infovore + online   63

Easily Remove Image Backgrounds Online - Clipping Magic
"Easily remove the background from your photos to create masks, cutouts, or clipping paths, all done instantly online with ClippingMagic.com" Blimey, that's some dark voodoo.
editor  graphics  online 
may 2013 by infovore
Aral Balkan · HSBC Prepare CSV bookmarklet for FreeAgent: Download previous statements on HSBC Personal accounts
Aral's script converts any online statement into CSV for FreeAgent; I don't use FreeAgent, but I have a feeling I could modify this into something useful. (In other news: why is all UK online banking so bad?)
banking  online  hsbc 
april 2012 by infovore
Gamasutra - Features - Peering At The Future: Jesse Schell Speaks
Christian Nutt interviews Jesse Schell Lots of really interesting stuff in here - to be returned to, I think.
interview  gamasutra  jesseschell  games  social  play  online 
december 2010 by infovore
The Collapse of Complex Business Models « Clay Shirky
"Diller, Brill, and Murdoch seem be stating a simple fact—we will have to pay them—but this fact is not in fact a fact. Instead, it is a choice, one its proponents often decline to spell out in full, because, spelled out in full, it would read something like this: “Web users will have to pay for what they watch and use, or else we will have to stop making content in the costly and complex way we have grown accustomed to making it. And we don’t know how to do that.”"
clayshirky  media  business  press  tv  video  internet  online 
april 2010 by infovore
kung fu grippe : Making the Clackity Noise
"Little stories are the internet’s native and ideal art form." Yes. This is a good one.
writing  creativity  stories  storytelling  culture  online  merlinmann 
december 2009 by infovore
Learning Vehicle | Edge Online
"Today, the UK government's Department For Transport unveils a new browser-based MMOG, created by New York-based developer Area/Code. Designed for early teenagers to learn principles of traffic safety, it's probably the largest 'serious games' project ever to be created for the UK. Code Of Everand is the result of over two years of work with the Department For Transport by Area/Code principals and designers Frank Lantz and Kevin Slavin, not only because of its size and ambition, but also because of the complexities of developing it for a government body... We spoke to Lantz, Slavin and Simon Williams, who led the project at Carat, the Department For Transport's media agency, about what Code Of Everand is, how they pulled it off, and why they think it could prove that games can be a powerful platform for learning." Edge interview.
edge  games  areacode  franklantz  kevinslavin  online  mmo  transport  uk 
november 2009 by infovore
FIFA Earth | The Football Twitterverse | Football World
Hmn. Visualisation of tweets about the word "FIFA" (do the maths there) and all games played of FIFA 10 - so you can see both which teams are doing well, and which countries have good FIFA gamers in them. There's little bits of stats-fluff, but it doesn't go nearly deep enough. It's lovely EA are doing this... but it could be, you know, useful, rather than just shiny? Bungie's statistics crown is still a long way off.
twitter  visualisation  ea  fifa  games  online  integration  statistics 
october 2009 by infovore
Tobold's MMORPG Blog: How to get rich in World of Warcraft
"You'll need several thousand gold to launch the business, and then keep it up for many weeks before you make a steady good profit every week. And you'll need to log on every day and spend several hours per week just to keep your glyph business up and running. In the end, getting rich in World of Warcraft works exactly like getting rich in the real world: You need a venture capital to start up a business, hard work, and perseverance. And this is exactly why getting rich with inscription works so reliably in World of Warcraft: It is hard work, there isn't all that much you can actually do with an income of thousands of gold per week, and thus the large majority of players simply can't be bothered doing it."
mmo  warcraft  wow  worldofwarcraft  games  online  economics 
october 2009 by infovore
Matasano Security LLC - Chargen - Indie Software Security: A ~12 Step Program
"...we roped in Nate McFeters, another local, and put together a security talk for indie Mac developers with no budget for security. What does a security talk for Mac developers look like? As it turns out, it’s very much like the talk we think every indie developer, Mac or not, should see, and it’s very much unlike the talk the rest of the security industry is giving." Good stuff: simple, clear, well-thought out, and very hard to argue with.
online  web  development  programming  security 
september 2009 by infovore
just in teractive: GameLayers from PMOG to Dictator Wars
"Be selective with your innovation. Keep as much of your product predictable, so people can find their way to the gem of awesome that you have pioneered. Too much innovation means you'll have to individually teach each user how to love your product and you don't have time for that." Justin Hall on the end of PMOG/The Nethernet, and lessons learned.
pmog  nethernet  games  business  online  innovation  strategy 
september 2009 by infovore
Embeddable Google Document Viewer
"Google Docs offers an undocumented feature that lets you embed PDF files and PowerPoint presentations in a web page. The files don't have to be uploaded to Google Docs, but they need to be available online." Ooh, that's useful.
google  pdf  tools  embedding  web  online 
september 2009 by infovore
IKEA Heights
"Ikea Heights is a melodrama shot entirely in the Burbank California Ikea Store without the store knowing." Amazing.
ikea  sitcom  melodrama  film  video  online  drama 
september 2009 by infovore
Gamasutra - News - Breaking: CCP Announces Dust 514 Console MMO At GDC Europe
"In fact, when Dust 514 launches, the map of EVE, currently divined only by player structures owned in the PC game, will also take into account infantry successes and failures within the console game. Players in the PC MMO can "fund mercenaries and give them goals" in the console title." Oh, now that is nice: CCP build a multiplayer game for consoles, and tie it - with data and everything - to the PC MMO, but it's only an indirect link. As a 360 owner without a PC, I shall have to be proud to serve in the mobile infantry.
ccp  mmo  online  eve  games  consoles  multiplayer  connectivity  heinleinian 
august 2009 by infovore
Blackbeard Blog - Nine People Who Know Stuff You Don't About Communities
"Here are nine individuals who know more than you do about some elements of online communities - even if they couldn’t necessarily put it in writing." How did I miss this the first time around?
community  online  socialmedia  communitymanagement 
july 2009 by infovore
Exclusive: The Future of Facebook Usernames - Anil Dash
"I hope you find this overview of the future timeline of Facebook Usernames useful to understand where this exciting feature is going in the future, how our industry will adapt and respond to this sort of innovation, and how our tech trade press will hold the powerful company's feet to the fire as this sort of capability becomes mainstream in the years to come." Meanwhile, Anil Dash drops the awesome.
facebook  identity  online  humour  anildash  funny  sotrue 
june 2009 by infovore
favicon.ico Generator
Ooh, nice - online favicon generator and editor. Might be useful one day.
web  design  tools  favicon  graphics  utility  online 
june 2009 by infovore
KOKOGIAK - One Year Later...
Alan Taylor on a year of the Big Picture. It's been a successful one, if you ask me, and it's a wonderful site; there are few updates in my RSS reader I look forward to as much as it.
photography  journalism  online  web  bigpicture  boston  blogs 
june 2009 by infovore
Professional Photographic Printing at theprintspace
"Professional photographic & art printing with great value? theprintspace delivers. At the printspace we understand what professional quality means, and we also offer 48 hour turnaround time & guaranteed satisfaction." As recommended to me by Jon.
printing  photography  hackney  print  photo  online  shop 
may 2009 by infovore
Welcome, <em>Wired</em>. We call this land "Internet" | Boing Boing Gadgets
Joel Johnson rounds on Wired for the gulf between their online and printed formats; the comments thread turns into a much more rational, and reasonable, discussion from many Wired staff, past and present.
magazines  wired  blogs  online  media  print  criticism 
may 2009 by infovore
QBlog - The Hunter and the Hunted
"See why I say I can't play like a player?" Richard Bartle dives deep into Stranglethorn Vale to explain what he "sees" when he plays MMOs, and to try to explain why he can't play them like, say, I can. It's a nice reading - even if I'm not sure the zone works as well coming from the Horde perspective - and his insights are strong.
richardbartle  stranglethornvale  wow  worldofwarcraft  mmo  design  games  play  online 
may 2009 by infovore
No homosexuality in Star Wars - BioWare
"Even discussions of the ban are being locked. At the bottom of the thread "GLBT discrimination in forums?", community manager Sean Dahlberg wrote, "As I have stated before, these are terms that do not exist in Star Wars. Thread closed."" How depressing: can you really hetero-normalise an online, social, MMO? Makes me a bit angry, and I'd have thought BioWare would have been more sensitive around this. Is this Lucasarts turning the screws?
homosexuality  games  online  mmo  starwars  bioware  oldrepublic  discrimination 
april 2009 by infovore
Liking something the wrong way (Phil Gyford’s website)
"...I never thought I’d be banned from something for liking it in the wrong way. It’s interesting to discover completely different attitudes to these new ways of interacting online." Yes, I find this a lot; my actions and behaviours are shaped in a particular way, to the point that I've found myself recently (in the case of Twitter) recommending a totally opposite manner of usage to a friend.
behaviour  interaction  design  socialsoftware  twitter  flickr  manners  mores  online 
march 2009 by infovore
Links » More Banking Stupidity: Phished by Visa
"in other words: Please ensure that there is absolutely no way for your customer to know whether we are showing the form or you are. In fact, please train your customer to give their “Verified by Visa” password to anyone who asks for it." Eesh. I knew I never licked VBV, but this just proves, accutely, *why* I don't like it.
internet  security  phishing  verifiedbyvisa  banking  online 
march 2009 by infovore
Planbeast
"Planbeast is a free service that lets you find people to play your favorite Xbox 360 games with online. Planbeast allows you to schedule and join new online events for any Xbox Live-compatible title." And there was me all ready to build this (albeit just for Left4Dead)... and now somebody's gone and done it already.
games  online  multiplayer  xbox  xboxlive  scheduling  planbeast 
march 2009 by infovore
Eegra: Updates a thousand times a second!! : EXCLUSIVE DETAILS ON NEXT STREET FIGHTER IV PATCH!
"BUGFIXES: Fixed a bug that would sometimes cause characters other than Ken to appear on the Character Select screen during online play." Damn, that one's been affecting me too.
games  funny  online  bug  streetfighter4  eegra  kenfighterken  sf4 
march 2009 by infovore
Gamasutra - Building Quake Live: Carmack Speaks
Wonderful interview with Marty Stratton and John Carmack on Quake Live; there's some really smart insight on development and business in here, and also some tidbits of Carmack talking code. Definitely one to mull over.
games  online  services  id  gaas  quake3  quake  quakelive 
march 2009 by infovore
wonderfl build flash online
"write Actionscript3 code in a textarea, and your code will be compiled server side. Your compiled Flash will be reloaded automatically in the right side of the page, so write code and see it real-time." And you can fork other people's code. It's like github and Heroku all at once, but for Flash.
programming  flash  online  actionscript 
february 2009 by infovore
Keith Tyson's History Painting print offer | Culture | guardian.co.uk
"The artist Keith Tyson is offering 5,000 Guardian readers the opportunity to own a free downloadable artwork by him. The costs you'll have to bear are those of printing out the work on A3 photographic paper – and framing, if you so choose... You will be asked to enter your geographical location – which forms part of the unique title of each print."
art  culture  online  guardian  printing  generative  analogue  keithtyson 
december 2008 by infovore
Pirates of the Amazon Firefox Add-on -
"The Firefox add-on "Pirates of the Amazon" inserts a "download 4 free" button on Amazon, which links to corresponding Piratebay BitTorrents. The add-on lowers the technical barrier to enable anyone to choose between "add to shopping cart" or "download 4 free". Are you a pirate?" Almost certainly not the first example; perhaps one of the best realised.
piracy  online  greasemonkey  plugin  torrent  free  subversion 
december 2008 by infovore
GameSetWatch - Exploring Online Worlds: The Oddness Of Trukz
"Though few gamers might be interested in long haul trucking, there is nothing wrong with concentrating on a small group of gamers and offering them the best experience they can get within their limited requirements. In fact, the more MMO developers who realize this—that a small group of loyal players is better than a huge group of disinterested players—the better, honestly." Very true - a nice conclusion to Matthew Kumar's round-up of a somewhat niche - but interesting sounding - browser MMO.
games  mmo  trukz  online  multiplayer  web  browser 
november 2008 by infovore
An ABC of R2 | Help | guardian.co.uk
"A series looking at different aspects of guardian.co.uk's rebuild and redesign project, which ran from October 2005 to September 2008." Looks like there's going to be some good stuff emerging from this; great to see the Guardian making it so public.
architecture  software  development  design  guardian  publishing  online  blog 
november 2008 by infovore
BBC Internet Blog
"We're still going through the stats, but at the time of writing there were almost 170,000 messages on the Strictly [Come Dancing] board." Holy hell. Poor moderators. (And: for such an uninteresting story, as well!)
moderation  online  community  forum  strictlycomedancing 
november 2008 by infovore
Versus CluClu Land: Stickin' Together is What Good Waffles Do
"If the Barack Obama presidency fails to unite us as a country, I'm going to hold out for a fast-zombie apocalypse." Iroquois on co-op, and the way Left 4 Dead sees online co-op - and the bad behaviour of players online - as design problems to solve, rather than to ignore.
games  design  coop  cooperative  multiplayer  online  iroquoispliskin 
november 2008 by infovore
ME 2D Beta at Borne Games
Mirror's Edge 2D flash game - which look, by all accounts, to be an official spin-off. Can't wait to see the full version; it's a very impressive little game.
mirrorsedge  games  flash  online  free 
november 2008 by infovore
Gamasutra - China To Add 20% Tax On Virtual Goods Profits
"China's State Administration of Taxation announced that it will impose a 20 percent personal income tax on profit from virtual money." Woah, the 21st Century really did hit, didn't it?
tax  taxation  china  virtualworlds  online  mmo  economics 
november 2008 by infovore
Gamasutra - AGDC: Building Battlefield Heroes , EA's First Free To Play Game
"His advice for those attempting a project like this, is to get people who understand the web. DICE hired a web development director, and a web producer. "Without those people, we would have never made it as far as we have," he says. He also recommends a web tech director, which DICE did not need to hire "because we had a team in DICE who were pretty strong."" Excellent article about building games for the online age; the section on the socially-driven BH website is very incisive.
battlefieldheroes  dice  ea  games  development  casual  online  web  social 
september 2008 by infovore
Pulse Laser: OFF=ON, or, Whatever happened to Availabot?
"So we decided to treat Availabot as a world probe: it was decided that we would take Availabot through to the position of being factory ready, and in the process learn as much as possible about the processes of manufacture, and how to develop these kind of complex products with so many moving parts." And, best news of all: Availabot will be coming to market. Excellent.
schulzeandwebb  presence  interaction  making  marketing  massproduction  availabot  toys  online  process 
september 2008 by infovore
The 18-Hour Bossfight | Rock, Paper, Shotgun
"That’s almost an entire day spent fighting one boss. And they still didn’t beat him. I feel physically ill just thinking about it. How did anyone ever think that’s good game design?" Scary.
mmo  ffxi  finalfantasy  mmorpg  online  guild 
august 2008 by infovore
星探 [hoshi saga] (nekogames)
How had I never seen this before? Beautiful little puzzle game: find the star in the level. Each level has a different mechanic. Each makes me smile.
games  puzzle  flash  online  web  play  emergent  mechanics  beautiful 
august 2008 by infovore
The Medium - Stet - The Internet's Typographical and Grammatical Morass - NYTimes.com
"I am stumped by how to excerpt the language on message boards and blogs... My problem with message-board language brings up a prior problem in journalism: the difficulty of translating spoken language into written language."
quotation  language  writing  internet  online  journalism  transcription  dialogue  speaking 
july 2008 by infovore
Virtual Worlds News: Disney's Virtual Magic Kingdom to Close Doors
Disney are shutting down VMK despite its continued success and large userbase; as a "promotion", it's run its course. Some of the comments are very affecting. Lessons to be learned about the implicit contracts you create when you build worlds.
disney  virtualmagickingdom  community  online  virtualworlds  mmo  ethics  contracts  socialcontract  socialsoftware 
april 2008 by infovore
Ripplerap - the collaborative conferencing tool
"Manage your conference notes and share them with other delegates, even with unreliable conference wi-fi!" Based on Tiddlywiki - an early piece of output from BT's Open Source division (and Osmosoft). Congrats to Jeremy!
opensource  bt  conferencing  wiki  html  online  tiddlywiki 
february 2008 by infovore
Waxy.org: Daily Log: The Times (UK) Spamming Social Media Sites
"Yesterday, I discovered that The Times (UK), a well-respected newspaper owned by News Corp., is involved in an extensive campaign to spam social media websites with links to Timesonline.co.uk articles." Andy Baio on the Times' involvement with SEO.
seo  journalism  online  web  newspaper  marketing  thetimes  times 
january 2008 by infovore
Do Canonical Web Designs Exist? - Bokardo
"The web is not suffering from a lack of canonical design. It’s just that canonical design on the web isn’t as glamorous as some want it to be." I have wrestled with so many people about what "design" on the web means. This helps me understand myself
design  web  print  designers  culture  online  aeshetics  subjectivity 
november 2007 by infovore
The NUJ and me: a considered response | Greenslade | Guardian Unlimited
"I cannot, in all conscience, remain within a union I now regard, albeit reluctantly, as reactionary. The digital revolution is here and I am digital revolutionary." Roy Greenslade on leaving the NUJ.
nuj  journalism  media  digital  online 
october 2007 by infovore
Times to Stop Charging for Parts of Its Web Site - New York Times
"...indirect readers, unable to get access to articles behind the pay wall and less likely to pay subscription fees than the more loyal direct users..." - you don't say?
paywall  business  advertising  online  newmedia  newspaper  newyorktimes  publishing  journalism 
september 2007 by infovore
Amazon.com acquires dpreview.com: Digital Photography Review
Blimey. Wasn't expecting that at all; I'm hoping the site will remain (as they suggest) a "stand-alone operation".
photography  commerce  website  online  amazon  acquisition 
may 2007 by infovore
Flash Slitherlink
An online version of Slitherlink. Wonderful puzzle game; very addictive.
slitherlink  game  puzzle  flash  online 
april 2007 by infovore
Xbox Live + Mac = MacLive at 99 Lives
Not quite ready for release, but anyway: MacLive is a nice Cocoa front end to XBox Live, with Growl integration (hurrah). Hoping it'll be ready soon!
xbox360  xbox  mac  live  gaming  online  app 
february 2007 by infovore
NorthTemple.com : Make Your Small Type a Little B...
"Sure you can still make out the words, but you’ve eliminated all the subtleties of hundreds of years of typographic design elements that were put there to make things easier to read." Lots of good articles about web typography right now.
typography  online  webdesign  design  article 
december 2006 by infovore
Rough Type: Nicholas Carr's Blog: Avatars consume as much electricity as Brazilians
Crazy. And, of course, raises the point that online worlds could be impacting on the real world via environmental damage and power consumption...
community  online  secondlife  environment  technology  climatechange 
december 2006 by infovore
SPECIAL: "Winning Online" -- A Manifesto
"Newspapers must win online, or face a future of painful contraction." Need to read this at some point.
newspaper  online  publishing  toread 
october 2006 by infovore
Design View : Andy Rutledge - Online Newspapers Are 99% Bad
(From a design perspective, but, to be honest, it impacts on everything).
publishing  newspaper  news  online  design  web  usability 
october 2006 by infovore
JeffCroft.com: On personal content management
Great post by Jeff - whom I don't always agree with. This is spot on, though; content management is hard, and when the software isn't failing you, you often hack it into things it shouldn't do. Bespoke is the way forward, and tools like Rails and Django a
contentmanagement  cms  publishing  online  development 
september 2006 by infovore
Moderation Strategies | Main / HomePage
Clay Shirky's wiki for discussion pattern languages of moderation.
moderation  online  community  discussion  language 
march 2006 by infovore
Raph Koster's Home Page
Raph's keynote from the Korean Gaming conference. Fantastic, and it doesn't even need the notes
games  online  development  future  play 
november 2005 by infovore
A Gentle Introduction to SQL
Really, really good online tutorial of SQL queries. Need to go over this again
SQL  query  tutorial  online 
january 2005 by infovore

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