infovore + network   19

The dreadful luminosity of everything |
"I think that the physical and the digital are inseparable in culture in the same way that waves and particles are inseparable in light." This is great, and reminds me how Berger-esque some of James' art-writing is getting.
art  light  network  physical  digital  jamesbridle  writing  stml 
may 2012 by infovore
Steve's Blog @ Demiforce: Onyx RIP
"I'm sorry to say that Demiforce is canceling plans for Onyx." This is a real shame, because I was somewhat excited that Demiforce wasn't just ramping up for "another game", and was instead building something that might benefit the platform. As it is: oh well. Those Apple T&Cs are killer, it seems.
games  platform  iphone  development  network  social  onyx  legal 
march 2009 by infovore
Kevin Kelly -- The Technium
"One Amish-man told me that the problem with phones, pagers, and PDAs (yes he knew about them) was that "you got messages rather than conversations." That's about as an accurate summation of our times as any." A wonderful quotation in the midst of this dense, fascinating article.
technology  culture  society  communication  network  amish 
february 2009 by infovore
Who Stole My Volcano? Or: How I Learned to Stop Worrying and Love the Dematerialisation of Supervillain Architecture. « Magical Nihilism
"[The modern supervillain's] hidden fortress is in the network, represented only by a briefcase, or perhaps even just a mobile phone.... for a “4th generation warfare” supervillain there aren’t even objects for the production designer to create and imbue with personality. The effects and the consequences can be illustrated by the storytelling, but the network and the intent can’t be foreshadowed by environments and objects in the impressionist way that Adam employed to support character and storytelling." The network as fortress and ideology all at once.
design  architecture  comics  culture  kenadam  mattfraction  gobag  network  infrastructure  mobility 
november 2008 by infovore
MEX - the strategy forum for mobile user experience - Is it time Blyk was re-classified?
"Content is an expensive, messy business and fraught with quality risk. Network resources like minutes and texts are an attractive commodity and one where the wholesale price is falling all the time." Interesting analysis of Blyk.
mobile  advertising  media  content  network  blyk 
october 2008 by infovore
Plotting the colors « The Arbitrarian
"Dolores Labs paid MechaTurks to apply labels to 10,000 color swatches." Then they built network graphs out of them. Very nice.
network  intelligence  collectiveintelligence  color  research  nomenclature  language  colour 
may 2008 by infovore
Rands In Repose: We Travel in Tribes
"The value lies in the network of people and how they illuminate the things I don’t know." Rands hits the nail on the head. It's about who you know, and how you make use of them. Just like real-world friends. Hint: Scoble is using it wrong.
twitter  communication  socialsoftware  network 
may 2008 by infovore
Six Apart - News and Events: We Are Opening the Social Graph
"Your lists of friends and connections on the social websites that you use, sometimes called your social graph, belongs to you. No one company should own who you know and how you know them." This could be interesting!
openid  social  networking  graph  portable  network  api  code 
october 2007 by infovore
identity-matcher - Google Code
"This code, extracted from the Rails codebase of, extends your User model with methods to pull in social network information from sites such as GMail, Twitter, Flickr, Facebook and any site supporting appropriate Microformats."
rubyonrails  ruby  rails  plugin  microformats  network  identity 
october 2007 by infovore
Pasta&Vinegar » Blog Archive » There’s no reason why WoW couldn’t be represented by anything other than an RSS feed
Great selection of links to Raph Koster's "Design For Everywhere" - a talk at GDC to the games industry about designing games (and, by inference, software) for use in any context. Important!
games  play  network  distributed  casual  presentation  ubiplay 
september 2007 by infovore
$99 desktop that has 4gb of internal storage and uses S3 for the rest. Distributed thin-ish clients, much like were promised in the golden age of Java. Etc, etc, etc.
computer  hardware  s3  network  distribution  opensource 
august 2007 by infovore
Twitter (
'"Friends" still isn't the right word.' - Kottke on Twitter, with much strong truth, notably this.
twitter  kottke  social  software  behaviour  network 
march 2007 by infovore
The Semiotcracy
Matt Webb's notes on "The Semiotcracy". I always misplace this whenever I need to refer to it.
semiotics  technology  society  design  network  names  naming  addressing 
january 2007 by infovore
Life With Alacrity: The Dunbar Number as a Limit to Group Sizes
A perceptive and detailed analysis of the Dunbar Number - and why some of the hype around it is misguided.
society  social  software  anthropology  dunbar  structure  groups  research  sociology  network 
december 2006 by infovore
Optimizing Page Load Time -
Lots of useful information in here - but implementing it is more problematic, depending on your setup.
latency  network  http  optimisation  browser 
october 2006 by infovore
Rossignol » The Big Hook Up
"What one will then wear on the wrist will be, not a mini-computer, but a computerized dialling system to the big hook up." Jim R on fine form, on one of Brian Aldiss' many visions of the future.
scifi  futurism  gaming  play  network  society 
july 2006 by infovore
Time to stop obsessing about the infrastructure
The network is not about the applications. The network is about the glue. (I will be repeating this mantra in future).
glue  network  systems  infrastructure 
march 2006 by infovore

Copy this bookmark: