infovore + offworld   15

My first day at the Wii Sports Resort: a cautionary tale in six photos | Offworld
"And so, day one of my Wii Sports Resort visit sees me unceremoniously carried limp and dazed from its courts, now forever slightly gun-shy about losing myself so completely to its instinctively direct-mapped movements, in lieu of remaining hyper-aware of my immediate surroundings: a victim to and of the virtual." Brandon gets a Wii Sports Resort injury, and this tale passes into legend.
brandonboyer  offworld  wiisportsresort  wii  accident  fail  injury 
july 2009 by infovore
One More Go: <em>Intelligent Qube</em>, or Murdering Steven Spielberg | Offworld
"This week I've killed Steven Spielberg three dozen times. I'm feeling better about the whole thing now, so I'm not going to vent any more steam about his increasingly asinine - and frankly pretty arrogant - repetition of the 'games won't be important until they can make you cry, which up until now they haven't been able to, but don't worry I've come to fix things' line." Which, you know, is good, because it means Margaret can talk about the joy of cubes instead. Or Cube, to give him his proper name. A wonderful One More Go, this week.
games  kurushi  intelligentqube  offworld  onemorego  spielberg  natal  cubes  cube  geometry 
june 2009 by infovore
E309: the 7 things you need to know about Microsoft's press conference - Offworld
If you want a wrap-up of the Microsoft keynote, you could do no better than Brandon's wrap-up for Offworld - spot on, nicely detailed, and covering all the facts with great illustration. Whilst their titles - L4D2, Forza 3, etc - are obviously real assets, it's their commitment to the 360 as a platform in the living room that was impressive.
e3  entertainment  blog  offworld  microsoft  games  technology  media  writing 
june 2009 by infovore
Mob rule: my night with the Xbox 360 premiere of 1 vs. 100 - Offworld
Brandon on a genuine piece of interactive TV programming - Endemol's live 360 version of 1 vs 100, coinciding with the broadcast of the show in Canada. This sort of thing is always a nightmare, so impressive to see it working so well.
games  tv  interaction  offworld  interactivetv  crossplatform  media  endemol 
may 2009 by infovore
Ragdoll Metaphysics: JG Ballard, Boredom, And The Violent Promise Of Videogames - Offworld
"That is not to say that videogames need to be more sensationalist, more vulgar, or more crass, but that they need not fear being more transgressive, or more expressive, or more visceral. They need not to shy away from their darker depictions of our fantasies, or become embarrassed when people point out how they dwell on violence and excitement. This, the safe excursion to the gladiatorial arena, is what games do best." Rossignol on Ballard, and jolly good too.
videogames  jgballard  writing  offworld  article  ballard  jimrossignol  escapism  banality  violence 
april 2009 by infovore
Architecting the unreal: the hubs and spokes of BioShock's Rapture - Offworld
So I'm going to be writing the odd thing for Offworld from time to time, and this is my first post, on a nice post from Steve Gaynor about architecutre, and leading players through stories with architecture alone. More to come, pop-pickers.
offworld  games  writing  me  bioshock  architecture  tomarmitage 
april 2009 by infovore
Indie Games Summit: Polytron debut new Fez trailer - Offworld
This is very beautiful, especially the 4-colour CGA cave, although Brandon's commentary makes me realise there's a generation of kids who don't know what "CGA" is, or why you'd care about graphics modes.
games  indie  offworld  fez  trailer  cga  graphicsmodes 
march 2009 by infovore
The shape and the sound: Steph Thirion's iPhone debut, Eliss - Offworld
Gosh, that looks lovely - and bonus points for a preview video that films the iPhone, showing the way fingers work on its surface, rather than just showing the results of interactions.
games  iphone  beautiful  offworld  abstract  eliss 
march 2009 by infovore
One More Go: Rhythm Tengoku, or Why plucking the hairy onion makes a new woman out of me - Offworld
"...it turns out that a GBA and a cart isn’t any more use than a GBA on its own. It’s only when you build a machine out of a GBA and a cart and a me that you’ve got a real Rhythm Tengoku Machine. Bolt those three components together and you’ve built an entirely new organism, an extraordinary creature who can shoot ghosts, dance with monkeys, and climb stars like staircases."
games  play  writing  hardware  offworld  gba  rhythmtengoku 
february 2009 by infovore
The Planetside War: Weekend Warriors | Rock, Paper, Shotgun
War reporting from a virtual world; Jim Rossignol documents the first skirmishes in the Offworld/RPS/Escapist conflict. Looking forward to more of this.
games  rockpapershotgun  offworld  reportage  jimrossignol  planetside  theescapist 
january 2009 by infovore
Ragdoll Metaphysics: Soap Opera & The Sims - Offworld
"Imagine it: instead of text adventures and MUDs being designed to entertain MIT students and 23-year old computer engineers, they fall into the hands of bored housewives and teenage girls... This time there are romantic text adventures, digital doll's houses, dating games. Card deck games where you collect friends, or Versace. The trend continues and the licences that get picked up are not action movies, but those of popular soap operas: Not just hot teenage stuff like 90210, but Guiding Light, Days Of Our Lives, and One Life To Live. This is a games industry completely different to our own, and yet somehow... plausible." Jim Rossignol on the soap-as-game.
games  writing  offworld  alternatehistory  jimrossignol  soapopera  thesims 
january 2009 by infovore
The Offworld 20: 2008's Best Indie and Overlooked - Offworld
The Offworld 20 "...isn't just a list of independently made and under-appreciated games, it's a list of the games that celebrate what makes Offworld Offworld: the beautiful and the bizarre, and the games trying to push the medium forward and give us something we've never seen before, in whatever incremental way." Smashing. I love Offworld already, and this is a lovely list.
games  writing  blogs  offworld 
december 2008 by infovore
One More Go: Ikaruga, The Big Enemy Is Approaching - Offworld
"Ikaruga doesn’t treat you mean because it wants to see you fail. Ikaruga treats you mean because it wants winning to feel wonderful. But the more I became addicted to that mechanic, the more uneasy I started to feel. Volunteering to be beaten and humiliated on the promise of eventual pleasure? Isn’t there a word for that?" I can't get on with Ikaruga - too much of a memory test, too much punishment, not enough pleasure - but I can totally understand these sentiments. Lovely writing.
offworld  blogs  ikaruga  treasure  shmups  experiential  reward 
december 2008 by infovore
Offworld goes to hell - Offworld
Preserved at least in the screengrab of this post: today is the 15th anniversary of the release of Doom, and Offworld have reskinned accordingly. Fun.
doom  offworld  blog  design 
december 2008 by infovore
Boing Boing: Offworld
"Suddenly, instead of Pong, Nolan Bushnell unleashes a stark, monochrome rescue challenge on the world. AVOID MISSING PRINCESS FOR HIGH SCORE burns itself into the brains of a generation. A couple of sequels expand the world of this strange new hero and, keen to bring its popularity to bear on the 2600, Atari execs strong-arm Warren Robinett into populating Adventure with mushroom monsters and making the green dragon friendly." Delightful alterna-history from Margaret in her Offworld column.
offworld  games  blog  writing  alternatehistory  atari  nintendo 
november 2008 by infovore

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