infovore + multiplayer 14
A disappearing history. | Groping The Elephant
october 2011 by infovore
"If this doesn’t seem like a big issue imagine the state of cinema if film students were only able to study films made in the last two decades? Or if English Literature students no longer have the ability to examine the works of Shakespeare or Twain? What might be lost?" Seriously, companies: stop turning servers off. Processor power is cheap.
multiplayer
history
games
october 2011 by infovore
Penny Arcade - Never, Ever Press B
may 2010 by infovore
"Outside of the novel setting, the individual multiplayer games have nothing substantial to offer a person other than progression. This is pretty ordinary stuff.
There are so many things to do in the actual game that you'd want to do with other people: you'd want to play horsehoes, or Poker, or Blackjack. Even those would be diversions, though. You'd want to drive cattle, or steal them; you want to cut a slice of that country out and see what you could make of it - or get yours riding rough over the smaller towns. As it stands, you're given desperately limited access to a sterile, stricken place without heart or memory." (RDR is great, no question of that, but I think Tycho's right about the missed opportunities of Free Roam. More on this in a proper blog post, coming soon).
games
multiplayer
freedom
reddeadredemption
There are so many things to do in the actual game that you'd want to do with other people: you'd want to play horsehoes, or Poker, or Blackjack. Even those would be diversions, though. You'd want to drive cattle, or steal them; you want to cut a slice of that country out and see what you could make of it - or get yours riding rough over the smaller towns. As it stands, you're given desperately limited access to a sterile, stricken place without heart or memory." (RDR is great, no question of that, but I think Tycho's right about the missed opportunities of Free Roam. More on this in a proper blog post, coming soon).
may 2010 by infovore
Gamasutra - News - Breaking: CCP Announces Dust 514 Console MMO At GDC Europe
august 2009 by infovore
"In fact, when Dust 514 launches, the map of EVE, currently divined only by player structures owned in the PC game, will also take into account infantry successes and failures within the console game. Players in the PC MMO can "fund mercenaries and give them goals" in the console title." Oh, now that is nice: CCP build a multiplayer game for consoles, and tie it - with data and everything - to the PC MMO, but it's only an indirect link. As a 360 owner without a PC, I shall have to be proud to serve in the mobile infantry.
ccp
mmo
online
eve
games
consoles
multiplayer
connectivity
heinleinian
august 2009 by infovore
Newtoy | Kicking off a revolution in gaming with your friends on the iPhone and iPod Touch
august 2009 by infovore
Words With Friends: it's like Scrabulous, but on your iPhone, with push notification. There is little more that needs to be said, other than that it's a very good implementation with some nice UI detail.
games
iphone
scrabble
software
multiplayer
app
august 2009 by infovore
Bad Crazy in Internet Space | Ten Ton Hammer
april 2009 by infovore
"CCP often touts this sort of thing with the bland marketing lingo of 'player generated content.' What that actually means is that you get to share a galaxy with Russian aluminum magnates, French-Indonesian nightclub-owning hackers, self-aggranziding 'spymasters,' and people who will cut the power lines to your house to destroy your internet spaceship. There's something deliciously addictive about the sweeping, endemic insanity, one of the ever-present yet rarely remarked upon facets of this most unhinged of MMOs." Some first-hand evidence of just how deep, how hard, and how crazy EVE gets.
games
mmo
eveonline
sanity
multiplayer
eve
socialengineering
april 2009 by infovore
Planbeast
march 2009 by infovore
"Planbeast is a free service that lets you find people to play your favorite Xbox 360 games with online. Planbeast allows you to schedule and join new online events for any Xbox Live-compatible title." And there was me all ready to build this (albeit just for Left4Dead)... and now somebody's gone and done it already.
games
online
multiplayer
xbox
xboxlive
scheduling
planbeast
march 2009 by infovore
GameSetWatch - Exploring Online Worlds: The Oddness Of Trukz
november 2008 by infovore
"Though few gamers might be interested in long haul trucking, there is nothing wrong with concentrating on a small group of gamers and offering them the best experience they can get within their limited requirements. In fact, the more MMO developers who realize this—that a small group of loyal players is better than a huge group of disinterested players—the better, honestly." Very true - a nice conclusion to Matthew Kumar's round-up of a somewhat niche - but interesting sounding - browser MMO.
games
mmo
trukz
online
multiplayer
web
browser
november 2008 by infovore
Versus CluClu Land: Stickin' Together is What Good Waffles Do
november 2008 by infovore
"If the Barack Obama presidency fails to unite us as a country, I'm going to hold out for a fast-zombie apocalypse." Iroquois on co-op, and the way Left 4 Dead sees online co-op - and the bad behaviour of players online - as design problems to solve, rather than to ignore.
games
design
coop
cooperative
multiplayer
online
iroquoispliskin
november 2008 by infovore
Between Video Game Download - Jason Rohrer Games' New Between - Esquire
november 2008 by infovore
"Somewhere, across whatever barriers stand between, is an other." Jason Rohrer's new game is for two.
games
multiplayer
jasonrohrer
play
november 2008 by infovore
Gamer's Radical Realization: I Prefer Playing With Myself
november 2008 by infovore
"Maybe this could eventually become an entire category of entertainment: You're dropped into a huge, lush, gorgeous, sprawling world, and all you do is just sort of ... wander around. We could even give it a name. Radical singleplayer: The game of solitude."
games
play
singleplayer
multiplayer
mmo
massive
clivethomson
social
antisocial
loneliness
solitude
november 2008 by infovore
Fable 2 Hands On // Xbox 360 /// Eurogamer
july 2008 by infovore
"Lionhead's system acknowledges the social context of co-op that other games ignore, and the bargaining over who gets to be the hero and how much the henchman is paid is a crucial part of the fun." It's all about the context; aninteresting take on co-op.
coop
fable2
lionhead
games
play
design
cooperative
social
multiplayer
july 2008 by infovore
HypeFighter « Addicting Entertainment
january 2007 by infovore
Digg as MMO: "everytime you “digg” a story, you recruit another troop into your army". Reminds me of my Champ-Manager-As-Economic-Tool idea. Brings a whole new meaning to "gaming" Digg.
design
games
digg
play
multiplayer
january 2007 by infovore
QuicklyBored » Blog Archive » Mobile Game Conference — Justin Hall Interview Pt. 2
october 2006 by infovore
"Infinite Games are relationships" - fascinating interview with Justin Hall
games
massive
multiplayer
casual
mobile
passive
october 2006 by infovore
Game Studies 0501: The Hunt for Collaborative War Gaming - CASE: Battlefield 1942 by Tony Manninen and Tomi Kujanp‽‽
december 2005 by infovore
Quite weighty, so I'm going to come back to this later. A look at the goal of co-op FPS gameplay, taking Battlefield 1942 apart piece by piece.
games
essay
multiplayer
december 2005 by infovore
related tags
antisocial ⊕ app ⊕ browser ⊕ casual ⊕ ccp ⊕ clivethomson ⊕ connectivity ⊕ consoles ⊕ coop ⊕ cooperative ⊕ design ⊕ digg ⊕ essay ⊕ eve ⊕ eveonline ⊕ fable2 ⊕ freedom ⊕ games ⊕ heinleinian ⊕ history ⊕ iphone ⊕ iroquoispliskin ⊕ jasonrohrer ⊕ lionhead ⊕ loneliness ⊕ massive ⊕ mmo ⊕ mobile ⊕ multiplayer ⊖ online ⊕ passive ⊕ planbeast ⊕ play ⊕ reddeadredemption ⊕ sanity ⊕ scheduling ⊕ scrabble ⊕ singleplayer ⊕ social ⊕ socialengineering ⊕ software ⊕ solitude ⊕ trukz ⊕ web ⊕ xbox ⊕ xboxlive ⊕Copy this bookmark: