Gamasutra - News - Interview: Reggie Fils-Aime On Garage Devs And The Value Of Software
march 2011 by infovore
"I would separate out the true independent developer vs. the hobbyist," says Fils-Aime. "We are absolutely reaching out to the independent developer. Where we've drawn the line is we are not looking to do business today with the garage developer. In our view, that’s not a business we want to pursue." Sustainable, maybe, but sad at the same time.
games
indies
nintendo
shortsighted
march 2011 by infovore
Get this game: the amazing anamorphics of Looksley's Line Up - Boing Boing
june 2010 by infovore
"...now we know the [Nintendo 3DS'] 3D will have little to do with tracking technology, but Looksley's Line Up (as Attakoreda has now been released as in the U.S.) still might've made a nice showcase title for the new tech." Attakoreda - that funny 3D hidden word game of a few months back - is getting a western DSI release. Excellent.
games
tracking
3d
nintendo
june 2010 by infovore
Movement Mechanics in “The Legend of Zelda” « Troy Gilbert
december 2009 by infovore
"What’s happening here is a very neat trick. While Link can move a single pixel at a time, in any direction, the longer he continously moves in any direction the more he gravitates toward aligning himself with the underlying grid of the screen." Lovely little analysis of the different ways the original Legend of Zelda, and the subsequent Link to the Past, subtly correct the player's input to ensure they never feel cheated by pixel-perfect hit detection.
games
nintendo
zelda
movement
design
interaction
december 2009 by infovore
JSGB v.0.02: a JavaScript Nintendo GameBoy Emulator and Debugger
november 2009 by infovore
"a JavaScript GameBoy Emulator" Blimey.
javascript
games
gameboy
emulator
nintendo
bonkers
november 2009 by infovore
Egmont and Penguin seal Nintendo deal with EA | theBookseller.com
october 2009 by infovore
"Egmont Press and Penguin Publishing will launch a range of children's books onto the Nintendo DS in a licensing deal with entertainment software company Electronic Arts (EA). It is the first time that children's books have been developed specifically for the Nintendo DS platform in the UK." Ooh, that's kind of awesome.
epublishing
books
ds
nintendo
uk
penquin
publishing
ebooks
october 2009 by infovore
Bayer Didget - Product Information – Bayer’s DIDGET™ Blood Glucose Meter
july 2009 by infovore
"Bayer’s DIDGET™ is the only blood glucose meter that plugs into a Nintendo DS™ or Nintendo DS™ Lite system. This unique meter helps encourage consistent testing with reward points that children can use to buy items within the game and unlock new game levels." Blood glucose monitor for diabetics that plugs into your Nintendo DS. Utterly awesome, and exactly what a new world of products should look like.
nintendods
bayer
design
products
diabetes
health
play
nintendo
ds
superb
july 2009 by infovore
Professor Layton (TopHatProfessor) on Twitter
june 2009 by infovore
"Critical thinking is the key to success!" Professor Layton is on Twitter. Officially. This is good.
professorlayton
games
marketing
twitter
puzzles
adventure
nintendo
june 2009 by infovore
1UP's Retro Gaming Blog : GDC: 13 Years Later, Atlantis Emerges from the Waves of Obscurity
april 2009 by infovore
"...the 1996 target date for Project Atlantis and the GBA's 2001 release is quite a gap. Why the delay? My guess is: Pokémon. Game Freak's socially-driven cockfighting RPG was an unexpected end-of-life hit for the Game Boy, and its out-of-left-field success added years to the fading system's life. The popularity of Pokémon might actually have been the first time Nintendo realized that technology and profitability don't go hand-in-hand." That's an interesting way of looking at it. (Also: an interesting piece on the Nintendo super-portable that never was).
hardware
history
games
nintendo
portable
gba
atlantis
gameboy
april 2009 by infovore
Why the Wii will never get any better
march 2009 by infovore
"...the Wii’s software stack is designed with little to no future proofing. There are basically zero provisions for any future updates; even obvious things like new storage devices or game patches. What’s worse is that this will affect the compatibility mode of any future Wii successor." Interesting analysis of what's going on inside a Wii, even if the architecture is a little limited.
programming
nintendo
hardware
architecture
analysis
wii
code
microprocessors
march 2009 by infovore
Scribblenauts Preview - Page 1 // DS /// Eurogamer - Games Reviews, News and More
february 2009 by infovore
I can't really quote from it, but you need to read this; it's the most deliciously bonkers concept, and if they pull it off - which seems like it might just be possible, given the level of detail they talk about the game at - it could be properly magical. Lovely preview, too.
games
ds
nintendo
writing
creativity
drawing
brilliant
scribblenauts
february 2009 by infovore
Insult Swordfighting: The Nintendo playbook
january 2009 by infovore
"The Wii has captured the imagination of millions of people who didn't consider themselves gamers at all. Why are we so surprised? All this has happened before." And, no doubt, all of it will happen again. Some good insight and quotation from Mitch Krpata on a history of Nintendo's console marketing and sales strategies.
games
marketing
business
nintendo
sales
profit
consoles
january 2009 by infovore
DS Fanboy - 2008's best homebrew
january 2009 by infovore
Lots of good stuff in here I didn't know about, all for your DS, and all not illegal. Hurrah for homebrew.
games
nintendo
ds
homebrew
list
january 2009 by infovore
Boing Boing: Offworld
november 2008 by infovore
"Suddenly, instead of Pong, Nolan Bushnell unleashes a stark, monochrome rescue challenge on the world. AVOID MISSING PRINCESS FOR HIGH SCORE burns itself into the brains of a generation. A couple of sequels expand the world of this strange new hero and, keen to bring its popularity to bear on the 2600, Atari execs strong-arm Warren Robinett into populating Adventure with mushroom monsters and making the green dragon friendly." Delightful alterna-history from Margaret in her Offworld column.
offworld
games
blog
writing
alternatehistory
atari
nintendo
november 2008 by infovore
chewing pixels » Animal Crossing - Wii review
november 2008 by infovore
"...while almost all of the game’s residents are free to go as they please, heading off to new towns and lives on a whim, once you step off the bus and choose a house in which to settle, you’re here for good.... you are the local constant, the hick who’s never left its borders and there is some comfort in the knowledge that the places the other animals leave for can never be known by you." Simon's original version of his Wii Animal Crossing review; some lovely analysis of the series to date.
simonparkin
games
writing
journalism
wii
animalcrossing
nintendo
november 2008 by infovore
Portabledev - CommanDSKeen
october 2008 by infovore
Commander Keen on the DS. Heck yes. One of the first games I spent a *lot* of time playing.
games
homebrew
ds
nintendo
nintendods
commanderkeen
october 2008 by infovore
StillAliveDS map sharing website !
october 2008 by infovore
Portal-inspired homebrew game for the DS. Looks rather sweet, although not keen on collect-em-up mechanics.
games
portal
ds
homebrew
nintendo
nintendods
october 2008 by infovore
brandonnn.com — Curious Confluence: The Mtn. Goats Do Mario Bros.
september 2008 by infovore
"...never, in all those years, did I imagine the day would come where he would sing from the prospective of a frightened and lonely Toad, quivering breathlessly in his underworld holding cell, hoping for rescue." Delightful.
music
mario
mountaingoats
nintendo
delightful
games
awesome
september 2008 by infovore
Stephen Fry » Blog Archive » Wii is a kind of magic
august 2008 by infovore
"...Nintendo understands that while play does involve competition, territoriality and rehearsal for war, it also involves silliness, laughter and fun." Oh, god, can I just marry Stephen Fry now? Oh, there's a queue. Never mind.
wii
play
games
nintendo
fun
casual
interaction
stephenfry
article
writing
august 2008 by infovore
The Wii "isn't hurting us", says Sony boss - Eurogamer
august 2008 by infovore
"Nintendo makes money with the hardware alone, which may be a superior business model." What, making profit on units rather than selling them at colossal loss is a *superior* business model? Who would have thought it!
business
sony
idiots
nintendo
profit
pricing
ps3
wii
august 2008 by infovore
Super Mario Brothers Is Frustrating pt1 Video
august 2008 by infovore
In which an entertaining man plays a hacked, super-hard Super Mario map, swears at his TV a lot, and still manages to be pretty good at it. It's a nice illustration of the problem-solving process, and it's rather funny. "This is worse than Panic At The Disco. This is worse than Ann Coulter."
nintendo
hacked
supermario
difficult
hard
games
walkthrough
video
swearing
funny
humour
august 2008 by infovore
Video Games Hero - rocking the NDS homebrew
august 2008 by infovore
"VideoGamesHero brings you homebrew action at it's best - offering lasting fun and challenging action with over 65 Songs, 5 Game modes, Motion Card and Guitar Grip support, there is something for everyone!" Homebrew Harmonix-style rhythm action game for the ds. Awesome.
nintendo
ds
nintendods
homebrew
music
games
rhythmaction
august 2008 by infovore
Stephen Fry » Blog Archive » Handheld gaming
august 2008 by infovore
"A simple pocket knife can be more appealing and usable than a bristling Victorinox, and a dedicated little games machine like the DS can engage us far more than the sleek power of the PSP. You can feel admiration and even awe for the big power boxes, but for the DS you feel affection - and that, in marketing terms, is worth a whole heap more." I love Stephen Fry.
nintendo
wii
ds
gaming
games
play
attachment
emotional
august 2008 by infovore
MadWorld spoils "family fun image" of Wii News - Page 1 // Wii /// Eurogamer - Games Reviews, News and More
august 2008 by infovore
"MadWorld will "spoil the family fun image" of the console, according to Mediawatch-UK, a British organisation hat campaigns for decency in television, games and films... "It seems a shame that the game's manufacturer have decided to exclusively release this game on the Wii," said Beyer. "I believe it will spoil the family fun image of the Wii."" And this has *what*, precisely, to do with banning the game? The fact it differs from other titles on the machine? Once again, pressure-groups jump the shark.
classification
games
pressuregroups
mediawatch
idiots
madworld
nintendo
wii
family
adult
august 2008 by infovore
Versus CluClu Land: Three Methods of Game Design
august 2008 by infovore
"Nintendo's staked its empire on the joys of mere motion a few times already, and won. Now, it's funny to remember how we doubted that this was a winning proposition." Pliskin on games-out-of-worlds versus worlds-out-of-play.
control
interaction
games
play
design
nintendo
august 2008 by infovore
Versus CluClu Land: Why WarioWare is Game Design DNA
august 2008 by infovore
Pliskin on WarioWare as a pinnacle of "pure gaming" - stripping away gameplay and interaction to the rawer level of "what are the rules"?
warioware
nintendo
play
rules
interaction
gameplay
games
august 2008 by infovore
The Naming of Stuff - Atlus.com
june 2008 by infovore
Lovely article on the localisation work for Etrian Odyssey on the DS. Tight memory restrictions leads to translators having to be smart; Atlus' team appear to be that.
etrianodyssey
nintendo
ds
atlus
rpg
translation
localisation
june 2008 by infovore
Colors! Gallery
may 2008 by infovore
Users' artwork from Colors! for the DS. Really quite impressive, some of this.
art
colors
ds
illustration
software
nintendo
homebrew
may 2008 by infovore
The best DS homebrew.
april 2008 by infovore
"Not necessarily the completest 'best' collection, but some of the more notable games, applications and emulators that have grabbed my attention long enough to stay on my DS."
ds
homebrew
opensource
play
games
mobile
nintendo
nintendods
april 2008 by infovore
What Should Sony Do Next? - Forbes.com
august 2007 by infovore
"Nintendo hasn’t truly gone backwards technologically. It has simply innovated in a different way." Good Forbes piece pulling together the usual threads on what Sony's really up against.
technology
business
gaming
nintendo
sony
august 2007 by infovore
The Big Ideas Behind Nintendo's Wii
november 2006 by infovore
"The classic controller was something [...] gamers had become comfortable with. It had many important elements. But it also had come to dictate a lot of what went into games... Creativity was being stifled, and the range of games was narrowing."
games
innovation
play
creativity
wii
nintendo
inputdevices
controllers
november 2006 by infovore
KartMatch
march 2006 by infovore
Ning-powered app for finding other Mario Kart friendcodes. Fun!
ning
nintendo
ds
mariokart
socialsoftware
march 2006 by infovore
IGN: Reggie Talks Nintendo's Future
january 2006 by infovore
Full transcript of Reggie Fils-Aime's speech at TGS 2005. Great statistics.
nintendo
games
demographic
statistics
controllers
january 2006 by infovore
News - Miyamoto talks Odama // Gamecube /// Eurogamer
january 2006 by infovore
"Nintendo's theme for 2006 will be 'Create new fun'". Yes!
nintendo
games
gaming
january 2006 by infovore
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