infovore + morality   3

Didacticism in Game Design - Click Nothing
"Instead of aiming to elevate the medium by making games that are more socially responsible  – which by my estimation reduces quickly down to a feature driven approach that ultimately offers little more than cheap didactic moralizing, our aim should be instead to empower our creative visionaries to explore the human condition through their work." In a nutshell: rather than explicitly trying to make 'worthy' games, why not just let people make games about, you know, the human condition - ie, what every other artform does - than just about shooting dudes? (Disclaimer: sometimes, shooting dudes is fun. But I like Clint.)
games  gamedesign  ethics  art  morality  clinthocking 
february 2010 by infovore
Morality Tales - BioWare Versus The Issues | Rock, Paper, Shotgun
"I think, in these fleshed out circumstances, an RPG could be the most remarkable place for getting to grips with matters like abortion and euthanasia. I think _because_ they’re the sorts of subjects it’s completely pointless to talk about in the pub, because it inevitably descends into people entrenching themselves in their currently held position and then hurling stones at the other side, that the RPG would be a space in which the emphasis of thought and consideration would be squarely on you." John Walker on the problem with BioWare's attitude to morality, and some potential solutions.
bioware  rpg  writing  morality  narrative  games  choice  play  debate  issues 
august 2008 by infovore
Terra Nova: The Horde is Evil
The connotations of morality that are attached to your MMORPG avatar
gaming  culture  morality  alignment 
january 2006 by infovore

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