infovore + nintendo   41

Farewell to the Wii, A Great Gaming System After All
"Perhaps the best Wii idea of all, and one too little copied in other consumer electronics, was that the device itself lit up when something important had happened to it. If a friend sent you a message or if a game needed an update, the system would start emitting a blue glow from its disc drive. You didn't have to turn the Wii on to know something was ready for your attention; the device's light pattern showed it. Most inert consumer electronics do nothing like this, which is a pity. What a disappointing failure that we don't have more electronics that make themselves useful even while they are more or less turned off." Steven Totilo's farewell to the Wii is full of some lovely thought and analysis - as well as great game write-ups - but this in particular bears repeating. (It drove me mad, but, still).
wii  design  electronics  consoles  games  nintendo  steventotilo 
september 2012 by infovore
Nintendo Almost Made a Knitting Add-On for NES - IGN
"A recently-surfaced 1980s brochure reveals that Nintendo nearly released a knitting add-on for the NES. Posted on the Facebook page of former Nintendo employee Howard Phillips, the brochure shows off the Nintendo Knitting Machine, a device that would have connected to the NES and allowed players to create and print their own designs." This would have been brilliant; I'm trying to imagine games with knit-out (as opposed to print-out) elements now.
knitting  nes  nintendo  peripheral  console 
september 2012 by infovore
Top Page - Petit Computer
"In the golden age of BASIC, it was easy for anyone to write a program. Now we offer you this exact same capability, but this time with the advanced features of the Nintendo DSi™ system... Many programs are included to ensure that you can fully enjoy using BASIC. The included programs were also written in BASIC, so you can add new features to them in order to enhance your games. You can also take the programs and data you create and convert them to QR codes that can be shared with friends who also have Petit Computer on their Nintendo DSi systems. (Programs included: 12 feature samples,5games, a character picture tool,a background screen creation tool,a graphics tool,and a picture-drawing tool.)" Interesting - especially the music-creation stuff, as Create Digital Music proved.
computer  programming  nintendo  dsi  ds  basic  music 
august 2012 by infovore
Gamasutra - News - Interview: Reggie Fils-Aime On Garage Devs And The Value Of Software
"I would separate out the true independent developer vs. the hobbyist," says Fils-Aime. "We are absolutely reaching out to the independent developer. Where we've drawn the line is we are not looking to do business today with the garage developer. In our view, that’s not a business we want to pursue." Sustainable, maybe, but sad at the same time.
games  indies  nintendo  shortsighted 
march 2011 by infovore
Get this game: the amazing anamorphics of Looksley's Line Up - Boing Boing
"...now we know the [Nintendo 3DS'] 3D will have little to do with tracking technology, but Looksley's Line Up (as Attakoreda has now been released as in the U.S.) still might've made a nice showcase title for the new tech." Attakoreda - that funny 3D hidden word game of a few months back - is getting a western DSI release. Excellent.
games  tracking  3d  nintendo 
june 2010 by infovore
Movement Mechanics in “The Legend of Zelda” « Troy Gilbert
"What’s happening here is a very neat trick. While Link can move a single pixel at a time, in any direction, the longer he continously moves in any direction the more he gravitates toward aligning himself with the underlying grid of the screen." Lovely little analysis of the different ways the original Legend of Zelda, and the subsequent Link to the Past, subtly correct the player's input to ensure they never feel cheated by pixel-perfect hit detection.
games  nintendo  zelda  movement  design  interaction 
december 2009 by infovore
Egmont and Penguin seal Nintendo deal with EA | theBookseller.com
"Egmont Press and Penguin Publishing will launch a range of children's books onto the Nintendo DS in a licensing deal with entertainment software company Electronic Arts (EA). It is the first time that children's books have been developed specifically for the Nintendo DS platform in the UK." Ooh, that's kind of awesome.
epublishing  books  ds  nintendo  uk  penquin  publishing  ebooks 
october 2009 by infovore
Bayer Didget - Product Information – Bayer’s DIDGET™ Blood Glucose Meter
"Bayer’s DIDGET™ is the only blood glucose meter that plugs into a Nintendo DS™ or Nintendo DS™ Lite system. This unique meter helps encourage consistent testing with reward points that children can use to buy items within the game and unlock new game levels." Blood glucose monitor for diabetics that plugs into your Nintendo DS. Utterly awesome, and exactly what a new world of products should look like.
nintendods  bayer  design  products  diabetes  health  play  nintendo  ds  superb 
july 2009 by infovore
Professor Layton (TopHatProfessor) on Twitter
"Critical thinking is the key to success!" Professor Layton is on Twitter. Officially. This is good.
professorlayton  games  marketing  twitter  puzzles  adventure  nintendo 
june 2009 by infovore
Dubious Quality: Console Post Of The Week: E3
"Sony acts like a character in a Charlotte Brontë novel--they seem to think they have an entire lifetime to seize the moment."
e3  billharris  analysis  games  consoles  microsoft  sony  nintendo  quotation 
june 2009 by infovore
1UP's Retro Gaming Blog : GDC: 13 Years Later, Atlantis Emerges from the Waves of Obscurity
"...the 1996 target date for Project Atlantis and the GBA's 2001 release is quite a gap. Why the delay? My guess is: Pokémon. Game Freak's socially-driven cockfighting RPG was an unexpected end-of-life hit for the Game Boy, and its out-of-left-field success added years to the fading system's life. The popularity of Pokémon might actually have been the first time Nintendo realized that technology and profitability don't go hand-in-hand." That's an interesting way of looking at it. (Also: an interesting piece on the Nintendo super-portable that never was).
hardware  history  games  nintendo  portable  gba  atlantis  gameboy 
april 2009 by infovore
Why the Wii will never get any better
"...the Wii’s software stack is designed with little to no future proofing. There are basically zero provisions for any future updates; even obvious things like new storage devices or game patches. What’s worse is that this will affect the compatibility mode of any future Wii successor." Interesting analysis of what's going on inside a Wii, even if the architecture is a little limited.
programming  nintendo  hardware  architecture  analysis  wii  code  microprocessors 
march 2009 by infovore
Scribblenauts Preview - Page 1 // DS /// Eurogamer - Games Reviews, News and More
I can't really quote from it, but you need to read this; it's the most deliciously bonkers concept, and if they pull it off - which seems like it might just be possible, given the level of detail they talk about the game at - it could be properly magical. Lovely preview, too.
games  ds  nintendo  writing  creativity  drawing  brilliant  scribblenauts 
february 2009 by infovore
Insult Swordfighting: The Nintendo playbook
"The Wii has captured the imagination of millions of people who didn't consider themselves gamers at all. Why are we so surprised? All this has happened before." And, no doubt, all of it will happen again. Some good insight and quotation from Mitch Krpata on a history of Nintendo's console marketing and sales strategies.
games  marketing  business  nintendo  sales  profit  consoles 
january 2009 by infovore
DS Fanboy - 2008's best homebrew
Lots of good stuff in here I didn't know about, all for your DS, and all not illegal. Hurrah for homebrew.
games  nintendo  ds  homebrew  list 
january 2009 by infovore
Boing Boing: Offworld
"Suddenly, instead of Pong, Nolan Bushnell unleashes a stark, monochrome rescue challenge on the world. AVOID MISSING PRINCESS FOR HIGH SCORE burns itself into the brains of a generation. A couple of sequels expand the world of this strange new hero and, keen to bring its popularity to bear on the 2600, Atari execs strong-arm Warren Robinett into populating Adventure with mushroom monsters and making the green dragon friendly." Delightful alterna-history from Margaret in her Offworld column.
offworld  games  blog  writing  alternatehistory  atari  nintendo 
november 2008 by infovore
chewing pixels » Animal Crossing - Wii review
"...while almost all of the game’s residents are free to go as they please, heading off to new towns and lives on a whim, once you step off the bus and choose a house in which to settle, you’re here for good.... you are the local constant, the hick who’s never left its borders and there is some comfort in the knowledge that the places the other animals leave for can never be known by you." Simon's original version of his Wii Animal Crossing review; some lovely analysis of the series to date.
simonparkin  games  writing  journalism  wii  animalcrossing  nintendo 
november 2008 by infovore
Portabledev - CommanDSKeen
Commander Keen on the DS. Heck yes. One of the first games I spent a *lot* of time playing.
games  homebrew  ds  nintendo  nintendods  commanderkeen 
october 2008 by infovore
StillAliveDS map sharing website !
Portal-inspired homebrew game for the DS. Looks rather sweet, although not keen on collect-em-up mechanics.
games  portal  ds  homebrew  nintendo  nintendods 
october 2008 by infovore
brandonnn.com — Curious Confluence: The Mtn. Goats Do Mario Bros.
"...never, in all those years, did I imagine the day would come where he would sing from the prospective of a frightened and lonely Toad, quivering breathlessly in his underworld holding cell, hoping for rescue." Delightful.
music  mario  mountaingoats  nintendo  delightful  games  awesome 
september 2008 by infovore
Stephen Fry » Blog Archive » Wii is a kind of magic
"...Nintendo understands that while play does involve competition, territoriality and rehearsal for war, it also involves silliness, laughter and fun." Oh, god, can I just marry Stephen Fry now? Oh, there's a queue. Never mind.
wii  play  games  nintendo  fun  casual  interaction  stephenfry  article  writing 
august 2008 by infovore
The Wii "isn't hurting us", says Sony boss - Eurogamer
"Nintendo makes money with the hardware alone, which may be a superior business model." What, making profit on units rather than selling them at colossal loss is a *superior* business model? Who would have thought it!
business  sony  idiots  nintendo  profit  pricing  ps3  wii 
august 2008 by infovore
Super Mario Brothers Is Frustrating pt1 Video
In which an entertaining man plays a hacked, super-hard Super Mario map, swears at his TV a lot, and still manages to be pretty good at it. It's a nice illustration of the problem-solving process, and it's rather funny. "This is worse than Panic At The Disco. This is worse than Ann Coulter."
nintendo  hacked  supermario  difficult  hard  games  walkthrough  video  swearing  funny  humour 
august 2008 by infovore
Video Games Hero - rocking the NDS homebrew
"VideoGamesHero brings you homebrew action at it's best - offering lasting fun and challenging action with over 65 Songs, 5 Game modes, Motion Card and Guitar Grip support, there is something for everyone!" Homebrew Harmonix-style rhythm action game for the ds. Awesome.
nintendo  ds  nintendods  homebrew  music  games  rhythmaction 
august 2008 by infovore
Stephen Fry » Blog Archive » Handheld gaming
"A simple pocket knife can be more appealing and usable than a bristling Victorinox, and a dedicated little games machine like the DS can engage us far more than the sleek power of the PSP. You can feel admiration and even awe for the big power boxes, but for the DS you feel affection - and that, in marketing terms, is worth a whole heap more." I love Stephen Fry.
nintendo  wii  ds  gaming  games  play  attachment  emotional 
august 2008 by infovore
MadWorld spoils "family fun image" of Wii News - Page 1 // Wii /// Eurogamer - Games Reviews, News and More
"MadWorld will "spoil the family fun image" of the console, according to Mediawatch-UK, a British organisation hat campaigns for decency in television, games and films... "It seems a shame that the game's manufacturer have decided to exclusively release this game on the Wii," said Beyer. "I believe it will spoil the family fun image of the Wii."" And this has *what*, precisely, to do with banning the game? The fact it differs from other titles on the machine? Once again, pressure-groups jump the shark.
classification  games  pressuregroups  mediawatch  idiots  madworld  nintendo  wii  family  adult 
august 2008 by infovore
Versus CluClu Land: Three Methods of Game Design
"Nintendo's staked its empire on the joys of mere motion a few times already, and won. Now, it's funny to remember how we doubted that this was a winning proposition." Pliskin on games-out-of-worlds versus worlds-out-of-play.
control  interaction  games  play  design  nintendo 
august 2008 by infovore
Versus CluClu Land: Why WarioWare is Game Design DNA
Pliskin on WarioWare as a pinnacle of "pure gaming" - stripping away gameplay and interaction to the rawer level of "what are the rules"?
warioware  nintendo  play  rules  interaction  gameplay  games 
august 2008 by infovore
The Naming of Stuff - Atlus.com
Lovely article on the localisation work for Etrian Odyssey on the DS. Tight memory restrictions leads to translators having to be smart; Atlus' team appear to be that.
etrianodyssey  nintendo  ds  atlus  rpg  translation  localisation 
june 2008 by infovore
Colors! Gallery
Users' artwork from Colors! for the DS. Really quite impressive, some of this.
art  colors  ds  illustration  software  nintendo  homebrew 
may 2008 by infovore
Colors!
"Colors! is a simplistic digital painting application for Nintendo DS based on modern
painting-techniques developed for drawing tablets in programs like Photoshop."
ds  homebrew  application  nintendo  art  painting  drawing  graphics  nintendods  software 
may 2008 by infovore
The best DS homebrew.
"Not necessarily the completest 'best' collection, but some of the more notable games, applications and emulators that have grabbed my attention long enough to stay on my DS."
ds  homebrew  opensource  play  games  mobile  nintendo  nintendods 
april 2008 by infovore
What Should Sony Do Next? - Forbes.com
"Nintendo hasn’t truly gone backwards technologically. It has simply innovated in a different way." Good Forbes piece pulling together the usual threads on what Sony's really up against.
technology  business  gaming  nintendo  sony 
august 2007 by infovore
The Big Ideas Behind Nintendo's Wii
"The classic controller was something [...] gamers had become comfortable with. It had many important elements. But it also had come to dictate a lot of what went into games... Creativity was being stifled, and the range of games was narrowing."
games  innovation  play  creativity  wii  nintendo  inputdevices  controllers 
november 2006 by infovore
KartMatch
Ning-powered app for finding other Mario Kart friendcodes. Fun!
ning  nintendo  ds  mariokart  socialsoftware 
march 2006 by infovore
IGN: Reggie Talks Nintendo's Future
Full transcript of Reggie Fils-Aime's speech at TGS 2005. Great statistics.
nintendo  games  demographic  statistics  controllers 
january 2006 by infovore
News - Miyamoto talks Odama // Gamecube /// Eurogamer
"Nintendo's theme for 2006 will be 'Create new fun'". Yes!
nintendo  games  gaming 
january 2006 by infovore

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