infovore + motivation   7

In the Name of Love | Jacobin
"Under the [Do What You Love] credo, labor that is done out of motives or needs other than love (which is, in fact, most labor) is not only demeaned but erased. As in Jobs’ Stanford speech, unlovable but socially necessary work is banished from the spectrum of consciousness altogether." This is astute and good, on what happens when work is divided into either "things you love anyway" or "labor that we will banish from view" - and the enabling forces that let someone Do What They Love.
dywl  academia  work  motivation  capitalism 
january 2014 by infovore
"Weeklybeats is a 52 week long music project in which artists compose and publicly release 1 song a week for the entire year." Not sure I'll even get anything in for Week 1, but worth bearing in mind.
music  production  composition  motivation 
january 2014 by infovore
This column will change your life: Helsinki Bus Station Theory | Life and style | The Guardian
"Annoyed to have been following someone else's path, "you hop off the bus, grab a cab… and head straight back to the bus station, looking for another platform". Three years later, something similar happens. "This goes on all your creative life: always showing new work, always being compared to others." What's the answer? "It's simple. Stay on the bus. Stay on the fucking bus."" Yeah, that. Been feeling that a lot, recently.
creativity  work  labour  motivation  taste 
april 2013 by infovore
Why Intelligent People Fail
Passed without comment, but something to come back to when I'm beating myself up.
failure  success  intelligence  motivation 
july 2010 by infovore
Science News / Gamers Crave Control And Competence, Not Carnage
"The results from two surveys, based on responses from over 2,500 people who participate in an Internet chat group focused on video games, found that the inclusion of violent content did nothing to enhance players’ enjoyment. What did matter was feeling in control and feeling competent. “Games give autonomy, the freedom to take lots of different directions and approaches,” says Ryan."
games  play  research  control  motivation  violence  agency 
february 2009 by infovore
Coding Horror: Quantity Always Trumps Quality
"If you aren't building, you aren't learning. Rather than agonizing over whether you're building the right thing, just build it. And if that one doesn't work, keep building until you get one that does."
development  scultping  making  motivation  process  design 
august 2008 by infovore

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