infovore + multiplayer   15

Seltani: An Introduction
"I thought: what if there were an all-text Myst MMO?" And then: Zarf built it. Or rather, is building it. A super-interesting experiment in what a MOO for the Tumblr and Twine generation might look like; I'd be fascinated to see the Twine community spin up a server or ten.
development  games  interactivefiction  multiplayer  mmo  myst  zarf  andrewplotkin 
august 2013 by infovore
A disappearing history. | Groping The Elephant
"If this doesn’t seem like a big issue imagine the state of cinema if film students were only able to study films made in the last two decades? Or if English Literature students no longer have the ability to examine the works of Shakespeare or Twain? What might be lost?" Seriously, companies: stop turning servers off. Processor power is cheap.
multiplayer  history  games 
october 2011 by infovore
Penny Arcade - Never, Ever Press B
"Outside of the novel setting, the individual multiplayer games have nothing substantial to offer a person other than progression. This is pretty ordinary stuff.

There are so many things to do in the actual game that you'd want to do with other people: you'd want to play horsehoes, or Poker, or Blackjack. Even those would be diversions, though. You'd want to drive cattle, or steal them; you want to cut a slice of that country out and see what you could make of it - or get yours riding rough over the smaller towns. As it stands, you're given desperately limited access to a sterile, stricken place without heart or memory." (RDR is great, no question of that, but I think Tycho's right about the missed opportunities of Free Roam. More on this in a proper blog post, coming soon).
games  multiplayer  freedom  reddeadredemption 
may 2010 by infovore
Gamasutra - News - Breaking: CCP Announces Dust 514 Console MMO At GDC Europe
"In fact, when Dust 514 launches, the map of EVE, currently divined only by player structures owned in the PC game, will also take into account infantry successes and failures within the console game. Players in the PC MMO can "fund mercenaries and give them goals" in the console title." Oh, now that is nice: CCP build a multiplayer game for consoles, and tie it - with data and everything - to the PC MMO, but it's only an indirect link. As a 360 owner without a PC, I shall have to be proud to serve in the mobile infantry.
ccp  mmo  online  eve  games  consoles  multiplayer  connectivity  heinleinian 
august 2009 by infovore
Newtoy | Kicking off a revolution in gaming with your friends on the iPhone and iPod Touch
Words With Friends: it's like Scrabulous, but on your iPhone, with push notification. There is little more that needs to be said, other than that it's a very good implementation with some nice UI detail.
games  iphone  scrabble  software  multiplayer  app 
august 2009 by infovore
Bad Crazy in Internet Space | Ten Ton Hammer
"CCP often touts this sort of thing with the bland marketing lingo of 'player generated content.' What that actually means is that you get to share a galaxy with Russian aluminum magnates, French-Indonesian nightclub-owning hackers, self-aggranziding 'spymasters,' and people who will cut the power lines to your house to destroy your internet spaceship. There's something deliciously addictive about the sweeping, endemic insanity, one of the ever-present yet rarely remarked upon facets of this most unhinged of MMOs." Some first-hand evidence of just how deep, how hard, and how crazy EVE gets.
games  mmo  eveonline  sanity  multiplayer  eve  socialengineering 
april 2009 by infovore
"Planbeast is a free service that lets you find people to play your favorite Xbox 360 games with online. Planbeast allows you to schedule and join new online events for any Xbox Live-compatible title." And there was me all ready to build this (albeit just for Left4Dead)... and now somebody's gone and done it already.
games  online  multiplayer  xbox  xboxlive  scheduling  planbeast 
march 2009 by infovore
GameSetWatch - Exploring Online Worlds: The Oddness Of Trukz
"Though few gamers might be interested in long haul trucking, there is nothing wrong with concentrating on a small group of gamers and offering them the best experience they can get within their limited requirements. In fact, the more MMO developers who realize this—that a small group of loyal players is better than a huge group of disinterested players—the better, honestly." Very true - a nice conclusion to Matthew Kumar's round-up of a somewhat niche - but interesting sounding - browser MMO.
games  mmo  trukz  online  multiplayer  web  browser 
november 2008 by infovore
Versus CluClu Land: Stickin' Together is What Good Waffles Do
"If the Barack Obama presidency fails to unite us as a country, I'm going to hold out for a fast-zombie apocalypse." Iroquois on co-op, and the way Left 4 Dead sees online co-op - and the bad behaviour of players online - as design problems to solve, rather than to ignore.
games  design  coop  cooperative  multiplayer  online  iroquoispliskin 
november 2008 by infovore
Between Video Game Download - Jason Rohrer Games' New Between - Esquire
"Somewhere, across whatever barriers stand between, is an other." Jason Rohrer's new game is for two.
games  multiplayer  jasonrohrer  play 
november 2008 by infovore
Gamer's Radical Realization: I Prefer Playing With Myself
"Maybe this could eventually become an entire category of entertainment: You're dropped into a huge, lush, gorgeous, sprawling world, and all you do is just sort of ... wander around. We could even give it a name. Radical singleplayer: The game of solitude."
games  play  singleplayer  multiplayer  mmo  massive  clivethomson  social  antisocial  loneliness  solitude 
november 2008 by infovore
Fable 2 Hands On // Xbox 360 /// Eurogamer
"Lionhead's system acknowledges the social context of co-op that other games ignore, and the bargaining over who gets to be the hero and how much the henchman is paid is a crucial part of the fun." It's all about the context; aninteresting take on co-op.
coop  fable2  lionhead  games  play  design  cooperative  social  multiplayer 
july 2008 by infovore
HypeFighter « Addicting Entertainment
Digg as MMO: "everytime you “digg” a story, you recruit another troop into your army". Reminds me of my Champ-Manager-As-Economic-Tool idea. Brings a whole new meaning to "gaming" Digg.
design  games  digg  play  multiplayer 
january 2007 by infovore
Game Studies 0501: The Hunt for Collaborative War Gaming - CASE: Battlefield 1942 by Tony Manninen and Tomi Kujanp‽‽
Quite weighty, so I'm going to come back to this later. A look at the goal of co-op FPS gameplay, taking Battlefield 1942 apart piece by piece.
games  essay  multiplayer 
december 2005 by infovore

Copy this bookmark: