GameSetWatch - COLUMN: @Play: Excerpts from a Roguelike Encyclopedia, Part 1
march 2011 by infovore
The beginnings of an encyclopedia for Roguelikes; some useful stuff in here, given current interests.
games
reference
rogue
nethack
roguelikes
march 2011 by infovore
My Nethack YAAP
march 2010 by infovore
"Nethack does what computers do best - what computers were invented for. It hands you a symbolic representation of something, and lets you interact with it. The symbols are utterly mundane ... but the interaction is extraordinarily complicated. Interacting with the game of Nethack can be glorious, frustrating, hilarious, and satisfying. Like any great game, it's even fun to watch and talk about when played by others. There are probably more web pages of people telling their Nethack war stories than there are pages discussing the game itself.
This is one of those pages. I'm writing this because, after twenty years of playing, I finally completed the game." It's quite a tale, and full of glimpses of secrets I never discovered. Always more of a rogue man.
yaap
nethack
ascension
roguelike
games
stories
writing
This is one of those pages. I'm writing this because, after twenty years of playing, I finally completed the game." It's quite a tale, and full of glimpses of secrets I never discovered. Always more of a rogue man.
march 2010 by infovore
GameSetWatch - Column: @Play: How To Win At Nethack
may 2009 by infovore
God, Nethack is far, far, far too complicated. This only reminds me why I hated it so much (compared to Rogue, or even Larn).
nethack
roguelike
games
tips
writing
overcomplicated
may 2009 by infovore
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