infovore + mobility   3

Who Stole My Volcano? Or: How I Learned to Stop Worrying and Love the Dematerialisation of Supervillain Architecture. « Magical Nihilism
"[The modern supervillain's] hidden fortress is in the network, represented only by a briefcase, or perhaps even just a mobile phone.... for a “4th generation warfare” supervillain there aren’t even objects for the production designer to create and imbue with personality. The effects and the consequences can be illustrated by the storytelling, but the network and the intent can’t be foreshadowed by environments and objects in the impressionist way that Adam employed to support character and storytelling." The network as fortress and ideology all at once.
design  architecture  comics  culture  kenadam  mattfraction  gobag  network  infrastructure  mobility 
november 2008 by infovore
Tom Hume: Going mobile
"Battery life, intermittent connectivity, input constraints, context of use... all different, all unavoidable, all vital to consider when going mobile."
mobile  design  interaction  mobility  location  context  constraint 
july 2008 by infovore
Doors of Perception weblog: New concept of mobility - in three lines
"Reducing the movement of matter - whether goods, or people - is a main challenge in the transition to sustainability." The other two lines are as good.
mobile  mobility  innovation  technology  thackara 
july 2007 by infovore

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