The Shape Of Interaction
"...let's not kid ourselves. If you sell a game that's a first-person shooter, then no matter how many RPG elements you shoe-horn into the game, the shadow that hangs over every character interaction that you have, no matter who they are, is the question in the player's mind of "What happens if I shoot this person?" And that's our own fault! We've sold the player that; we've made a contract with the player that says it's okay to kill people. Why would we then chastise them for exploring that?" Patrick Redding is brilliant. This interview, with Chris Remo on Gamasutra, is great - Remo asks some smart questions, and Redding gives some really smart answers.
patrickredding  chrisremo  gamasutra  gameplay  narrative  interaction  perspective 
february 2010 by infovore
Lou's Pseudo 3d Page
Fascinating article on pseudo-3D graphics, and raster-based road graphics in particular; coders and gamers alike might enjoy this, although it's quite technical. (And: Racin' Force is just beautiful; I forgot how gorgeous voxels could be).
graphics  programming  3d  raster  perspective 
february 2010 by infovore
YouTube - Experimental Game: Shadow Physics
Even if it's got a long way to go, there's so much promise and potential here - and it's interesting to see how refined some of the puzzle ideas are. And: mind-bending in the way the best puzzle games are.
shadowphysics  games  indie  indiegames  perspective  lighting  3D  2d  platform 
april 2009 by infovore
David OReilly - BLOG - Animation, Ideas, Information etc
"The application works by assuming a constant viewing angle (35-45 degrees), typical for when the device is placed on a tabletop. The 3d scene’s perspective is warped using anamorphosis..." Awesome.
iphone  illusion  design  video  anamorphic  perspective 
august 2008 by infovore
coign of vantage | Bobblebrook | Say it three times in a row!
"Put your spatial perception into perspective with this 3d puzzle game. Assemble as many images from an abstract cloud as you can before time runs out." Re-orient the world until the perspective makes the image in the top right appear. Astounding.
flash  games  puzzle  perspective  play 
august 2008 by infovore
Axel Peemoeller - Eureka Carpark Melbourne
"In Melbourne I developed a way-finding-system for the Eureka Tower Carpark. The distored letters on the wall can be read perfectly when standing at the right position." Uncanny, but beautiful.
wayfinding  typography  design  perspective  uncanny  signage 
august 2008 by infovore

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