Own Brand - FUEL Design & Publishing
august 2011 by infovore
"In 1962, when Peter Dixon joined the Sainsbury’s Design Studio, a remarkable revolution in packaging design began. The supermarket was developing its distinctive range of Own Label products, and Dixon’s designs for the line were revolutionary: simple, stripped down, creative, and completely different from what had gone before. Their striking modernity pushed the boundaries, reflecting a period full of optimism. They also helped build Sainsbury’s into a brand giant, the first real ‘super’ market of the time. This book examines and celebrates this paradigm shift that redefined packaging design, and led to the creation of some of the most original packaging ever seen." Classic, gorgeous.
packaging
british
design
food
sainsburys
august 2011 by infovore
House of the Dead Overkill - Case study - a set on Flickr
august 2009 by infovore
Marvellous - case study of all the packaging concepts for the bonkers House Of The Dead: Overkill. Lots of gnarly, grindhouse-inspired graphic design going on here, and many things that are as good as the final version.
houseofthedead
games
marketing
packaging
design
graphicdesign
retro
august 2009 by infovore
Solid Snake Must Be Somewhere in This Warehouse « Hardcasual
february 2009 by infovore
"Solid Snake, the special operations agent who frequently amuses himself by hiding in cardboard boxes, has been taped up and shipped to a warehouse in Oslo, Norway. Details are scarce at this point, but it appears Mr. Snake, famous for single-handedly dismantling Outer Heaven and destroying countless Metal Gears, made an error while shipping classified documents overseas and was picked up by a Fedex truck. The rescue operation has proved fruitless as of the time of this writing."
humour
hardcasual
packaging
infrastructure
metalgearsolid
february 2009 by infovore
Box Art : Space Invaders (Atari 2600 version, by Telegames)
january 2009 by infovore
112 different games1 It's amazing to think that "Moving Shields" and "Zigzagging Laser Bombs" could be counted as different game-types, though, and presumably that number comes from all possible combinations. The videogame industry's obsession with bullet-points on the box is deep-rooted, it seems. (From Simon Parkin's lovely "Box Art" blog).
games
marketing
videogames
packaging
boxart
spaceinvaders
atari2600
january 2009 by infovore
An Ode To Criterion Box Art // WellMedicated
november 2008 by infovore
Some really beautiful in-house design from Criterion here.
design
packaging
film
movies
dvd
criterion
lovely
november 2008 by infovore
Trends in Japan » Mugen Peri Peri opens boxes forever without papercuts
october 2008 by infovore
"The Mugen (infinite) series of toys from Bandai Asovision has now brought us the Mugen PeriPeri, a keychain toy that aims to replicate the pleasure of opening a package for the first time. Snacks, boxes, and other tear-open packages tend to reveal good things, so perhaps experiencing this sensation boosts endorphins and sends us into pleasure mode." Tear-off wrapping you can tear forver.
via:brandonnn
toys
japan
product
packaging
october 2008 by infovore
russell davies: the smokes of kilimanjaro
january 2008 by infovore
Russell buys a tankbook: "Tank is launching a series of books designed to mimic cigarette packs –
the same size, packaged in flip-top cartons with silver foil wrapping and sealed in cellophane."
tankbooks
books
publishing
smoking
cigarettes
design
packaging
the same size, packaged in flip-top cartons with silver foil wrapping and sealed in cellophane."
january 2008 by infovore
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